Now that minions got a bit of a fix...

Now that minions got a bit of a fix...

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

Can someone please explain to me why minions have so much less health in PvP/WvW than in PvE? I though Anet doesn’t like having skill splitting. Because I don’t see why making players burn through extra minion hp is such a big deal. With the amount of AoE condi fields that players throw out, minions melt a bit too easily.

So, basically, can we get a little more minion love? Scaling off of our stats, maybe? Making Flesh Wurm a teleport instead of a shadowstep? Golem stopping at a target, perhaps (though this one might be unnecessary)? Any other minion love suggestions?

Drahvienn
Sylvari Power Reaper

Now that minions got a bit of a fix...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly just a bit of a health bump and make jagged horror have death nova by default and I’d be happy.

A knight in shining armor is a man who never had his metal truly tested.

Now that minions got a bit of a fix...

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Because if minions had absurdly high HP (realize minions in PvP already have mid-tier HP, and higher HP than any player without vitality investment with FotM) they couldn’t be reasonably killed by players with single target damage, which should be an available counterplay. Honestly they need to give them damage reduction to multi-target attacks, this is what every other game has realized needs to happen, and GW2 needs to realize it too.

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Now that minions got a bit of a fix...

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

I like your idea a lot, Bhawb. it makes sense and seems fair to everyone involved.

Drahvienn
Sylvari Power Reaper