I’m mostly playing tPVP in this game and I also see a lot of people and builds going with off hand dagger and that seems to be the standart thing for a lot of condi builds.
Let us see what OH dagger gives you.
Enfeebling blood:
-25 CD which is incredibly long for such an ability
-only 2 stacks of bleed
-weakness
-slow cast time and sometimes it may take nearly another half a second for the animation before the effect takes place
-experience showed that I suck horribly at landing it so I just waste the 25 CD
Deathly swarm
-18 second CD
-3 condi transfer + blind which is nice
-slow unreliable projectile
-transfers 1 condition to each foe when bouncing
Dagger CD reduction trait is strange too, it’s only 15% while I believe all the other weapon CD reduction traits are all 20%. Only the warhorn trait has the 15% reduction but it adds the duration to the spell effects. As a result I see that enfeebling blood for off hand dagger is extremely horrible lol. Deathly swarm is nice but meh, I transfer condies with putrid mark or eat them with consume.
And NOW lets us take a look at the warhorn and I am going to make this a bit trait and sigil specific. Lets look at warhorn spells first:
Locust swarm:
I actually grow to love this thing more and more as it is not only my source for swiftness(which is quite crucial since it improves the main problem of the necro which is shmobility), it is actually quite nice for kiting or chasing people. You can cast it and have the effect stay even when entering DS, helps a lot of times to actually chase and catch up to a fleeing enemy with dark path for example. If you’re being chased by melee they get crippled, they get damaged, you get 1% LF each tick! If chasing someone, just go into melee and be as much of an annoyance as you can by smacking them on the face with your scepter!
Wail of doom:
By itself alone it might feel a bit lacking but it is still an aoe daze. The downside is a 30 second cd and a duration of only 2 seconds. But what happens when you take banshees wail and a sigil of paralyzation for +15% stun duration? Both your locust swarm and wail of doom become a 25 second CD! Your wail of doom becomes a whooping 4 second aoe daze!!!
So there you have it. I would also like to post my build, please check it out:
http://gw2skills.net/editor/?fQAQNBLhZakRLevdzXjePBIp45rjUE8yUPKPd2B-TsAgyCuIiSFlLKTUyosRN8Y5xEBA
This build is meant to maximize my 2 on demand terror fears and is CC heavy too since it has a 4 second aoe daze from warhorn and the knockdown from golem. The most important thing is to not care about your golem at all and realize that he is there for the charge pretty much. If he manages to deal some damage that is fantastic, if he made a successful charge and died that is in fact good, if he failed the charge well just try again in 40-60 seconds. On top of it a lot of times he actually manages to deal DAMAGE while plague or lich are doing nothing when they are off CD, golem is pretty much constant damage most of the time!!!!!! Wurm is our best escape tool, would be nice if necrotic traversal wasn’t bugged by pathing and didn’t fail to work 60% of the time lol.
I’ve been playing tPVP for only 3 weeks and currently am flying around the 96% mark of the shmeaderboards. Hope my solo queue heroism gets me to the top 1000 EU next.
The terrors manage to tick twice dealing 2.2 K+ damage which is really nice for condi bursting. And I forgot to mention that stability or 50% reduction on DS CD is just too mainstream for this build, but jokes aside it would just mess up the CC/staff/on demand fear specialization.
(edited by Iceflame.5024)