One thing remains with minions...
Only if if wouldn’t effect pvp in any way shape or form.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Ranger has had this problem since the start but worse. They’ve not had such pve improvement so we definitely won’t
Well, also reduce CD of the skills and the CT could be a nice buff, in this way they could shine in pvp
Only if if wouldn’t effect pvp in any way shape or form.
Yep, thats what I was thinking. In pvp it would be too OP but in pve it wouldnt considering pets die extremely fast. Would allow the use of minions during aoe heavy boss fights and events without them dying as soon as they’re summoned.
Immune? No, because then minions could literally infinitely tank bosses without them ever dropping aggro, because the game doesn’t always tell the difference between the main target and others incidentally hit by AoE.
Minions should have AoE % damage reduction in every game mode though.
Immune? No, because then minions could literally infinitely tank bosses without them ever dropping aggro, because the game doesn’t always tell the difference between the main target and others incidentally hit by AoE.
Minions should have AoE % damage reduction in every game mode though.
I meant immunity just to AoE attacks, they would still be able to be killed by direct attacks. So if they gain aggro they will die just as before, AoE immunity would just ensure they survive the usually massive amounts of AoE being thrown around.
First of all, thank you for fixing minions anet. They seem to be very responsive during combat now.
Moving on, there are probably a lot more things with minions that need fixing but one thing I think really, REALLY, needs to be done is to make minions immune to AoE attacks and effects in PvE and make them instantly regenerate health when out of combat so that they only get killed when targeted directly by a hostile NPC.
Having to use utility slots and using traits for minions that become a source of damage and utility only to have them instantly die to a boss AoE attack is .. well .. unfair.
Pretty please, Anet? Would be awesome being able to do dungeons and events with minions that don’t die in the first 3 seconds of the fight.
No. Aoe is supposed to be a minion counter. They aren’t supposed to be able to just survive everything thrown at them. What minions actually need is the ability to be run as disposable zerglings. Anyone who’s played GW1 minion master or MTG white weenies should know what I’m talking about. A minion, or even a group of minions should be able to be wiped fairly easily, but their deaths should be of little consequence. Basically, we need to be able to replace them almost instantly.
I want to know how you all use the Minion Heal in SPvP…. that was hard to use.
I want to know how you all use the Minion Heal in SPvP…. that was hard to use.
You don’t use the minion heal in sPvP because its garbage.
I meant immunity just to AoE attacks, they would still be able to be killed by direct attacks. So if they gain aggro they will die just as before, AoE immunity would just ensure they survive the usually massive amounts of AoE being thrown around.
A lot of attacks are only AoE, especially on bosses.
Well then like you said, AoE resistance rather than immunity and/or like Lily suggested some way to get minions out quicker so their deaths wont have such a big impact. Just want some way so my minions can either stay in the fight longer or get them back out faster after they die.