Oh Bhawb, give me strength
Just put on some minions and you’re good to go
Just put on some minions and you’re good to go
Not really.
IGN: Sparkly Darkness/Sinh Verdandi/Got D Boons
Guild: Anime And Manga Club [AMC]
You usually write in form of open letter to appeal to goverment, but I guess that in this case, no children’s lives or polar bears are in danger, so you can just use PM :P.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
You usually write in form of open letter to appeal to goverment, but I guess that in this case, no children’s lives or polar bears are in danger, so you can just use PM :P.
His intention by posting a thread about it is as he states “And I’m making this a thread cause others may be interested as well”
IGN: Sparkly Darkness/Sinh Verdandi/Got D Boons
Guild: Anime And Manga Club [AMC]
Hi Bhawb, this goes to you…
So far, I’ve seen you in lots of threads, and it looks like you know more than something about necros. Makes me guess you’re kinda skilled with them, or at least know a couple tricks.
So could I ask you how you play necromancer? Either in wvw, pvp or pve, depending of what you usually play.
Of course, you’re not forced to answer, but i’m getting the idea that you’re one of the elder necros here, so i’d like to hear something about the class from you
And I’m making this a thread cause others may be interested as well
Cheers!
I’m honestly probably worse at playing Necro than a lot of people, only thing I’m remotely good at is theory and MM.
Just put on some minions and you’re good to go
This guy pretty much gets it though. I’m known for two things really: MM and forums. MM wise this is the build I was using in PvP after specialization patch, but with the recent effectively double nerf to SoV its possible Consume Conditions is better. It would also work for WvW roaming/dueling, though you’ll have to be really careful to avoid large groups.
Things to note about the build and minions in general:
- Minions bug out far less if you don’t aggro them unless there is a clear path to the target that they can take.
- Use CC chains, Dagger 3, Death Shroud 3/5, Flesh Wurm active, Flesh Golem active is 3s Immobilize, 1.5s Fear, 1.5s Immobilize, 8s Immobilize, 1s Knockdown, for a total of 15s of “hard” CC
- Swap weapons on CD to proc a lot of healing/damage
- This build is not immobile like a lot of MM builds, you have 100% swiftness uptime + Flesh Wurm active which doesn’t need to be saved for fights, use it to out rotate your enemies and try to pressure the enemy to force them to split up, don’t opt into anything bigger than 3v3 unless your team is going for the 3 cap and they already have 5 there.
- When you do end up forced into teamfighting, save minions for utility and act like a support bunker. You have a lot of healing and support to give, save Bone Minions for final bursting and dropping on downed enemies for cleave, Bone Fiend for his immobilize, Flesh Wurm should be fine if you place him away, and use Flesh Golem for the CC, but don’t just summon minions just to have them up if they’ll die without providing utility.
- WH 4 is for interrupting blocks and especially guard heal, don’t use it unless you have Doom up
I’m sure there is more but I’m drawing a blank. Most things that are “special” to MM is taking care of minions and being aware of their weird interactions, and making sure you are properly rotating your abilities while minding their special utility.
Things like making sure you get two rounds of Rigor Mortis off, knowing that Bone Minions explode according to the one that’s closest to you, making sure Charge doesn’t get stuck on a rock, Necromantic Corruption takes 10s minimum to take effect, stuff like that.
Edit: as a side note, I might be streaming MM soon, its just hard to make myself want to play honestly.
(edited by Bhawb.7408)