Warning: Wall of Text incoming!
Hello forum,
I recentely came back to play Guild Wars after an absence of several months. I was interested in the latest changes in the game that nerfed the Berserkers and introduced the new traits.
In my opinion both are great failures. The new traits in the Necromancers are subpar, useless or too far from the useful trait lines to be considered and the Zerks are requested more then before.
But please: this is not a post of rant, we may discuss about these problems in another post, if you like.
My actual build is really simple and is born as a troll/fun build but the more I used the more I found it working on most situations, even more then other classic berserker build.
It’s a purely PvE, open-world, definitely not a sPvP nor WvW build.
Since I’m pratically forced to use a Berserker build after one year of struggle I decided to build a berserker equipment and try a build. I used the great Spoj’s build but I found it too difficult to use.
First of all there are a few things you should know and if read “Minion Master” in the post subject and you read so far then you have the courage to continue. We all know the minion’s AI is terrible and its shameful that ArenaNet did not fix it after one year.
However:
- The more I use them the more I found something incredible that they works almost perfectly in Dungeon. The answer to commands, they attack immediately and with practice it’s possible to direct them at your will.
- In open world they sucks but not everywhere: it seems some part of maps make them works.
- Moving, changing weapon, use their skills, moving again, seems to unstuck them.
I found Spoj’s build dealing nice damage but have no survability. I came up to the conclusion that we cannot reach the damage of a Warrior or any other boring class, so maximixing our damage is useless, if you keep dying, if you have to move away to heal or you switch to the Axe which have a terrible DPS (yes, I still use the axe anyway, there is no way to avoid it).
I wanted, instead, more survability but still deal good damage so I dediced to sacrifice some of it for more heals.
I don’t know you guys how you test your builds but I use the Invulnerable Golem in the Heart of the Mists.
I do this way: I clock the time passed when I start dealing him damage util I “kill” it (since it reset his life when it reaches 0) at least 5 times. I use 5 “loops” because otherwise a “burst” build may sounds too powerful instead of an “attrition” one and it’s not always the case (like a boss which often require more time).
Friend warriors and thief prove me that the average of 20s is the time to beat for awesome damage, around 22s is the time for good damage, up to 25s for still-good-but-normal-well-at-least-is-fine damage and above 25s trash your build.
My test gave me an average of 22s for Spoj’s build: and an average of 24s with mine. A big difference? It’s up to you decide if it’s worth.
Said so, here the build.
Preface
First of all you may notice the absence of good trait that gives you damage like Close to Death or Target the Weak. The reasons behind them are simple: you don’t really need it because, as I said, I’m sacrifing some damage for survavibility and they really don’t give you that damage.
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