So I’ve been mustering the courage to share my build with you guys and DayLight’s post asking for help with his Well Necro finally pushed me over the edge. So here it is:
Gear (PvE/WvW prefixes):
Armor – Knight’s, slotted w/2x Lyssa, 2x Mad King, and 2x Ruby Orb
Weapons – Giver’s (that’s right, Giver’s), slot Daggers w/Sigils of Ice and Staff w/whatever you want
Trinkets – Soldier’s Back, Neck, and Accessories (slotted with Ruby Jewels) and Berserker Rings
Key features:
*You can really use any offhand you like. Inspired by Khalifa, I choose dagger for the area weakness (since I don’t have ground targeting wells), though the condition removal is obviously awesome, and because I take dagger cooldown reduction.
*You have the ability to choose important traits in Curses for PvE or WvW (mainly swapping in Focused Rituals for ranged well-bombing in WvW). Chilling Darkness, Weakening Shroud, and Terror are all very strong, so those are situational and/or your preference.
*I never do, but for more survivability you could flip the Blood Magic traits to improve Siphoning.
*Eat some Rare Veggie Pizza to give yourself a total of +100% Condition Duration. That equals 2 ticks on your Terror Fears and a 6 second immobilize with Dark Pact (guaranteed death if you then drop wells on a poor sucker who’s blown his cooldowns), plus the other non DoTs it doubles (weakness, blind, chill, cripple, and vulnerability).
*I recommend Superior Sharpening Stones in tandem with the pizza to boost your power up near the 2K mark.
Playstyle:
In WvW, the main idea is to bait people out of their condition removal(s) with long chills. Otherwise its pretty straightforward like well Necros tend to be. I like to open with Staff 2, then 3 to apply conditions before I switch to dagger and try to close. Now that Chilblains’ chill lasts for 8s, people will ALWAYS remove it after they blow their dodges and realize they’re still chilled and you’re about to wreck them with dagger autoattack. When approaching melee range, use #4/5 as needed. Once you’re in close you’re essentially waiting for your Sigils of Ice to proc and bait your opponent out of further removal. If you’re against a high mobility/evasion or removal class, DS #2 and WoD are in your back pocket for a gap-closer and added control. The added chills will further ensure your opponent isn’t saving any removals. Once you think you have an opening (and if you’re lucky they’ve used their heal at this point, too), lock them down with Dark Pact (6s!), drop WoS and/or WoC on them, and laugh maniacally.
In PvE, you can swap out Sigils of Ice for more DPS. You also won’t need WoD as much, though it is useful in situations. BiP is always nice, as is Epidemic for leveraging everyone else’s conditions against a ton of mobs.
In general, Dagger/Staff with Gluttony means Life Force will be on-demand, so I definitely advocate hopping into DS as often as possible (especially when your wells are on CD). With Fury you’ll have ~65% crit chance, so with your ~35% crit damage Life Transfer and Life Blast are heavy-hitters. If you’re running with Terror, make sure you Fear something/someone for 2 ticks of pretty nice damage (even with low condition damage) before you hop out. And if you’re running Enfeebling Blood on DS entry, weakness is very underrated CC if you need to tank until your heal is back up.
(edited by Ichor.9360)