Once again, where the kitten our block/inv?
Don’t forget, we’re the only class without any form of reflect projectiles as well.
Yeah I agree, we really do need ways to survive massive hits.
Short invul or a block would go a long way.
When they promised to give Necros more sustain they were talking about the dancefloor or showing off in Lions Arch rather than combat I guess.
When they promised to give Necros more sustain they were talking about the dancefloor or showing off in Lions Arch rather than combat I guess.
More sustain complains in forums perhaps.
The death shroud damage overflow feels like another PvP-oriented change. It is a huge nerf to necros (and necros’ skill cap) in dungeons. Without this necromancers are at an even larger disadvantage to classes with vigor or increased endurance regen.
Nerfing this reduces inter-profession diversity, lowers necromancer viability in dungeons, and reduces the skill cap of playing a PvE necromancer. I don’t think any of those three outcomes was desirable.
Fall damage already goes through a lot of other forms of damage mitigation, such as aegis. Removing the infinite fall jumping from death shroud would be fine; removing the spike damage mitigation from death shroud altogether is a drastic over-nerf in PvE.
The death shroud damage overflow feels like another PvP-oriented change. It is a huge nerf to necros (and necros’ skill cap) in dungeons. Without this necromancers are at an even larger disadvantage to classes with vigor or increased endurance regen.
Nerfing this reduces inter-profession diversity, lowers necromancer viability in dungeons, and reduces the skill cap of playing a PvE necromancer. I don’t think any of those three outcomes was desirable.
Fall damage already goes through a lot of other forms of damage mitigation, such as aegis. Removing the infinite fall jumping from death shroud would be fine; removing the spike damage mitigation from death shroud altogether is a drastic over-nerf in PvE.
^^^^
this
the lack of survivability (inv/vig/stealth/etc) opens PvE necromancer users to even MORE grief
considering the large amount of damage coming off of pve monsters (since we should all have CCs and disengage skills right?) ,no endurance after dodge rolling everything attacking you since you can’t stealth off?
here,now that you’re at 10% health,your entire class mechanic won’t protect you from that huge hit that you can’t dodge roll away from,or can’t break aggro away from,even more so,disengage at ALL from