New skill niche suggestion
So, mini-plagues that traded increased stats for being able to use skills.
Or extra Locust Swarm type effects.
I don’t know if this is different enough from wells to really need a new skill time. If its moving with the necromancer I’m still a bit skeptical on the idea. Now if this granted effects to allies then I think it could be more interesting. Much like the Orders from GW1.
#BringBackOrders
They wouldn’t likely add a whole skill type to this, considering it is already done to a degree with current skills. You’re basically just asking for a PBAoE effect that has a duration attached to it and stays on you – more Locust swarm type mechanics but with different effects.
#BringBackOrders
They wouldn’t likely add a whole skill type to this, considering it is already done to a degree with current skills. You’re basically just asking for a PBAoE effect that has a duration attached to it and stays on you – more Locust swarm type mechanics but with different effects.
Probably not. Although, if it was something like an ability that passed from ally to ally, much like disease used to only in a beneficial way, that could be an interesting mechanic. However, at the same time I don’t think that the necromancer needs something like that at the moment.
I want to see “Direct Damage Corruptions” that eat your health in order to deal damage/CC enemies.