Taking a break from GW2 to play various
Nintendo games..
As a mainly power necro that uses dagger/WH and axe/focus, I think one of our biggest problems (other than lack of cleave) is that we have no combo finishers on weapon skills outside of staff, and lets face it, marks do kitten for aoe and staff autoattack is impossible to hit a moving target with.
Also the bone fiend/flesh wurm as blast finishers are way too situational and clunky to pull off normally. Looking at mesmer, every weapon save scepter has a finsher, letting them get free auras so easily. I also understand that it doesn’t make sense for any of our non-staff weapons to have combo finishers, so I would suggest that Life Blast and Dark Path become projectile and leap finishers respectively so we don’t lack that utility as much.
Axe 3 should be blast finisher… dark path and life blast as you said should be leap/projectile respectively. Marks should also kittening trigger on objects.
Too much wrong with this bloody class.
But… the biggest problem is ncsoft. >_> Until someone can patch that. Or ninja transfer ip rights to someone compitent this will remain on the level “f2p” flop house games.
Axe 3 should be blast finisher… dark path and life blast as you said should be leap/projectile respectively. Marks should also kittening trigger on objects.
Too much wrong with this bloody class.But… the biggest problem is ncsoft. >_> Until someone can patch that. Or ninja transfer ip rights to someone compitent this will remain on the level “f2p” flop house games.
Yay people agree with me! Whats ncsoft?
They are the people that publish(?) the game, ArenaNet develops it for them.
Also, we will almost never see more finishers on weapons. The game is balanced around finishers and combo fields being accessible on the same way, and as such cannot stack finishers and combo fields with yourself (most people that talk about self-comboing have 1-2 fields and then lots of finishers that they drop all at once), minions being the exception (death nova makes every minion a combo field, and half of them have finishers built in).
Basically, there is a chance that we will see a single finisher added to a weapon set, but the more reasonable thing would be to expect them off utility skills; where we get our combo fields. And we really don’t have utilities that make sense to be finishers.
Not saying you are wrong or right, just stating that they are very unlikely to break the general thing they have going on right now.
They are the people that publish(?) the game, ArenaNet develops it for them.
Also, we will almost never see more finishers on weapons. The game is balanced around finishers and combo fields being accessible on the same way, and as such cannot stack finishers and combo fields with yourself (most people that talk about self-comboing have 1-2 fields and then lots of finishers that they drop all at once), minions being the exception (death nova makes every minion a combo field, and half of them have finishers built in).
Basically, there is a chance that we will see a single finisher added to a weapon set, but the more reasonable thing would be to expect them off utility skills; where we get our combo fields. And we really don’t have utilities that make sense to be finishers.
Not saying you are wrong or right, just stating that they are very unlikely to break the general thing they have going on right now.
Alright I see what you’re saying. I just meant it seemed a little gimpy how other classes have so many finishers of all types across different weapon sets while our class only has one weapon containing an actually decent amount of finishers. Also other things like how in order to make staff good, we need to take at least 1 or 2 of the 4 different improvement traits while other classes get say 2-handed 20% CD reduction and traits that reduce both cooldowns and increase damage or a stat, while our staff has needed traits all over the place.
Therefore in my power build to increase my usefulness to groups I’m going to drop axe/focus for a staff so I’ll have those finishers and all that extra-if not comparatively weak AoE, but trading axe mastery for spiteful marks and near to death for soul marks will make them a lot more useful for my build, plus I can just get greater marks by sacrificing shrouded removal, but I won’t be able to get staff mastery.
Thanks Bhawb!
you can use bone fiends as blast finishers, you get 2 blasts with extra dmg and short cooldown. don’t think of them as minons they’re moving blast finishers.
you can use bone fiends as blast finishers, you get 2 blasts with extra dmg and short cooldown. don’t think of them as minons they’re moving blast finishers.
They are very hard to get that blast finisher to activate on anything other than a large ground target field. Try using them effectively with spectral wall, while moving, and it is nearly impossible.
Other classes have serious finisher problems too. The elephant in the room is just those classes that get a ton, like warriors/eles, and everyone compares themselves to them.
The problem with comparison is that people like to compare to warriors, for example, without comparing the absolute lack of fields; whereas Necromancers can nearly spam fields all over a battlefield. I honestly think Necromancers are going to be stuck with very few finishers (although I think they should add 1-2 to non-minion builds), because we have the most access to fields, and they are all utilities.
And minions aren’t the best source of finishers. One Blast finisher is essentially wasted on Flesh Wurm’s active, and others are hard to aim properly if needed (like using WoB for mass condi cleanse with their projectile finishers).
I totally agree it sucks, because our fields are under appreciated (people tend to want buffs over debuffing enemies, and all our fields debuff, except if you can work magic and get Wall to give out its Aura). But I think we are stuck with it.
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