Doom Knight. No? DhuumKnight? Meh.. could use some help there.
For the sake of the build idea, I wrote this up with a MH sword to be the new weapon.
Moves: Auto(chain), Vital Pierce, Cursed Backlash (applies brief weakness), Searing Arc (1-2 seconds of burning)
Move 2: Flare Step- 350 range teleport, burns at target location
Move 3: Purging Sweep- wide sword-swipe that leaves a wedge of fire in it’s wake, which burns foes in it’s trail before quickly dissipating
Utilities (these were thought of more recently than the sword skills, cooldowns and cast times are to be determined. These are, after all, just ideas.)
-utility 1: Edge of Dhuumfire : apply a fortified heat to your allies’ weapons, making them deal x% more damage for a brief time (range of 600, pulses 6—vulnerable to change—times)
-utility 2: Burning Presence : aoe boon strip (450 radius) and burn application. Burn duration is increased for each boon removed (maximum of 2 boon removal, +1.5 s per boon removed)
-utility 3: Infernal Enclosure : create a ring of fire that blocks projectile and entraps the user and those inside from leaving until the end of the duration (x seconds). Burning is applied only if contact is made with the ring (and slight pushback, not knockdown). Radius-300
-utility 4: Deathly Compensation : pulsing aoe (4 pulses), for each condition on a foe within the area, gain a percentage of life force (more % per condition). For each different condition on affected foes, you also receive 3 seconds of swiftness, 3 seconds of regeneration, and 3 seconds of vigor. The order of boons received is the same, regardless of the order of conditions on the affected enemy(s).
Heal skill: Skirmisher’s Replenishment : consume 50% of your available life force, gain more health per threshold of life force consumed. Initial heal is 25% of max health. Healing per life-force-percentage consumed: 25-49% of max LF pool= + 5 percent to the initial heal; 50-74% of max LF pool = + another 5 percent to the initial heal; 75-89% of max LF pool = + another 5 percent to the initial heal; 90-100% of max LF pool = + 5 percent to the initial heal. At the end of the skill, burn your first attacker for 1s
So essentially with 90%-100% life force, at a cost of half of it, you will heal for 50% the numbers for this skill especially could use some tweaking.
Now the elite: Ancient Commands : This skill conjures a tomb with which you command devastating new spells.
Skill 1, Condensed Dhuumfire : Hurl a ball of deathly energy infused with the burning of dhuumfire, creates a small explosion hitting multiple targets and applies 1s of burning. (range 1000, blast radius 100)
Skill 2 , Noxious Tempest : blast a cone of poisonous wind to impede your targets progress, applies 1s of poison per pulse and an initial pushback at the start of the skill (3s pulse)
Skill 3, Enduring Wrath : apply 7 stacks of might and vigor (8s) to nearby allies, also restores 25% of endurance. (maximum 5 targets)
Skill 4, Soul Fire apply 4 stacks of vulnerability to yourself for 10s, nearby allies (max. 3) gain quickness for 4 seconds
Skill 5, Focal Strike : conjure a sword of necrotic energy and dhuumfire, then launch it directly in front of you for high damage. Slow cast time and pierces. (range of 600)
Now the new deathshroud, why not call it Dhuumshroud? xD
Dhuumshroud: embracing dhuumfire’s ability, instead of burning every 10s on dark path, you periodically pulse and apply burning to nearby foes (every 5s with a 1s burn). Also, Dhuumshroud degenerates faster than deathshroud (by x%).
Dhuumshroud skill 1: Doom Shot : a bolt of energy is shot from the palm and does extra damage to burning foes, however this attack does less damage at longer range. (range 1000, power drops after 600 range)
Dhuumshroud skill 2: Terrorizing Advance : create a shield of necrotic flames that destroy projectiles as you charge the foe for a piercing strike. (range 600)
Dhuumshroud skill 3: Instilling Fear : create a terrifying, flaming aura that sends foes running (3s aoe fear) (max 5 targets) (radius 250)
Dhuumshroud skill 4: Benevolent Siphon : Channeled skill: Pull a total of 2 conditions from nearby allies (skill affects no more than 3 allies) and then blast the area, burning affected enemies (maximum of 5 targets). The burning is intensified for each different condition pulled from allies. (2 condis=2s burn, 4 different condis=4s, and 6=6s)
Dhuumshroud skill 5: Necrotic Flurry : strike multiple foes sporadically in an area, this skill breaks immobilization, applies weakness to targets within the aoe, and gains life force for each target hit. (8 strikes)
(edited by Krude.7495)