Necromancer
Our biggest focus in this iteration for necromancers was that of Epidemic, in that its impact is too instant in most PvP scenarios, as well as its heavy toll on our servers. Secondarily, we’ve long felt that the Plague elite was lackluster and was in need of a rework. In addition to a variety of weapon-based quality-of-life changes, we’re excited to see how the skill changes fare over time.
- Plague Sending: The cooldown of this trait has been increased from 30 seconds to 40 seconds in PvP only.
- Chilling Nova: The damage of this trait has been reduced by 33% in PvP only.
- “Rise!”: The cooldown of this skill has been increased from 40 seconds to 60 seconds in PvP only.
- Tainted Shackles: This skill will now apply 5 seconds of Revealed to enemies the first time it successfully hits.
- Infusing Terror (Reaper Shroud): This skill no longer pulses stability but instead grants 3 stacks for 6 seconds upon activating it. The active form of this skill now reduces incoming physical and condition damage by 20% for its duration.
- Chilling Victory: The cooldown of this trait has been increased from 1 second to 2 seconds in PvP only.
- Plague (Elite): This skill has been reworked and has been renamed to Plaguelands.
- Plaguelands: This skill creates a 240-radius corrupted area at the necromancer’s initial location for 10 seconds. After 1 second, it pulses damage and conditions in that area for 9 seconds. Each pulse applies a new condition, and each pulse applies all conditions from every pulse before it. Conditions applied (in order) are: bleeding, poison, torment, vulnerability, cripple, weakness, blind, chill, and burning. Recharge is set to 120 seconds.
- Epidemic: This ability now fires slow-arcing projectiles from its initial target to up to 5 targets in range. Foes hit by the projectiles gain all conditions from the original Epidemic target. Projectile strikes are unblockable but cannot critically hit. Increased radius to 900.
- Rending Claws: Applies twice as much vulnerability while your target is below 50% health.
- Ghastly Claws: This skill now deals 1% more damage per stack of vulnerability on the target.
- Unholy Feast: This skill no longer applies retaliation. It now invokes a secondary AoE strike against foes below 25% health. Fixed skill-fact bugs that showed range instead of radius and did not display the correct number of boons converted.
- Spiteful Spirit: Updated this trait to clarify that it is no longer casting Unholy Feast.
- Life Siphon: Gains 20% increased healing if cast while you are bleeding. Deals 20% more damage to bleeding foes.
- Dark Pact: Increased damage by 20%. Now inflicts 2 stacks of bleeding on you for 10 seconds.