Newbie ask for help
In WvW there are mainly two types of approach you can take, roaming or joining the crowd. Roaming requires you to be alone or in a small group. Joining the crowd has you fight alongside with dozens of players. Both of these approaches more or less fight with similar scaled number of enemies.
Tank is a broad term. Are you going to be a power build or condition build? Do you favor AoE or single target approach? Do you like minions? As you can see the “tank” part comes mostly from gear and you are free to trait according to your needs. My suggestion is building in wells if you join the crowd as AoE is more important than ever in a big scale fight. Condition build doesn’t do well in that scale as cleanses fly across enemies quickly. What condition build can excel at is roaming as you need to focus your enemies more in that scale. For gear pick what you like: there are Dire, Soldier, Rabid, Knight, Carrion, Apothocary and Clerics with which you can be both “tanky” and do respectable to high damage. For well and/or power builds I would suggest dagger/dagger or axe/focus with staff as weapons. For condition and/or hybrid builds I would suggest staff or axe/focus and scepter/dagger as weapons. Rune and sigil options are broad and you really have to like one to go with. I suggest you check each one out in gw2skills or PvP map to find what you like. As for consumables, I suggest you to take either a condition duration increase food or life steal, depending on your build.
PvE revolves around mostly one thing, damage. You bring the best support by having the best damage gear, Berserkers. That is not to say you have to have the max dps build, however. For support, you can build on wells to both support your enemies and keep you alive. You have wide array of weapon choices, but I advice you to go with dagger/warhorn and dagger/focus for good damage and survivability, while you can slot staff for utility with the condition of spending time in staff as short as possible during combat. Your runes should be Scholar for max damage, while your sigils can be Sigil of Life and Sigil of Leeching, or anything else to suit your needs. For consumable you can use life steal food and dungeon/mob type specific potions.
For pve, necromancer suffers from its lack of support, so you’d be better off traiting for max damage and do your best to use your supportive tools ( weakness mainly, a bit of blinds, boon manipulation and corruption, condi manipulation)
For www, necromancers have a high health pool but since they lack defensive tools outside of DS, as they have no vigor, blocks, or invul, your best bet would be to trait for high ds uptime and regen, at least imo.
I was going to advice for max damage setup, but then it wouldn’t answer what he asked. After playing with support he will eventually decide to consider max damage setup or not.
As for WvW, wells are very popular in zergs so DS centric build/utilities can be good to roaming instead.
Hope we answered what you were looking for OP.
Since you asked about a PVE support build, here is what I’m using:
https://forum-en.gw2archive.eu/forum/professions/necromancer/PVE-Power-and-Support-build/4280529
(Note that by “PVE” I mean open world PVE, not dungeon PVE.)
wvw zerg/semitank build that works very well:
http://gw2skills.net/editor/?fRAQNBHhZakjmeabpxmG+bTMMITeLYkBiQdxlJB-T1BBABYp8DgTAgQ7PYo+AKeCAZq+zZKBJDAzCA-w
if youre new perhaps get a grip of the class before trying roaming but when you do decide id recommend checking out a terrormancer build.
good luck with it
Staff wells with scepter/dagger for what I think you want.
2/4/4/4/0
Spiteful removal
Chilling darkness, terror
Staff mastery, greater marks
Dagger mastery, ritual mastery
WoB, WoP, WoS, WoD, plague form
Based on what you asked for, this is what I recommend.
(edited by Anchoku.8142)