PVP Minion master Attempt - Need opinions
I have always run MM in PvP and we’ve always been fine. Just under top tier for highest level tournaments, but always viable and always strong in some way.
Some suggestions to your build without drastically changing it: Swap Dagger Mastery for either MoE or Transfusion. The first gives the best self-healing and damage, the second gives the best team/minion support.
Swap runes for one of the following: 6x Melandru, 6x Lyssa, 4x Vamp 2x Melandru. You also want to roll with a tankier amulet (MMs aren’t about self-damage but attrition), clerics, soldier, even valkyrie (preferably one of the first two though).
Sigils should be 2x Leeching or 2x Hydromancy or 2x Energy, with Bloodlust on your dagger set and kind of whatever you want with Axe (I use hobbling). Force sigils do not stack, btw.
OR completely contrary to that, you could try for a more offensive MM, in which case:
6x Ogre/Ranger runes, Bloodlust/one of the swap sigils on axe set, Force/one of the swap sigils (you want to mirror them on both sets)
Take 10 from blood magic, put it into Spite and pick up close to death, and swap out shadow fiend for Well of Suffering.
Either way works, both are fun builds. Your build isn’t bad, except the sigils, I just think you could optimize it a bit.
Not a bad build in the least, thought I am slightly biased towards 20/0/30/20/0/
It makes your minions a serious threat to zerg down, forcing enemies to cherry-pick the ones they want dead and take the nova’s or zerg and get blown up.
I’m also partial to PVT instead of PPC but it’s pure preference.
Oh, note the 5% damage sigils DO NOT stack with one another, so put one on each weapon-set swap and fill the other’s with somthing else. Bloodlust is really nice if you can keep yourself up. In SPVP each kill gives 5 bloodlust stacks instead of 1
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
Ty a lot for clarifying the Force Sigil issue and your general information , so i ended up with this.
As for Death Nova , i like it a lot but this extra condition removal seems too valueable for me ( at least till my fighting skills improve)
Drop Blood Fiend if you need condition removal. Honestly he isn’t worth it in PvP; consume conditions will not only often heal you for more outright, but also ends up preventing a lot of damage. Unlike PvE blood fiend won’t usually have the side effect of tanking a significant amount of damage.
That said, you want to drop a bloodlust in that setup. The build is fine otherwise, but you generally just want bloodlust on the weapon you have out to finish people, which should always be dagger (auto attacking a downed target is a great way to build up LF). Frees you up for basically anything but Force on the axe set.