New skill UPDATE WILL BE LIVE JUNE 23!!!!
Next tuesday woop!
Don’t get too excited before we know what necro is getting / losing, boys. xD
Don’t get too excited before we know what necro is getting / losing, boys. xD
We lost reliable boon removal which is a huge loss.
Don’t get too excited before we know what necro is getting / losing, boys. xD
We lost reliable boon removal which is a huge loss.
It’s a huge loss for strategic decisions, but since it’s random it just means it will be good as often as it’s bad.
And Epidemic will transfer 25 stacks at most, which is kind of disappointing. I was sure it wouldn’t tranfer all, but i was thinking more like 30 or 35 stacks transfered, especially with the condi-damage changes…
Don’t get too excited before we know what necro is getting / losing, boys. xD
We lost reliable boon removal which is a huge loss.
It’s a huge loss for strategic decisions, but since it’s random it just means it will be good as often as it’s bad.
Actual now I looked abit closer at it it’s actually better sinc emost of the time you hit swiftness or protection. So for condi spec this was bad, the “only major” removal skill on necro was the focus and that was random to begin with.
And Epidemic will transfer 25 stacks at most, which is kind of disappointing. I was sure it wouldn’t tranfer all, but i was thinking more like 30 or 35 stacks transfered, especially with the condi-damage changes…
It’s not really a nerf and I understand the reasoning. They considered 25 stacks the personal maximum of a single player. Epidemic will still be strong.
Don’t get too excited before we know what necro is getting / losing, boys. xD
We lost reliable boon removal which is a huge loss.
It means that, if we corrupt someone with too many boons, we might hit Stability and turn it into fear, when we previously wouldn’t have. Cases where it would previously fear them will still function the same.
Don’t get too excited before we know what necro is getting / losing, boys. xD
We lost reliable boon removal which is a huge loss.
It means that, if we corrupt someone with too many boons, we might hit Stability and turn it into fear, when we previously wouldn’t have. Cases where it would previously fear them will still function the same.
I was more implying about 25 stacks of might with corrupt boon.
Epidemic is effectively buffed by the changes, because conditions will become more prevalent and it will be easier to reach the maximum effectiveness. Its already the highest potential damage of any skill in the game along with huge possible utility, by a massive margin, it didn’t need to be even stronger. If anything it just needs situations where it is actually useful.
The removal changes are fine. It is a loss to complexity, but overall it is okay. It means stability can never be “hidden” under anything, no conditions or boons can be covered, and I think this is okay for a game that is very obviously not trying to be super complex.
Maybe we’ll get to know about our changes by June 22nd.
Hahah so unprofessional. Top classes done, low priority, necro community, can wait, as it’s not imp. Only one on a top pvp team and no one needs them in pve anyway. Ha
They couldn’t help it, literally nothing they could have done about it.
They couldn’t help it, literally nothing they could have done about it.
I’m not too worked up about the stream going dowm, but it happened like 4 hours ago and there is nothing posted to YouTube that I can find. They got through 4 classes in 2 hours, so it seems like they are taking their time here.
They couldn’t help it, literally nothing they could have done about it.
Quiet, you, it’s obviously a conspiracy.
Lol, a few days after FFXIV: Heavensward.