Elementalist – Necromancer – Warrior
(edited by Linnael.1069)
You use Vampiric Rituals. It’s bugged (again? still? who even knows).
I posted this on the bug forum but thought it would be good to give everybody here a heads up as well. When both Vampiric Rituals and Bloodthirst are equipped, lifesteal effects procced by wells are actually reduced instead of increased.
This applies to both the on hit lifesteal granted by the Vampiric minor as well as the lifesteal granted by VRituals.
Throw on VRituals, watch your wells tick, and then add bloodthirst and watch the ticks get SMALLER. It’s super odd because bloodthirst will still be properly increasing all lifesteal procced by other abilities. You can see vampiric hit for 44 on auto attacks, then 19 on wells a second later.
(edited by Linnael.1069)
10/10
Nice bug, but better question is: Why take Vampiric rituals instead of putting a single point into Curses, Soul Reaping or Spite and get better returns from the sheer stats gained?
Vampiric Rituals is for midpoint bunker specs. Vampiric and the life force gain from dagger/horn and axe/focus will cover you against sustained damage from 1 or 2 foes but VRituals allows you to spike your sustain when you’re facing three or four and your team needs time to rotate. Against 5 targets, which is basically all the time given the amount of turret engies, rock dogs, rangers and mesmers running around, VRituals on 3 wells is healing you for 900 a tick. Add well of blood and that one trait is like having three healing signets at once.
And it could be 20 percent better if bloodthirst weren’t broken.
Nice bug, but better question is: Why take Vampiric rituals instead of putting a single point into Curses, Soul Reaping or Spite and get better returns from the sheer stats gained?
My Vampiric build is 1, 6, 0, 6, 1, using Vampiric rituals, and weakness along with the wells. I can’t out damage foes very much with it, but I can survive lengthy battles with 3 to 5 enemies in time for help to arrive. Too bad Bloodthirst works against VR, in WvW it is not as noticeable as it is in PvP where you know most of the time where damage is coming from and which player is dealing it.
I play this build for fun and built an entirely new character just for it. I hope that the Vampiric traits do see some favorable tweaks with the expansion update because Necros do need more than just Reaper as the FOTM. While many are theory crafting builds, others are going to be thinking counter play just the same.
Vampiric Rituals is for midpoint bunker specs. Vampiric and the life force gain from dagger/horn and axe/focus will cover you against sustained damage from 1 or 2 foes but VRituals allows you to spike your sustain when you’re facing three or four and your team needs time to rotate. Against 5 targets, which is basically all the time given the amount of turret engies, rock dogs, rangers and mesmers running around, VRituals on 3 wells is healing you for 900 a tick. Add well of blood and that one trait is like having three healing signets at once.
And it could be 20 percent better if bloodthirst weren’t broken.
:3
12chaarrrrr
Vampiric Rituals is for midpoint bunker specs. Vampiric and the life force gain from dagger/horn and axe/focus will cover you against sustained damage from 1 or 2 foes but VRituals allows you to spike your sustain when you’re facing three or four and your team needs time to rotate. Against 5 targets, which is basically all the time given the amount of turret engies, rock dogs, rangers and mesmers running around, VRituals on 3 wells is healing you for 900 a tick. Add well of blood and that one trait is like having three healing signets at once.
And it could be 20 percent better if bloodthirst weren’t broken.
Do you truly believe what you just wrote? Serious question.
I’m willing to bet this is from back from when they changed siphon values and reduced Bloodthirst to 20% increase. My guess is that they did not change the base value for “when Bloodthirst is equipped” and apply the 20% to that value.
Vampiric Rituals is for midpoint bunker specs. Vampiric and the life force gain from dagger/horn and axe/focus will cover you against sustained damage from 1 or 2 foes but VRituals allows you to spike your sustain when you’re facing three or four and your team needs time to rotate. Against 5 targets, which is basically all the time given the amount of turret engies, rock dogs, rangers and mesmers running around, VRituals on 3 wells is healing you for 900 a tick. Add well of blood and that one trait is like having three healing signets at once.
And it could be 20 percent better if bloodthirst weren’t broken.
Do you truly believe what you just wrote? Serious question.
If you’re doubting the numbers you’re wrong.
If you’re doubting what I’ve proposed to be the best role for the trait, I’ll tell you to be constructive and propose what you think the trait is meant to do besides boost sustain in outnumbered fights.
If you’re having trouble controlling your dissatisfaction that it isn’t that good at what it’s there to do compared to the other options … I can’t help you on this one.
I’m willing to bet this is from back from when they changed siphon values and reduced Bloodthirst to 20% increase. My guess is that they did not change the base value for “when Bloodthirst is equipped” and apply the 20% to that value.
Good idea, but I think even the old base values + 20% would be bigger than what you see now. Vampiric only hits for 19
I’ve been wondering what the siphon was, cause it works really “well”. (get it?) I would’ve guessed 900 to be a little low.
I just use “0-4-0-6-4”, with Reaper’s Precision, Banshee’s Wail, Bloodthirst, Vampiric Precision, Vampiric Rituals, Vital Persistence and Unyielding Blast traits, while Dagger-Warhorn/Axe-Focus and (healing skill can be Blood Minion, Consume Conditions or Well of Blood, Elite skill can be also any of them) Well of Suffering, Well of Corruption and Signet of the Locust on my full Berserker PvE Necromancer…
Sheer number of attacks generated with Locust Swarm and Dagger 1 combo, combined with wells for additional AoE (not to forget blood sigil, fire sigil, vampiric runes and foods which give additional life steal) with the life steal from traits will be quite potent when dealing with multiple targets (Well lifesteal can hit up to 3 times and etc.)
Axe-Focus will offer defensive choices with boon removal and attack punishing via Retaliation and so on…
But that’s just me…
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