Hey all, Sikari here. I haven’t said a whole lot on the topic of Reaper as I was feeling a bit grim about the situation, but this last update sparked a bit of hope for me. I started toying around with a build editor taking into consideration the changes and wanted to just discuss some new potential with you guys.
Overview
So here’s a first “draft” type of build, of course this comes without testing so easily some things may need to be moved around, and I’ll discuss some of those lose ends.
Idea of the build is to be a strong well-rounded fighter, much like the Celesignet Counterpart we have today! The build focuses around high chill uptime with boon corruption, condition removal and might uptime similar to Signets, but with a shift in how you achieve that goal. Additionally, because Reaper Shroud 1 attacks significantly faster, we will use Dhuumfire instead for additional condition pressure.
Things to consider Post-Changes:
- Boon corruption in Curses with Path of Corruption just became a real thing. a 5 second cooldown AOE boon corrupt can now compete with Signet-corruption now that it can be used accurately much more often. The same change will also increase general defenses of the Reaper via blinds, and could bring Chilling Darkness into play as it gives Reaper’s Shroud a significant soft-CC for landing as many shroud 1 and 4 hits as possible. (2.4 second chill on a low 5.1 second cooldown!)
- Great sword damage and LF regeneration has been increased, and GS 5 now chills. Coupled with Chilling Victory, this allows GS to have decent LF generation and and impactful way to maintain pressure. Greatsword damage has increased, and GS 4 will no longer attribute to being kited as it can be used while moving. GS 4 will also now be usable as an additional chill, given the cooldown is ready from Chilling Darkness.
- I wanted to give Shouts a fair chance. With Your Soul is Mine giving front-loaded Life Force and increased Healing, it can now be used as a means of building Life Force prior to combat. Add in the fact that it’s a fast casting heal, sustaining yourself and re-entering shroud is a bit easier. Also, to keep condition removal in a solid state without using CC, I opted to try the newly improved, instant, “Suffer!”. Not only will this help remove pesky conditions, especially in teams, it is a 600 range 3.6 second Chill that helps close gaps. Now that it is instant, its uses are much more defined.
Build Changes/Considerations:
Some things are already considered flexible with this standard build set up, and for sake of discussion, I’ll post current considerations:
- Consume Conditions > YSIM
- Spectral Grasp or Walk > Suffer!
- Relentless Pursuit > AoD, without shouts or with (AoD is more for testing purposes. Still feels lack-luster, but I’d like to try anyways…)
- Death Perception > Dhuumfire. I BELIEVE Dhuumfire will be stronger, but I’d have to test it out.
- Soul Marks > Unyielding Blast. I feel LF generation should be fine, especially with Chilling victory, so I opted to take Vulnerability to boost damage and cover Burns and Chills.
- Plauge Sending > Chilling Darkness. I don’t recommend this, because you lack Signet-trait synergy and I find having a reliable Chill in Reaper’s Shroud highly valuable.
- Dagger+Warhorn > Greatsword. With the changes, I believe I could make Greatsword feel rather rewarding. D/k*ttenmains a viable and safe alternative.
- Spite > Curses. This would really be a different build all together, and more significant changes would follow, but a similar theme could be designed around Spite/SR/Reaper.
Conclusion
This is my starting point for next BWE. Feel free to weigh in, say what you like, what you don’t like, discuss the BWE changes and give me food for thought! Thanks, Necro Community!
Warlord Sikari (80 Scrapper)