No necro in party
They had a huge opportunity to give necros a boost in the latest skillbar, and they did nothing.
honestly, if you want to play a condition class, and want to get groups, play a staff mesmer. You get fire, and 20 stacks of bleeds just from auto attacking.
You have tons of condition removal/boon stripping, mantras can heal for a ton, reflections, group buffs…. it’s insane just how much other classes bring to groups.
Necros don’t bring much of anything.
…a poorly played pistol engineer, puts this class to shame.
Playing the engineer “as intended” is simply not viable.
Yeah I know Will it ever get fixed this situation?
Been away a ‘few’ months… Guess nothings changed.
Tho litch form nerf means zerker necro even less useful?
Been away a ‘few’ months… Guess nothings changed.
Tho litch form nerf means zerker necro even less useful?
Pretty much. You can no longer well bomb, and the ten second loss cuts down on our burst. But necro has never been too bad when it comes to DPS, just we offer no team buffs or utility. We can stack vulnerability, but heck, so can engi, and he does it faster, more efficient, and can maintain the stacks, as well as provide might, stealth, and group AOE heals plus condition removal.
(edited by TheLastNobody.8319)
Unholy Sanct looks interesting. There a ‘more tanky/usefull to group’ spec that’d do ok?
Do love we can now res pplz while walking around in DS.
Staff still ‘the’ weap to use with DS or the LifeBlasts now include offhand dam too?
Edit: changed word go to do, because it decided I was swareing… mmm miss the stupid cat’ing forums…
Actually Lich form was a buff to fights that last less than or similar to 20s, afaik, especially since before Lich was really not that great except to ranged.
But the reality is for pug groups Necro isn’t bad, we have about low-middle DPS. The issue is more that any other profession using a good build you’d do more for your group.
Yeah I know Will it ever get fixed this situation?
Last time Anet had to desperately fix the mesmer for PVE, it took them 6 years.
See you in 6 years!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Ok, I got to admit… A day of playing. Quite happy about a few things!
YAY SOO MUCH for res/interact with things while in DS!
A ‘DeathShroud’ build actually feels kinda necro’y. Love Unoly Sanct. It’s actually some ‘attrition’. Feels like ‘cheating death/master of death’. Def helps with only class not to get energy regen on dodge, no block/invul, etc.
Love that dagger is now 2 targets, tho not sure of the ‘danger’ of a real cleave.
Yeh, the Litch, feels like a nice ‘ranged burst’.
And the ‘minipets’ system is now spot on. (Not necro only, but still frustrated me that it was the worst implementation in a game I’d ever seen)
I will say tho, 2nd mob I attacked, elite minion just stood on the spot watching until I’d finished killing it, then came over and stood near me. I didn’t even bother test if he still died if wet…
Siphons still seemed to be 0.068% max life per hit. So still a way to sneak a tiny bit of ‘non-mitigated by armor’ direct damage with power, as only real slight use.
Only regen form Unholy sanct, being heals in DS, still feels totally dysfunctional for ‘support’ players near me. (Guessing the UI still shows DS as my life dropping down, and scares the crap out of people)
Group condi stacks. STUPID!
Having my big long ‘swift’ from say spectral walk, overwritten to a short version by someone (particularly a tick of Guard staff) STUPID!
Anyway, it was def nice to have a ‘eh’ spec that felt necro’y. Even if still a long way to go.
I enjoy playing necro but when I play support guard i hate necros using Death Shroud. in the party list when a necro uses it it looks like their health is dropping drastically which makes me think they need a heal. It would be a lot better if the health bar changed colors while necros were in death shroud.
What’s crazy is about a year ago, the dev’s were talking about this & necro’s getting no heals in DS. Making it not only not good defense/attrition but frustrating as hell for players around.