Patch note confusion

Patch note confusion

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Posted by: Ellimist.2619

Ellimist.2619

Taken from the new Dec. 14th patch notes
“Terror: Damage is increased by 50% if the target has any conditions on them.”

My assumption is that this is a typo and the intended (and probable implemented effect) is that it is an additional 5%, similar to engineers and guardians(burning only).

If I could get a clarification on this that would be great

Patch note confusion

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Posted by: Softspoken.2410

Softspoken.2410

Taken from the new Dec. 14th patch notes
“Terror: Damage is increased by 50% if the target has any conditions on them.”

My assumption is that this is a typo and the intended (and probable implemented effect) is that it is an additional 5%, similar to engineers and guardians(burning only).

If I could get a clarification on this that would be great

I believe the patch note is referring to the damage that the Terror trait does, not the damage done by the Necromancer in general. I also believe it means a condition besides Fear.

Yeah, 50% bonus damage if the target has a condition would be ludicrously broken.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: tehdirtyfivethirty.3507

tehdirtyfivethirty.3507

But if that would be the case, the 50% would only be applied while fear is active — a small window of opportunity for a necro to burst.

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Posted by: Rennoko.5731

Rennoko.5731

The terror trait is a trait that makes fear deal damage. I get how you could read it the way you have implied, but logic states they just buffed the fear damage…. Consequently I have no idea why they would do this, as it is already the most powerful condition the game…. pre-buff.

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Posted by: Fynd.4890

Fynd.4890

The terror trait is a trait that makes fear deal damage. I get how you could read it the way you have implied, but logic states they just buffed the fear damage…. Consequently I have no idea why they would do this, as it is already the most powerful condition the game…. pre-buff.

Agreed, Fear damage is now the most damaging duration-stacking condition in the game.

Base Damage @ 80:

  • Burn: 328
  • Fear: 362

Coefficient Damage @ 80:

  • Burn: .25 * Condition Damage stat
  • Fear: .30 * Condition Damage stat

Not only did Fear deal more damage pre-patch than Burning, but the new Terror truly makes it shine.

I know it’d be comparing apples to oranges, but Confusion damage in PvE/WvW is still the king of all conditions. Dealing over 8k dmg per tick on a 25-stack w/ 1350 condition damage.

(edited by Fynd.4890)

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Posted by: War Mourner.5168

War Mourner.5168

It’s clarified in game.
Fear inflicts damage. Does 50% more if target has another condition.

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Posted by: Khalifahaze.6045

Khalifahaze.6045

Once again I look at the necro patch notes and am just unimpressed.

QT Khalifa [Cute] – Necromancer

Patch note confusion

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Posted by: Fynd.4890

Fynd.4890

Once again I look at the necro patch notes and am just unimpressed.

To be honest, I look at every class’ changes and I am unimpressed for a month’s worth of work.

The changes and number tweaks that rangers got could have been done in a day’s to two day’s work.

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Posted by: Khalifahaze.6045

Khalifahaze.6045

The “hard work” the devs are putting into class changes is laughable, hire some college grads they might actually do a better job.

QT Khalifa [Cute] – Necromancer

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Posted by: Fynd.4890

Fynd.4890

Just finished testing in-game (Gendarran Fields [scaled to level 31]). The 50% extra damage is applied at the very end.

  • Mob w/ no conditions: 186 dmg per tick of Fear
  • Mob w/ conditions: 280 dmg per tick of Fear

186 * 1.50 = 279

The math is simple and works.

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Posted by: alanis.6094

alanis.6094

The terror trait is a trait that makes fear deal damage. I get how you could read it the way you have implied, but logic states they just buffed the fear damage…. Consequently I have no idea why they would do this, as it is already the most powerful condition the game…. pre-buff.

Burn is still the most powerful duration-stacking condition in the game in terms of both base damage and after the {condition coefficient*condition damage} is added.

