Off Hand Axe.

Off Hand Axe.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

i think this is something we should get. lets start a thread of possible skills?

#4:
Dismay
block an incoming attack and damage your foe, also inflicting blind or chill

#5:
Reaper’s Throw
Summon a spectral axe and hurl it at your foe, leashing them. activate skill again to explode the axe.
Or make it perform similar to ranger’s axe#1, but obviously doing more damage.
i believe both of these skills should be at 600 range maximum. my reasoning is that it would synergize(spelling?) perfectly with main hand axe.
any other ideas? i think it would be awesome to dual wield axes, especially when i’m done with frostfang.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Off Hand Axe.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Cull – Mark a target for death, increasing all damage to the target while active
Reap – Deal massive damage to a target, if the target is marked for culling the range of Reap is increased

Gives us some unique utility for PvE, gives us actual burst in PvP but with counterplay, plus it plays a bit with the idea of an executioner’s axe.

I don’t think off-hands should be made to specifically fit with a weapon, but instead fit a niche, and then that niche can work itself out. As it is now we have 3 offhands which can find at least some use with every 1h weapon we have.

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(edited by Bhawb.7408)

Off Hand Axe.

in Necromancer

Posted by: nearlight.3064

nearlight.3064

  1. Chilled Retreat- Evade backwards by 600 units while leaving an ice field that chills nearby foes.
  2. Bursting Axe- Throw your axe to your ground beneath your target releasing a burst of Unholy Energy that inflicts weakness and is also a blast finisher.

The number 4 skill gives necros a much needed evade, even though that conflicts with the developer’s vision for the necro.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..