On paper, chilled looks awesome.
Look at the number of ways we can actually inflict it reliably. First being staff #3, then #5 for Focus off hand, then a DS ability, then Spectral Grasp and a trait if they are 25%.
The shortest cooldown of these is Dark Path, the DS ability. 15 sec. Same as Epidemic. The Focus and the Staff are next at 20 sec, and Focus is probably the better thing to rely on for it.
So, every 15 or 20 seconds, you can set off that combo. Which lasts for 5 sec.
1/3 or 1/4 coverage to the people you hit with Epi. That’s why, it’s just numbers.
Now, this has some merit when combined with the numerous ways we have access to Cripple and Immobilize. And I have to admit, Chill is probably my favorite condition in PvP. But given our level of access to it, not really anything to base a build off of.
All IMO, of course.
I see. Thanks.
I see. Thanks.
Now, don’t get me wrong, I am not saying not to use those skills. In fact they are awesome.
But the way I see it, I find being able to spread Chill out, is more of a bonus of Epidemic than it’s own thing.
a) Also hydomancy sigil, Grenth runes, dagger offhand/well of darkness/fury with corrupt boon if you have chilling darkness trait.
b) It doesnt affect basic chain attacks, only skills with a actual recharge (and for some reason Life blast)
c) It does effect Unstoppable, it only removes Cripple, try on the Abomination on orr, he actually doesnt run like on steroids when chilled.