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Posted by: MrDreadful.7014

MrDreadful.7014

I’ve been gone for a while and, while I still love my Guardian, I’m interested in a change. I’ve done a good deal of research, but I’m still trying to settle in.

To the point: for PvE is it still considered less effective to main an axe? I like the feel of it, but what I want foremost is to do the best for my group. I know most folks say it doesn’t matter this early on, but I want to train myself into good habits.

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Posted by: Lynnie.7213

Lynnie.7213

Dagger main hand is the best pve weapon so far imo. Faster attacks, Life force regen on auto attacks and some life steal in case your hp drops too fast.
In comparision axe dmg is lower and slower.

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Posted by: Randulf.7614

Randulf.7614

They also changed the axe animation which also had a small effect on dps reduction as well sadly.

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Posted by: Bhawb.7408

Bhawb.7408

To the point: for PvE is it still considered less effective to main an axe? I like the feel of it, but what I want foremost is to do the best for my group.

If you wanted to do the best for your group you wouldn’t be playing Necro, so the real question is if the difference from dagger (the better DPS Necro weapon) to axe is big enough to bother you, and the answer is probably yes since Axe is a garbage weapon pretty much universally until you compare it to staff.

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Posted by: Silv.9207

Silv.9207

For PvE the best dps weapon is dagger+warhorn. Axe is gargabe and the dagger auto attack damage is very high. But only its AA is a good damage skill, you have not to active any other dagger skill to deal damage. Skill 2 is good only to recharge 2.5k hp and 3 is a immobilize. Then you have only to stay in melee and press 1. And if you go in DS you lose dps because you can always crit hard, but the attack rate is really slow.
Necromancer’s damage is lower than the damage of a warrior, thief or ele. But it’s still a high damage.
About support your team or be useful in something… No. Necromancer is a selfish class that don’t want to give a single kitten to it’s allies.
And if an ally die you gain life force XD

Necromancer is a good class, withhigh dps and high survavibility but don’t give anything to it’s party, unless you build a necromancer fo a support spec that can clean conditions but is more useless thatn the classic dps build.

You can chose between 2 traits combination to dps in dungeon:
the classic 6/2/0/0/6 with all damage and DS always crit; or 6/5/0/3/0 with warchorn that last longer (good for LF gain by skill 5 and a little more damage) and criticals that steal life.
I use the 6/5/0/3/0 but you can chose what you prefer.

Necromancer is a very beautiful class, but it’s barely useless in dungeon because there’s classes like warriors, ele and thiefs that deal better damage and can give a large amount of blast finishers an/or firefields to stack might and deal more damage of all the team. With a necro you can stack vulnerability with a vulnerability-based build, but also warriors can and with 2 warriors you can put the enemy at 25 stack for all the time and then you don’t ever need a necro.

Sad True.

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Posted by: MrDreadful.7014

MrDreadful.7014

Haven’t been able to sign into the forums til now, but thanks to all for the great advice. I really do want to be more group-friendly, so in spite of how much I love the theme of the necro, I went with a Warrior. I’ll just have to wear cool robes in my time off.