Base Damage @ 80:

  • Burn: 328
  • Fear: 120

Coefficient Damage @ 80:

  • Burn: .25 * Condition Damage stat
  • Fear: .15 * Condition Damage stat

I’ll do some testing in-game now to see if the 50% is applied pre or post coefficient calculation.

Either way it’s still going to tick less than a burn since burn’s base is 273% greater than fear @ 80 and Burn’s coefficient applies 66% more condition damage than Terror does to Fear, pre-patch. A 50% flat damage increase shouldn’t dethrone burn.

I know it’d be comparing apples to oranges, but Confusion damage in PvE/WvW is still the king of all conditions. Dealing over 8k dmg per tick on a 25-stack w/ 1350 condition damage.

That formula for terror that you got from the wiki isn’t correct. Its 30% malice + 364 base.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Rennoko.5731

Rennoko.5731

Just finished testing in-game (Gendarran Fields [scaled to level 31]). The 50% extra damage is applied at the very end.

  • Mob w/ no conditions: 186 dmg per tick of Fear
  • Mob w/ conditions: 280 dmg per tick of Fear

186 * 1.50 = 279

The math is simple and works.

Yes I agree, that your math works for 50% increase. Your base math is way off as was mentioned, wiki is wrong. See attach. This was around 2k condition damage… but still.

Attachments:

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Posted by: Fynd.4890

Fynd.4890

The terror trait is a trait that makes fear deal damage. I get how you could read it the way you have implied, but logic states they just buffed the fear damage…. Consequently I have no idea why they would do this, as it is already the most powerful condition the game…. pre-buff.

Burn is still the most powerful duration-stacking condition in the game in terms of both base damage and after the {condition coefficient*condition damage} is added.

Base Damage @ 80:

  • Burn: 328
  • Fear: 120

Coefficient Damage @ 80:

  • Burn: .25 * Condition Damage stat
  • Fear: .15 * Condition Damage stat

I’ll do some testing in-game now to see if the 50% is applied pre or post coefficient calculation.

Either way it’s still going to tick less than a burn since burn’s base is 273% greater than fear @ 80 and Burn’s coefficient applies 66% more condition damage than Terror does to Fear, pre-patch. A 50% flat damage increase shouldn’t dethrone burn.

I know it’d be comparing apples to oranges, but Confusion damage in PvE/WvW is still the king of all conditions. Dealing over 8k dmg per tick on a 25-stack w/ 1350 condition damage.

That formula for terror that you got from the wiki isn’t correct. Its 30% malice + 364 base.

That makes sense, just tested in-game. Updating the numbers in my previous post accordingly – Rennoko is absolutely right, like always – this makes Fear the strongest duration-stacking condition in the game by a decent margin !

Just tested in the mists naked.
w/ 200 condition damage, damage per tick was 422

  • .3 * 200 = 60
  • 422 – 60 = 362 base
  • 362 = 2 + (4.5 * Level)

w/ 1393 condition damage, damage per tick was 780

  • .3 * 1393 = 418
  • 418 + 362 (base) = 780

w/ 1393 condition damage, damage per tick when mob has a condition on it was 1171

  • (418 + 362) * 1.5 = 1170

(edited by Fynd.4890)

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Posted by: alanis.6094

alanis.6094

Yah, it was already pretty good yesterday.

Now, it almost makes it silly not to spec Terror/MoT — though you really can’t get the spec in sPvP without giving up a lot.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Fynd.4890

Fynd.4890

Thanks for the corrections, Alanis and Rennoko; I’ve updated the wiki entry for Terror to match the in-game tooltip and I fixed the incorrect coefficient / base damage note.

Another cool thing to note is that since Doom has a tiny direct damage component to it which can crit, if your Doom crits a mob, it will proc a Barbed Precision bleed, then you’ll automatically get the +50% dmg for having a condition other than Fear on the mob. Same thing applies for the direct damage from Reaper’s Mark if it crits.