[PVP / WvW ] The Perplexomancer

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Yami.9035

Yami.9035

Hi everyone !

Fear will be be an interrupt , which means conditionmancers will finally benefit of the 6th bonus rune of perplexity in the basic setup scepter / dagger + staff . I should wait to see how they change the runes but kitten . If the functionnement stay the same , it should works .
If i understood right , no longer differences in runes for pve / pvp so perplexity in the mists also ? Dhuumfire will be no longer a viable option for conditionmancer , and we need to cover our bleed , burning was really powerful but confusion is a good deal .

I think about this build : http://gw2skills.net/editor/?vQAQNArYWjc00bb5NG3wfbCQSx1PHp44gpeUe6sD-zECB4iCioOJjkeIa00gZqFRjtsuIasKZER1KlYBAQAuP7z+2Hgje0je0je0SBso0I-w

Or this : http://gw2skills.net/editor/?vQAQNArYWjc00Yb5NG3wfbCASRv4Gp44gpeUe6sD-zECB4iCioOJjkeIa00gZqFRjtsuIasKZER1KlYBAQAuP7z+2Hgje0je0je0SBso0I-w

Or a virtually : http://gw2skills.net/editor/?vQAQNArYWjc00Yb5NG3wfbCQqw1RPOOYmpeUe6sD-zECB4iCioOJjkeIa00gZqFRjtsuIasKZER1KlYBAQAuP7z+2Hgje0je0je0SBso0I-w
( Replace Withering precision with the new GM trait : Path of Corruption )

Well the base is x/20/x/x/20 with Terror and Master or Terror for a combo of Fear + proc of 5 stacks of confusion . Just crazy .

I prefer the first version , the news minors are quite good imo , from a WvW perspective , combined with Dire gear , Armored shroud is a great gain .
The combinaison of soul mark + Greaters Marks is a guaranted life force gain + a Unblocable interrupt on staff #5 .

For spvp , the 2nd build may be better for the condi duration because no food and Chill of Death is a powerful trait .

PS1 : Apologizes for the plenty of mistakes that i’m sure i made , i’m a english noob :v
PS2 : Apologizes if the idea has been already proposed
PS3 : Give me feedbacks please :p
PS4 : I really love this console

Edit : Fixed a " time related mistake " , and ofc , it’s a " preview build "

(edited by Yami.9035)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Overkillengine.6084

Overkillengine.6084

To clarify, Fear will be an interrupt after the feature update patch, not right now.

Phrasing!

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Yami.9035

Yami.9035

I know ! lol . I missed it xD . I’ll edit it

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: flow.6043

flow.6043

Dhuumfire will be no longer a viable option for conditionmancer

This is certainly not true.
It will still be the highest damage option for condition builds, not just because of the trait itself but also because of the +30% condi duration.

On topic:
Don’t forget that all runes will be reworked as well.
But let’s assume the 6th bonus stays the same or is going to be similar to what it’s now. Perplexity necros would be stupid overpowered! Just when you think that the Dhuumfire nerf would restore some of the necro’s former respectable status…

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

I think the sixth bonus is just getting boosted in proc timing and less ICD they said basically they want the sigils and runes to be stronger and a more important aspect of the game. They showed some pictures in ready up and i dont think they are changing the basis jst the stats and procs. like lighting strike on crit has a lowe icd to match with flames aoe

Thy Shall Fear The Reaper (FxRe)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Ugruk.4069

Ugruk.4069

I dont think you will get the same runes in spvp and pve/wvw like perplexity

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

Rune changes
Every rune-set has been reworked and rebalanced, increasing the amount of viable options
A majority of the stats have being shifted to the later bonus slots to promote using a full set of runes rather than mix-match
No longer hidden differences between PvP/PvE.
Increased proc rates on runes to make them more reliable
We want there to be a rune set for pretty much every build.
Examples of rune changes. Superior Rune of the Monk will synergize well with the new Elementalist Grandmaster trait that also increase Outgoing heal effectiveness to allies.
Runes in PvP are now a single item (i.e. you can only use one rune now). One rune will have all six bonuses (basically no more mix-match)

Thy Shall Fear The Reaper (FxRe)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

straight from their stream

Thy Shall Fear The Reaper (FxRe)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Ugruk.4069

Ugruk.4069

Hidden diferences isnt exactly all runes available in pve will be available in pvp, maybe a dev will answer

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Zach.3264

Zach.3264

Could work, but several of Necromancers Fear options aren’t exactly instant, so you’d really just be hoping to interrupt an action.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Yami.9035

Yami.9035

The Reaper Mark will most of the time depend about luck . But Doom is instant , if you are fast , u can DS + Doom for interrupt a Hide in Shadows , a Consume Condition a Either feast and let’s not talk about Ether Renewal lol . If you’re a bit slow , you still can predict when your foe will try to heal and jump in DS in prevention and wait for him to heal . 1sec cast and more are easy to interrupt if you pay attention . 3/4sec start to be a bit more tough or it’s anticipation .

