(edited by Aelaren.3784)
Newb necro needs help with WvW build
you could try 20/30/20/0/0 (hybrid w/ scepter+staff) using carrion gear or dungeon obtained cond/tough/prec gear. use sigils of earth in your scepter.
or 30/30/0/0/10 for a speedy flying nuke, same gear.
you could try my juggermancer thread, https://forum-en.gw2archive.eu/forum/professions/necromancer/Update-28k-HP-3k-Armor-3-4k-Attack-Necro/page/2#post910631 PTV gear necro
conditionmancers do really well in WvW. less people carry cleanses, and when fighting a zerg, BiP+epi is the best thing to happen to the game.
my best advice for you would be to take out the 30 points in spite (wth?) and put it in curses. keep the 10 points in soul reaping at all costs, perma-swiftness and the extra crit+DS mod is topping.
10 in death is minimum for greater marks/dark armor (20 is cool, you probably picked staff mastery) and 10 in blood is also good for life transfer trait which allows you to bolster your team mates with AoE healing. the extra 1k hp and 100 healing power is nice as well.
my personal take on your build would be 0/30/10/20/10 with evasive mark in blood for mark of blood on dodging, use scepter/horn+ staff and use Carrion or Rampagers(DPS) for gear until you run CoF or Arah for the Cond/tough/prec gear.
edit: use runes of the afflicted mixed in with other runes to max bleeding duration to make up for lack of spite line)
- Signet of the locusts doesn’t stack with spectral walk
- Spiteful Marks instead chill of death
- Mark of Evasion… you want to attack from afar, maybe you should ditch blood alltogether and get 15 in Soulreaping for a free Spectral armor and another 5 in death for a little power boost
- Go scepter (range) or dagger (pull+root)
Though it all heavily depends on your gear choice.