Patch Notes Analysis [Video]

Patch Notes Analysis [Video]

in Necromancer

Posted by: Zero Solstice.9754

Zero Solstice.9754

Hey guys, I don’t expect most people to care, but for those who do this is my take of the changes to Necromancer in this iteration of the game. Enjoy!

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Patch Notes Analysis [Video]

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m beginning to think the Dagger changes were in preparation for the next expansion.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Patch Notes Analysis [Video]

in Necromancer

Posted by: Zero Solstice.9754

Zero Solstice.9754

I’m beginning to think the Dagger changes were in preparation for the next expansion.

Very much out of left field and self-fulfilling; It’s safe to assume the bleed damage will, at best case scenario, cancel out the damage from the bleeds that are on you, so it leads me to think some unknown variable is at play here.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Patch Notes Analysis [Video]

in Necromancer

Posted by: Zero.3871

Zero.3871

Nice video!

It feels so bad, if you remember the infusing terror after hot release:

you had 8 stacks of stability for a timeperiod of 11 seconds with 20 sec cooldown.

Now we have 3 stacks for 6 seconds and 25 sec cooldown …
so, since hot release this skill lost 62,5 % of his stacks, nearly 50 % of his duration, and get +25 % cooldown.

Necro don’t deserve that.