Corrupt boon is a source of fear to when corrupt stability , and people who are under the effects of stability tend to spam alot more . Perplexity p/d thief have only a 20sec interrupt with steal ( assuming he dont play with d/p as second weapon set ) and they are already really strong . Same when you don’t really try to , you will interrupt your foe , so with our spectral wall , CB , doom and reaper mark i dont think it will be a problem

(edited by Yami.9035)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Stand The Wall.6987

Stand The Wall.6987

If they take away mix and match runes they better not kitten this up.

Dhuumfire wouldnt be as faceroll but it will still be viable. To say its not before you have tested it in its future state is not only false but ludicrous.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Yami.9035

Yami.9035

“Not viable for conditionmancer " was a bit exagerated of my part . My bad . But trust me dude , in our condition meta spec , land a life blast can be pretty hard against decent players in tpvp.

But the first attempt is to not to be forced to go into 30 spite for be able to put a decent pressure and think about more defensives options

(edited by Yami.9035)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Prob best to wait for the patch to theory builds, not knowing all the other changes. Also dumbfire will be fine after the patch, just not face roll. It will not be in every build, but I am sure I will still use it in a 30 30 build for raw damage.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Yami.9035

Yami.9035

Prob best to wait for the patch to theory builds, not knowing all the other changes. Also dumbfire will be fine after the patch, just not face roll. It will not be in every build, but I am sure I will still use it in a 30 30 build for raw damage.

Wait and see . I’ll just edit it if it’s viable after patch .

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Brando.1374

Brando.1374

Oh I plan on having a lot of fun with this (evil laugh)

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Lachanche.6859

Lachanche.6859

giving necromancers access to confusion ? blasphemy ! madness !
on the other hand life blast is pretty dang hard to land, let’ s see how things turn out.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Kajin.5301

Kajin.5301

They should’ve interviewed DeadEye Dumwell before going through with through with this haha!

Skysap & Qaju & Juqa -VILE- Desolation

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Stand The Wall.6987

Stand The Wall.6987

Bought a perplex set for my necro. This is gonna be faceroll, I can feel my necnec senses tingling.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

They just streamed the change in case anyone was curious:

Attachments:

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

They just streamed the change in case anyone was curious:

kitten. i really hoped they would reduce the stacks/duration. 3 for 5 and 5 for 8 seconds is a bit too much/long compared to the confusion mesmers have.

edit: also, “Perplexomancer”? really? and there i thought the mancer-names couldnt get any stupider after ‘versatil-o-mancer’

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Brando.1374

Brando.1374

sweet. I can taste the tears already

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

They just streamed the change in case anyone was curious:

kitten. i really hoped they would reduce the stacks/duration. 3 for 5 and 5 for 8 seconds is a bit too much/long compared to the confusion mesmers have.

edit: also, “Perplexomancer”? really? and there i thought the mancer-names couldnt get any stupider after ‘versatil-o-mancer’

I was really… REALLY surprised they didn’t drop it down to 1 on hit and 3 on interrupt. 5 confusion is just huge for something that is going to happen to anyone without 100% stability uptime.

In either case, unless something drastic changes, these are going to be a must use rune set for damage.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: oZii.2864

oZii.2864

Damage is to good to ignore. There isn’t anything they can do UNLESS one of the old condi runes procs effects like afflicted does poison, or krait does bleeding. Otherwise perplexity will always be the top rune for dps until another rune can out damage the 4 or 6 piece bonus or catch up to the 6th piece if they give it a ungodly icd.

For necros it wasnt that big a trade off between perplex or scavenging but with fear being a interrupt now if you don’t take them it’s a self kitten .

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Flumek.9043

Flumek.9043

stop saying everything is weak compared to perplex, its perplex that is broken OP compared to all 100 other runesets.

Now please go and /sign a NO on the perplexity thread in the Spvp forums.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: displacedTitan.6897

displacedTitan.6897

Well the 4th bonus is on getting struck rather than on hit now, makes it a little worse.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Kiriakulos.1690

Kiriakulos.1690

stop saying everything is weak compared to perplex, its perplex that is broken OP compared to all 100 other runesets.

Now please go and /sign a NO on the perplexity thread in the Spvp forums.

Nah, I want to have my fun first.
Besides, it’s based on interrupts so it has a higher skill coefficient compared to some other cheesy builds currently available. Higher skill should lead to higher rewards and being able to wipe the floor with skill spammers gives me such a warm fuzzy feeling…

Attrition – A pretty name for taking longer than anyone else to kill something.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Rym.1469

Rym.1469

Interrupts in current game are everywhere. Random interrupt is very likely to proc on some auto-attack or such. Perplex rune isn’t skillfull, really. But sadly, as they progressed to obliterate only Power spec I found working and fun2play in tpvp, I will now have no mercy. Rolling Condimancer with double cheese, bah, even triple

