October 15th Patch - Necromancer Edition
I have around 1400 healing power. Transfusing heals for about 4000 and Deathly Invigoration heals for about 900. It isn’t that bad.
The problem with level 48+ Fractal is that it is all one hit kill. Either our allies get one hit killed, or we ourselve gets one hit killed. No healing would help you. So in there it is all about Berserker.
Don’t get me wrong, I definitely see the value in party heals, but Guardian also has some strong heals, and they provide a lot more support, so if the party really wanted heals wouldn’t they prefer the Guard?
And like you say, in higher level content heals just aren’t as effective. Even in most dungeons with an organized group damage is favoured over anything else at the moment. Anet need to make room for other roles in groups for PvE content.
Anyone notice that Vampiric skills proc the damage portion while in DS? Has it always been that way?
Yes, I believe it has always been that way. No heal though
I gave up long ago on getting good heals off of siphon. Sigils of Blood and Omnomberry Ghost FTW!
I troll because I care
-Edit- Previous point of discussion noted as garbage. Removed for the sake of continuing the terrible “enhancement” to the garbage Blood Magic line and how it has almost no use for single player in WvW.
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
(edited by Kitedyou.1720)
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You do realize that the final damage number is the total damage of the skill added up, and not a “tick” number right?
I mean, the damage per tick isn’t increasing every time, it’s just adding up the damage from the previous ticks.
I troll because I care
^
So, total healing: 900, in your example…
@ Sorrow’s Furnace (VE)
Well…yes.
I troll because I care
Yeah the Transfusion trait is pretty good now, I have to say! Pity we can’t heal ourselves with it. The most obvious use I can see for it is for a minionmancer to heal their minions, but unfortunately there’s far better traits for MMs to take in that same attribute line…
Drop to under 4% LF, use transfusion, watch the numbers both heal you, 5 other people and fill your life force.
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You do realize that the final damage number is the total damage of the skill added up, and not a “tick” number right?
I mean, the damage per tick isn’t increasing every time, it’s just adding up the damage from the previous ticks.
Did not realize that…thanks for clarifying that. Bah, back to the drawing board!
Their tooltip is a bit misleading then…imo. The dmg is listed as 9xx (x9) Yet, when you land your first hit, it is never 9xx dmg…
Help me to understand what is going on there.
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
Something needs to be done to that crappy life siphon skill…aoe 5 targets would be a nice thing to have at the very least.
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
^
You do realize that the final damage number is the total damage of the skill added up, and not a “tick” number right?
I mean, the damage per tick isn’t increasing every time, it’s just adding up the damage from the previous ticks.
Did not realize that…thanks for clarifying that. Bah, back to the drawing board!
Their tooltip is a bit misleading then…imo. The dmg is listed as 9xx (x9) Yet, when you land your first hit, it is never 9xx dmg…
Help me to understand what is going on there.
It’s showing that the skill hits for that much damage in total, but it hits 9 times. I agree, it isn’t very clear.
Yeah the Transfusion trait is pretty good now, I have to say! Pity we can’t heal ourselves with it. The most obvious use I can see for it is for a minionmancer to heal their minions, but unfortunately there’s far better traits for MMs to take in that same attribute line…
I don’t know i usually take transfusion