No changes on Necromancer

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Posted by: Silv.9207

Silv.9207

And with that totally lack of changes on pvp or classes, we will be the first target forever.
Time to find another profession for who hoped a totally necessary improvement on the necromancer survavibility or build diversity?
Or stay and play the “always first to die” class like we did in this previous seasons?

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

YAY! No nerfs to necromancers!!
I like to see the glass half-full hahaha

~ The light of a new day

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Posted by: Drakril.4058

Drakril.4058

why re roll? just bait their entire team into chasing you all over the map until your in a 1v1 or 2v2… then roll face bra. IE Flesh Wurm out of the first engagement, bait 1 or 2 home and then boom! reckkedd. If your team cant focus at least 1 player down while you bait then its not a class fail… its your team that sucks. PS dont run the Necro build from the worlds (its a team build not soloQ).

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Posted by: mordran.4750

mordran.4750

You should be happy mate, as long as Anet does not touch us they canĀ“t kitten us up more.

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Posted by: Silv.9207

Silv.9207

Drakil, what’s your build to run around while enemies chase you? I basicly die in 6-8 seconds if a revenant chose to kill me (if I don’t want to waste the LF generated while running for my life to survive 2 seconds more). Even the wurm is a bad teleport. It’s killable, you can only turn back to where you already been (90% of times → into the fight) and more or less every other class have a teleport/movement skill to catch you immediatly when you teleport. Also if you’re in a different ground level, there’s obstacles between you and the wurm or it’s too far you teleport at random in his direction and not in his position.
Is a lot that I don’t see a necromancer use it. And more time that I don’t see a necro able to use it in a useful way or before the enemy kill it’s wurm and make him waste his only “defensive” breakstun skill.

About the faceroll… what do you mean? Basicly the necromancer is the worst class in 1vs1/2vs2, expecially in this direct damage burst meta.

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Posted by: Drakril.4058

Drakril.4058

http://gw2skills.net/editor/?vRAQNBLhZ6kjGo5GsbTwvGgeTsYMYUNhoQtK6nFAGAx5wg4RE-TpRFAB4v/ACPAAAOBAnXGI9DBwCHBAA

Playing Necro is all about bait/poison/kill…. Almost every class relies on massive amounts of heals to sustain fights. If you can manage to keep poison on them you have 1/2’ed their life expectancy (well at least 33% less!) for the first encounter place your wurm in a location that is 1200 range from the skrim point… Bait out the dmg dealer while dropping AOE marks on point to get that LF (do not go on point…let your team do that). Once you pull said “Rev” instantly teleport out (hopefully before they use Sw#3 or ur kittened). Doing this alone with cause 1-3 players to “waste” CD’s at a min. Wait a few seconds. If they disengage come back to the fight (see below for burst rotations on points). If they chase you make your way back to home point were your team mate should be finished capping the point or duel the Rev in a 1v1 (not recommended for low skilled necros). Dodge Sw#3 skill (only waste 1 dodge) and drop Cloud which will soak up Sw#2. Bait out the SotM and Staff evade… then start your burst. You should have taken minimal dmg with access to a full necro burst rotation. once the rev uses herald heal you can pretty much GG with AA. just dont get outnumbered!!! Revs have great gap closer’s but they use it during their burst. RS#2 is sufficient at getting enough range to AA with Sc and get some cripple to slow the onslaught. Mesmers & Wars are tough to handle with high burst dmg, high CC’s and gap closer’s. All other classes are Duel-able in a soloQ environment.

biggest burst is Sc AA full chain/Sc#3/ PC/CttB/RS#4 (you will see over 20 stacks of poison if it all lands. at the end of RS#4 i would stun lock to prevent heals so RS#3/3/5 , W#4,St#5. If your feeling ballsy you can try this burst… drop wurm on point, PC, cast CttB, teleport (just before CttB ends),RS#4 (this burst is massive) but has limitations since the enemy can move away from the wurm.

PC and Wurm are a must in this heavy dmg/projectile meta. you can lock down Revs (at least 6-8k dmg from Sw#2), Ranger OP Pet skill…useless, DH LB/Sc…useless.

just lay dem poison boisss!

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Posted by: brannigan.9831

brannigan.9831

And with that totally lack of changes on pvp or classes, we will be the first target forever.
Time to find another profession for who hoped a totally necessary improvement on the necromancer survavibility or build diversity?
Or stay and play the “always first to die” class like we did in this previous seasons?

Its certainly not fun to be picked out first and rushed 90% of the time every group fight. You can get by without dieing fast if you play smart and its all solos but against groups or all good players they can train you down so easily. Something needs to be done about it.