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: ManaCraft.5630

ManaCraft.5630

I’m very surprised to see that perplexity didn’t get more of a nerf than this – but pleased to see that they’re making it into PvP. The best way to get a.net to fix something fast is to introduce it in PvP.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

I’m very surprised to see that perplexity didn’t get more of a nerf than this – but pleased to see that they’re making it into PvP. The best way to get a.net to fix something fast is to introduce it in PvP.

no. the best way to get a.net fix something is to make it mess up their gemstore or something

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: ManaCraft.5630

ManaCraft.5630

no. the best way to get a.net fix something is to make it mess up their gemstore or something

Well that too. The point is we shouldn’t have to wait for perplexity to make it into PvP in order for us to “earn” a rebalancing of it in WvW. Perplexity has made a mockery of balance in that format for months already. But it seems WvW is low enough on a.net’s list of priorities that we only receive such balance fixes by power of association. It’s not until whatever the problem is messes something else up – something important enough – that they bother dealing with it.

It’s trickle-down balance. And it stinks to high heaven.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Ugruk.4069

Ugruk.4069

no. the best way to get a.net fix something is to make it mess up their gemstore or something

Well that too. The point is we shouldn’t have to wait for perplexity to make it into PvP in order for us to “earn” a rebalancing of it in WvW. Perplexity has made a mockery of balance in that format for months already. But it seems WvW is low enough on a.net’s list of priorities that we only receive such balance fixes by power of association. It’s not until whatever the problem is messes something else up – something important enough – that they bother dealing with it.

It’s trickle-down balance. And it stinks to high heaven.

Because these last updates were not for WvW at all right?

Most of the time you are in a zerg putting aoe on blobs and hitting walls.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: ManaCraft.5630

ManaCraft.5630

Because these last updates were not for WvW at all right?

Most of the time you are in a zerg putting aoe on blobs and hitting walls.

I have no idea what your point is.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Ugruk.4069

Ugruk.4069

Because these last updates were not for WvW at all right?

Most of the time you are in a zerg putting aoe on blobs and hitting walls.

I have no idea what your point is.

What kind of balance do you expect on those kind of cenarios? It simply doesnt matter balancing 1v1 around that, there is just to many variables (stats runes etc)…

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: ManaCraft.5630

ManaCraft.5630

What kind of balance do you expect on those kind of cenarios? It simply doesnt matter balancing 1v1 around that, there is just to many variables (stats runes etc)…

I expect the best attainable, of course. Same as any other format. Obviously the concept of balance becomes more amorphous the more players you add, but that doesn’t change the fact that each player still stands in relation to each other player. Using the scale of WvW as an excuse to relinquish responsibility for proper balancing is essentially a copout. But I’ll agree that there are circumstances in WvW where the result of such efforts becomes less tangible. Those circumstances aren’t as universal as you imply though. Even on high population servers a good amount of the important battles fought are small or medium scale engagements, the results of which can and do have a very tangible impact on the game (and the score).

It’s not the case that there are too many variables either. Perplexity is balanced primarily against one variable – namely other runes. Given that a.net insists on keeping the double condition proc on the rune (albeit in modified form), and that fear is becoming an interrupt, you’re looking at an item that will likely become the best in slot for condition necros. Naturally we don’t know what other rune sets will look like yet, but we can infer that they will keep the same relative power level they have now – unless of course a.net intends to enable power creep across the board. It’ll be interesting to see if any of the other options can compete, but no other rune set has offered a reliable double condition proc thus far.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Sin had the same thought i did. Krait will become 5 bleed on interrupt!!

I would use that.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Falcon.8713

Falcon.8713

Perplexity will hurt xD why would they allow it in pvp anyway :/ + Necro will be able to Epidemic whole stacks of their own to enemy zerg n.n

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Brando.1374

Brando.1374

I can see a whole 5 man group targeting 1 player to get 25 stacks of confusion then a necro using epidemic..... oh all those pink numbers will give me a nerdgasm

or like a guildy would say "who epi’d all that goodness"

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Stand The Wall.6987

Stand The Wall.6987

Sin had the same thought i did. Krait will become 5 bleed on interrupt!!

I would use that.

no icd ofc.
looks at spectral wall and fear now interrupt
oh the possibilities

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: oZii.2864

oZii.2864

Sin had the same thought i did. Krait will become 5 bleed on interrupt!!

I would use that.

Yea ren this is my hope.

I know people don’t like the rune but I feel like it is a creative rune. It’s a offensive rune so the proc is offensive I hate “when struck” bonuses on offensive runes but they are great on earth runes and it makes sense or water runes.

I hope they put some thought into that depth of runes but based on what seen so far I don’t think so.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Yes, it does seem from leaked info there is little “innovation” with the runes and much more “standardization” to having the good stuff after 3 runes.

But Krait will have a new bonus, so that ONE RUNE will definately have something new at 6. Hopefully it isn’t trash.

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Oops wrong place!

[PVP / WvW ] The Perplexomancer

in Necromancer

Posted by: Brando.1374

Brando.1374

well looks like perplex wont be going to spvp

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot