Parasitic Contagion heal in shroud

Parasitic Contagion heal in shroud

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Why doesn’t Parasitic Contagion heal in shroud like other life siphons?

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Sagat.3285

Sagat.3285

It’s not technically a siphon and it’s probably because of PvE unfortunately but it should anyway.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Because Anet hasnt decided and put some to work with the coding yet.

Regular out/inside heals, regen boon and buffs , siphon, trait parasitic contagion , signet passives… only siphons work in DS and that only since recent patch because they revmped blood line.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

It should. Also it should siphon a small flat amount whenever a condition is applied or one of the applied conditions is removed or expired. This way the trait also has a use when not building for condi damage, things like axe or Staff or Warhorn could benefit really well from this.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Rym.1469

Rym.1469

1. It’s not a life siphon.

2. Ask Arena Net. Nobody here can give you a solid reason why it should not work in Shroud.

Arena Net has long history of balancing some professions, including Necromancers aroud BPS – “Best Possible Scenario”. In best possible scenario this trait can outheal pretty much any damage on it’s own. In any other scenario, it’s crap, rarely healing you for more than regular Regeneration when you need it.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Parasitic Contagion heal in shroud

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

1. It’s not a life siphon.

2. Ask Arena Net. Nobody here can give you a solid reason why it should not work in Shroud.

Arena Net has long history of balancing some professions, including Necromancers aroud BPS – “Best Possible Scenario”. In best possible scenario this trait can outheal pretty much any damage on it’s own. In any other scenario, it’s crap, rarely healing you for more than regular Regeneration when you need it.

Pretty much this and what sagat said. Honestly since we don’t have access to projectile destruction, blocks etc. etc. I dorm see why giving us insane sustain is such a problem. I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

A knight in shining armor is a man who never had his metal truly tested.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: tboneking.2531

tboneking.2531

1. It’s not a life siphon.

2. Ask Arena Net. Nobody here can give you a solid reason why it should not work in Shroud.

Arena Net has long history of balancing some professions, including Necromancers aroud BPS – “Best Possible Scenario”. In best possible scenario this trait can outheal pretty much any damage on it’s own. In any other scenario, it’s crap, rarely healing you for more than regular Regeneration when you need it.

Pretty much this and what sagat said. Honestly since we don’t have access to projectile destruction, blocks etc. etc. I dorm see why giving us insane sustain is such a problem. I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

It could be replaced by ANYTHING that would help a direct damage build even remotely.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

1. It’s not a life siphon.

2. Ask Arena Net. Nobody here can give you a solid reason why it should not work in Shroud.

Arena Net has long history of balancing some professions, including Necromancers aroud BPS – “Best Possible Scenario”. In best possible scenario this trait can outheal pretty much any damage on it’s own. In any other scenario, it’s crap, rarely healing you for more than regular Regeneration when you need it.

Pretty much this and what sagat said. Honestly since we don’t have access to projectile destruction, blocks etc. etc. I dorm see why giving us insane sustain is such a problem. I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

It could be replaced by ANYTHING that would help a direct damage build even remotely.

What about this….

Oppression:For every stack of vulnerability, you inflict an additional 1% more damage. (Essentially with 25 stacks we’d be inflicting 50% more damage.).

A knight in shining armor is a man who never had his metal truly tested.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: nekretaal.6485

nekretaal.6485

One of us should create the " healing in Death shroud mega thread" and list all of the sources of healing and which work and which don’t work.

Healing in Death Shroud is confusing and illogical.

#24 leaderboard rank North America.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Misguided.5139

Misguided.5139

I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

Absolutely not. We shouldn’t be forced into taking blood magic to get any kind of sustain and this trait is themed perfectly to go with heavy condition builds, which is also offered in Curses. I’ll be running Curses/Soul/Reaper and that trait is a key component. Now, adding a siphon component, on the other hand, would be awesome.

(edited by Misguided.5139)

Parasitic Contagion heal in shroud

in Necromancer

Posted by: flow.6043

flow.6043

it’s probably because of PvE

I don’t think so.

Yes, you can get a ton of healing with Epidemic during group events, but:

1. Parasitic Contagion not working through Shroud doesn’t mean that the same healing potential isn’t there. Just don’t go into DS if you want those healing spikes.

