Patch notes - Necro - 6/25/13

Patch notes - Necro - 6/25/13

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Posted by: Kitedyou.1720

Kitedyou.1720

Hrmmm…in re-reading the patch notes…it seems as though Torment cannot be removed by any other class…is this correct?

Most other classes have “remove condition” skills or traits that don’t specify what they can remove. My guess is ANet didn’t specifically mention that all those can remove Torment because Torment is a condition and interactions like those shouldn’t need to be mentioned.

This is the way I read it as well. I bet Consume Conditions has a list of conditions it will remove, and the patch note was the addition of Torment to that list.

I really hope I am reading this correctly…because that would really give us a hand up in fighting all of the other classes…which have waaaaaaaaaaaaaay more mobility than us…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Patch notes - Necro - 6/25/13

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Posted by: Pendragon.8735

Pendragon.8735

Bah, they had to go and fix chillblains cast time, I’m already buggering up my queue from being used to it being fast.

Patch notes - Necro - 6/25/13

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Posted by: Bhawb.7408

Bhawb.7408

with 200 healing power, my vampiric is doing:

28 damage, 27 healing.

and traited with 50% im doing;

42 damage, 41 healing.

That is very strange, I’ll need to look into mine.

So, I’m healing for 30 per hit now… something is bugged about this trait, but I don’t know what yet.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Patch notes - Necro - 6/25/13

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Necro gets burn >>> booo conditionmancer nerfed
some people xD
me gusta patch, for other classes too

Patch notes - Necro - 6/25/13

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Posted by: Iceflame.5024

Iceflame.5024

Life blast for 3,6 k on a big golem below 50% from a power build lol.

Patch notes - Necro - 6/25/13

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Yo, gonna get me some of that signet of spite action. Gonna drop signet of undeath for a bit and see if two condition epidemic nukes (corrupt boon + signet of spite) could do some serious work in battles.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

Patch notes - Necro - 6/25/13

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Posted by: RashanDale.3609

RashanDale.3609

we still have reanimator and poth, no increased default mark size, awful cast times and no heal in DS…..aww, come on!

btw, has anyone tested yet if you can dodge through spectral wall?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

Patch notes - Necro - 6/25/13

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Posted by: Infect.2738

Infect.2738

Think my version of 30/30/10 will become meta in high tier Zombify wells.

Zombify – 2013 PAX NA and 2014 NA All-Star Necro
Stream- http://www.twitch.tv/thezombify
Twitter- @ZombifyGW2

Patch notes - Necro - 6/25/13

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Posted by: Infect.2738

Infect.2738

we still have reanimator and poth, no increased default mark size, awful cast times and no heal in DS…..aww, come on!

btw, has anyone tested yet if you can dodge through spectral wall?

No you can’t dodge through it and it fears away from the wall.

Zombify – 2013 PAX NA and 2014 NA All-Star Necro
Stream- http://www.twitch.tv/thezombify
Twitter- @ZombifyGW2

Patch notes - Necro - 6/25/13

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Posted by: Dadnir.5038

Dadnir.5038

with 200 healing power, my vampiric is doing:

28 damage, 27 healing.

and traited with 50% im doing;

42 damage, 41 healing.

Same here but with 300 HP. Overall i’m pretty please by the patch axe #3 is sweet with the boon strip.

Edit : Forgot to said that underwater DS#1 is totally hot now.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Patch notes - Necro - 6/25/13

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Posted by: manveruppd.7601

manveruppd.7601

Undocumented change: Enfeebling Blood seems to have a 20" cooldown

A bad necromancer always blames the corpse.

Patch notes - Necro - 6/25/13

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Posted by: Mimir.4690

Mimir.4690

Does anyone know if down state has been fixed with this patch?

Otherwise, I’m rather pleased with these notes.

Patch notes - Necro - 6/25/13

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Posted by: leman.7682

leman.7682

30/whatever/whatever/whatever/30 – yes please.
Condi bomb with burning – yessss!
Wellmancer – ohh right!
Spectrals – insane sustain – necro version of cantrip ele.

:D

Leman

Patch notes - Necro - 6/25/13

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Undocumented change: Enfeebling Blood seems to have a 20" cooldown

EDIT: Don’t think it was changed from the 15 seconds it was, but I could be mistaken.

EDIT2: Definitely not a 20 second cooldown.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Patch notes - Necro - 6/25/13

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Posted by: sorrow.2364

sorrow.2364

How can people complain with such a great patch?
This is amazing.
A buff to the whole line to Necros.
I have to test them out properly tho.

Has anyone news on how’s the damage of Death Nova?
It looks like it doesn’t trigger at all.

Patch notes - Necro - 6/25/13

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Posted by: Rennoko.5731

Rennoko.5731

Btw, just so everyone knows…. torment gets removed like any other condition. Just played against a very good shout guardian, no problems removing it.

His stability on the other hand…. video inc!

Patch notes - Necro - 6/25/13

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Posted by: MoJoe.9063

MoJoe.9063

Life Blast: This skill now scales based on range instead of amount of life force.

