Overall very Good, with some suggestions

Overall very Good, with some suggestions

in Necromancer

Posted by: Tzozef.9841

Tzozef.9841

IMO I like the Reaper and it’s capabilities, there is stuff I really like, stuff I’m uncertain about I need to get a feel for, and some things that need tweaking. So I’ll discuss each as such.

Stuff I really like:
Reaper’s Shroud- Very awesome, what was shown is self-explanatory.
http://dulfy.net/wp-content/uploads/2015/05/gw2-reaper-shroud-knight-skills1.jpg

Traits- Solid, seems to have synergy with other trait lines, at least enough to experiment with when you take a look, for both Condi and Power builds.
(I’m sure that_shaman and/or dulfy will update the calculator soon to play with it) http://dulfy.net/gw2traits#build=AgQF7AGoBqg~

Stuff I’m Uncertain about I need to get a feel for:
Greatsword skills- A lot of it is quite stationary and immobile, yea sure you get big damage pay-offs, but it leaves you way to exposed to CCs and attacks (including from ranged.)

Can you move while using Gravedigger and Death Spiral? (I hope so)
Having too many skills on Greatsword where you are immobile will defeat the purpose of going into large group of enemies, because you can’t move!

In theory, the skills are cool though, but need to get a feel for it. The auto-attack chill helps for sure.

Chill:
This leads me to my next concern, how capable are we to maintain chill on our enemies really?

You people who got food reducing condition times, runes, condi clear skills. That will be an issue for Reapers.

Again would have to put this in practice, because the Reaper’s Chill is like the Reaper’s Dik 8===D, if it’s gone to quickly the Reaper is useless. (AkA, No Chill = No Dik 8-D)
Needs to be tested in PvP in general to see.
Looks great on paper though.

Overall very Good, with some suggestions

in Necromancer

Posted by: Tzozef.9841

Tzozef.9841

What needs Tweaking:
Shouts- We guessed it, we asked for it, rightly so because of the potential shouts have in fulfilling a lot of the issues with the Necromancer as a Core profession.

Right now, they are “meh”, but a few tweaks here and there, I think this’ll encourage people to use Necro to use Shouts as a whole, for support/defensive group situations, and while still maintaining the Necromancer characteristic without overlapping with Guardian/Warrior.

So still a lot of potential to be found.

http://dulfy.net/wp-content/uploads/2015/05/gw2-reaper-utility-skills1.jpg

“Your soul is mine!” – Make the Damage a lifesteal instead, makes a lot more sense considering it’s in the Healing Skill Slot. And scale per enemy hit ofcourse.

“You’re all weaklings”- I’d rather have less Might and gain with it Protection as well. This makes enemies feel truly “weak” with Protection and applied Weakness, and let at least one boon apply to allies as well.

“Suffer!”- Add Condition Transfer from two other allies as well. You aren’t really curing allies of conditions like Guards or Warriors, but at least other party members know Necros are capable of condi transfers for two of his buddies if you add this in.

So he condi transfers three conditions, 1 from him and two of his mates.

“Rise”- Suggested this in another thread, make a new Minion type. I was thinking an Insect Minion like Pyramid Head has, explodes on toggle gives small health to allies surrounding the explosion and damaging enemies.
Or
Summon a dog bone minion of sorts, when is killed gives stability or protection to surrounding allies.
A lot more suggestions on this thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/What-minion-would-you-like-to-see-on-rise/first#post5069644
(Great opportunity to add flavor to this skills by creating a NEW minion type)

“Nothing can save you!”- This needs to be instant cast, the whole point of unblockable skills is to pay attention when the enemy is using a block, after the 1s cast, most blocks would be half way done, thus would be a waste.

I’d also rather steal 2 boons than strip 2, that’s just me. Or uniquely let the unblockable apply to your minions and allies as well. That will be new and incentivise allies to group with you PvE/PvP.

“Chilled to the Bone”- The numbers on this elite definitely needs to be reworked. The long recharge and cast-time makes me not wanna use it and use other elites instead.

I’d rather have it decrease in effectiveness and instant cast for it to be useful, more synergy with the rest of the skill bar. Again, the Necromancer already has enough exposure to CCs just as a core class, and not a lot of compensation for it. This is really my main issue with this elite.

Other than that, I’d prefer to add Quickness boon to the elite, making the enemy really feel chilled and it synergizes well with the Greatsword, speeding up it’s slow skills. As an elite it fits, and stands up to par with the Necro’s other elites.
Again, i’d prefer shorter boon durations, replace Resistance with Quickness and Stability.

Overall for the Shouts:
I’d rather have weaker numbers in exchange for shorter cast times or instant, at least add some application for the shouts to effect allies while still damaging, and lower recharge for the elite, thus, still maintaining balance, but at least MORE FUNCTIONAL.

For groups and synergy with the Necromancer’s skillbar as a whole, while still being true to the whole “Selfish, sluggish, necromancer theme” Win/win for everyone.

That’s about it, overall the Reaper is great, but still a mixed bag and opportunities for change. Unlike the “Dragonhunter” name issue cough cough

(edited by Tzozef.9841)

Overall very Good, with some suggestions

in Necromancer

Posted by: GreyWraith.8394

GreyWraith.8394

Good feedback, my thoughts were similar so you saved me some typing :P

I have concerns about cast times on GS skills as well – high damage doesn’t mean much if we can’t land hits. It may depend on how well we can maintain chill.

This may end up being too binary – either we can maintain near perma-chill and will be seriously OP or we can’t and get sniped to death. Not sure how much Death’s Charge will help.

End of the Dream by Evanescence
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