As true as Odin’s spear flies,
There is nowhere to hide.
i think this is something we should get. lets start a thread of possible skills?
#4:
Dismay
block an incoming attack and damage your foe, also inflicting blind or chill
#5:
Reaper’s Throw
Summon a spectral axe and hurl it at your foe, leashing them. activate skill again to explode the axe.
Or make it perform similar to ranger’s axe#1, but obviously doing more damage.
i believe both of these skills should be at 600 range maximum. my reasoning is that it would synergize(spelling?) perfectly with main hand axe.
any other ideas? i think it would be awesome to dual wield axes, especially when i’m done with frostfang.
Cull – Mark a target for death, increasing all damage to the target while active
Reap – Deal massive damage to a target, if the target is marked for culling the range of Reap is increased
Gives us some unique utility for PvE, gives us actual burst in PvP but with counterplay, plus it plays a bit with the idea of an executioner’s axe.
I don’t think off-hands should be made to specifically fit with a weapon, but instead fit a niche, and then that niche can work itself out. As it is now we have 3 offhands which can find at least some use with every 1h weapon we have.
(edited by Bhawb.7408)
The number 4 skill gives necros a much needed evade, even though that conflicts with the developer’s vision for the necro.
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