2. You don’t need it in PvE. There’s no content that can’t be done without it.

Nobody here can give you a solid reason why it should not work in Shroud.

In regards to there being a reasonable explanation for Parasitic Contagion not working through Shroud: no, like with any other source of healing, it doesn’t make sense .

However, during the Ready Up episode about specializations and class balancing, Robert Gee did say that they would limit healing through Shroud to Blood Magic siphons and the active of Signet of Vampirism “for balance reasons”, and that they will expand on other healing sources if it becomes necessary.
(lol @ Blood Bond = BM trait + Vamp Signet… doesn’t work through Shroud)

So it seems that unlocking all healing through Shroud hinges on Anet’s definition of “necessary”.
I suspect that the developers would approach the issue like so: “can my ele/warrior/guardian fight this necro? Yup, seems alright, but any more healing and it would become too difficult! Sorry, necro, no more healing for you.”
If that is their line of reasoning then one could see how they come to conclusion that any more healing isn’t necessary.
However, the correct way to evaluate additional sources of healing is this:

  1. Are traits like PC taken by any build at all if they don’t heal through Shroud? Nope, therefore change is necessary.
  2. Is gear like Sigil of Blood used by necros if they don’t work half the time? Nope! Therefore change is necessary.
  3. Are main healing skills like Well of Blood or Blood Fiend used when they don’t work with Shroud? Nope! Change it already!
  4. Does it make any sense that ally healing skills, water field blasts or the regeneration boon doesn’t work for 1 out of 9 classes? Oh, excuse me, it does work, just not when they need it the most i.e. when they use their defensive mechanic, not to mention that necros are still one of the easiest targets in team fights.

For the sake of consistency in context of the entire game, without a doubt changing all healing sources to work through Shroud is necessary!
Fix first, balance later, not the other way around.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Flumek.9043

Flumek.9043

One of us should create the " healing in Death shroud mega thread" and list all of the sources of healing and which work and which don’t work.

Healing in Death Shroud is confusing and illogical.

Basically nothing works in ds, not even signet passives. No sigil, rune, boon or any effect or skill.

Only things are recently added exceptions for traited siphons and signet of vampirism with blood revamp:
-siphon minor trait vampiric
-spihon pickable trait vampiric aura
-traited wells
-signet of vampirism active effect
-blood magic pickable trait lesser signet vampirism – think its bugged atm tho

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Misguided.5139

Misguided.5139

Even allowing a portion of regular healing would be pretty cool.

When you think about shroud as a substitute for the active defenses offered by other classes, it does make about as much sense as saying, “ok, guardian, you get aegis that blocks damage from the next attack, but you can’t heal while it is active”.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Raziel.8072

Raziel.8072

Healing in shroud in general is a huge drawback for necromancer, but I would say this trait and signet passives are 2 of the biggest issues with that because it negates a large amount of sustain just by using the shroud mechanic. In fact signet passive denial negates an entire build, if you wanna be honest about it. None of those signet passives are too strong even with the idea of plague signet and unholy martyr. Could even have them share a cooldown if it was that big of a deal, the other signets offer no huge advantage but would provide a lot of QoL as well as respect the fact you aren’t destroying a whole build by simply using your class mechanic…..

Parasitic Contagion heal in shroud

in Necromancer

Posted by: Khristophoros.7194

Khristophoros.7194

The real problem with this trait is if you’re going a non-scepter condi build, you’re going for like terror and dhuumfire, both of which use shroud.

And if you are going for a scepter build you’re way better off with lingering curse.

Parasitic Contagion heal in shroud

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

Absolutely not. We shouldn’t be forced into taking blood magic to get any kind of sustain and this trait is themed perfectly to go with heavy condition builds, which is also offered in Curses. I’ll be running Curses/Soul/Reaper and that trait is a key component. Now, adding a siphon component, on the other hand, would be awesome.

Ok than, perhaps make it the second minor in curses than, and either drop the fury on shroud entry or combine it with the 3rd curse minor? Or better yet get rid of the useless as heck fall damage trait and have it take that adept slot. I was just wanting the Blood magic line to provide some more benefit to condi users

A knight in shining armor is a man who never had his metal truly tested.