As a necro who is finally learning how to utilize DS properly, this is the change that excites me the most (in addition to the new skill, of course). The question is will the damage boost be noticeable; anyone online now have thoughts on this?

Borlis Pass
Azman – Asura Necromancer, Kemena – Human Guardian
Emracool – Sylvari Elementalist, Lyra Lightbender – Sylvari Mesmer

Patch notes - Necro - 6/25/13

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Posted by: sorrow.2364

sorrow.2364

Life Blast: This skill now scales based on range instead of amount of life force.

As a necro who is finally learning how to utilize DS properly, this is the change that excites me the most (in addition to the new skill, of course). The question is will the damage boost be noticeable; anyone online now have thoughts on this?

It also had a buff on range. Definitely a great buff, no question.
I had a 5k crit on a guy today in PvP, never had it before.
That’s probably thanks to Axe Training + Close to Death

Patch notes - Necro - 6/25/13

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Death Shroud is brutal now. Place wall behind, torment, fear through wall.

We are going to be annoying as all get out now. People will hate us, maybe as much as mesmer. Heck I fought some 1v1s today pre-patch, and the guy hated how much CC I had already.

Can’t figure out if I want burning or not though, lol.

This is exactly what I was thinking, basically a roamer power build. Drop a wall, DS5, fear them then switch to dagger spam for 5 seconds while they run around. Then golem charge and bone fiend attack while you spam them with dagger 1. That would be like a 10 second lockdown. haha

(edited by Thedenofsin.7340)

Patch notes - Necro - 6/25/13

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Posted by: RashanDale.3609

RashanDale.3609

Undocumented change: Enfeebling Blood seems to have a 20" cooldown

EDIT: Don’t think it was changed from the 15 seconds it was, but I could be mistaken.

EDIT2: Definitely not a 20 second cooldown.

15 seconds??

hes talking about Enfeebling Blood, not Weakening shroud.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Patch notes - Necro - 6/25/13

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Posted by: Kitedyou.1720

Kitedyou.1720

Btw, just so everyone knows…. torment gets removed like any other condition. Just played against a very good shout guardian, no problems removing it.

His stability on the other hand…. video inc!

DOH!! D@mn it all!! ANet still has not done s#it for our mobility…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Patch notes - Necro - 6/25/13

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Posted by: krippler.9826

krippler.9826

So the burning says it applies for 4 seconds, but to get it, you have to have 30 trait points in the Spite line. Does that mean that the base amount will be 5.2 seconds? Also, do crits from life transfer apply burning?

Patch notes - Necro - 6/25/13

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Posted by: Softspoken.2410

Softspoken.2410

Life Blast: This skill now scales based on range instead of amount of life force.

As a necro who is finally learning how to utilize DS properly, this is the change that excites me the most (in addition to the new skill, of course). The question is will the damage boost be noticeable; anyone online now have thoughts on this?

If I understand the change & numbers correctly, it’s the same damage within 600 as it was before at over 50% life force. For my build though, (Axe mainhand 24/7) sticking within 600 is not a problem. Occasionally, staying over 50% life force was, (Taking a hit while casting, for example) so I’m viewing this as a buff.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Patch notes - Necro - 6/25/13

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Posted by: Burjis.3087

Burjis.3087

This is the best necro patch and the worst necro nerf (other than beta) ever!
Best necro patch because it has now opened a lot of new possibilities and boosted many things that needed some love.
The worst nerf for the nerf to corrupt boon! Our signature in tournaments, why?! WHY?!

Everlasting Sacred Path [ESP] (www.espguild.com)

Patch notes - Necro - 6/25/13

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Posted by: Rising Dusk.2408

Rising Dusk.2408

What I’m really curious about with the burning trait is if it applies like the Water Ele 30 trait where it can happen for a single skill then goes on ICD or whether it applies to a single target and goes on ICD.

Example: If you aren’t on burn ICD and you use Putrid Mark and it crits on 4 enemies in the AOE, do each get the burn and then it goes on ICD after that skill? Or does only 1 of the 4 at random get the burn and then it goes on ICD? This is kind of make or break for how valuable it is.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Patch notes - Necro - 6/25/13

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Posted by: Djemo.7153

Djemo.7153

Ok hold the phone… we only get Torment with DS?
How in the kitten am i supposed to epidemic this?

I feel somewhat betrayed really.
And can anyone give me a reason why anyone will use Life Transfer over DS 5 now?
Since this one targets EVERYTHING in its radius rather than just 5 like Life Transfer.

Patch notes - Necro - 6/25/13

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Posted by: Andele.1306

Andele.1306

Ok so recap: More viable builds, stronger fear builds, melee buff, they kinda killed our only ranged power source, they kinda killed double LF spam in DS, but let lf generation via effects and we got a better siphon… so essencially nothing happened except DS5.
Nyeh ok

When life gives you lemon, ask if its from a anime or manga.

Patch notes - Necro - 6/25/13

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Posted by: Iceflame.5024

Iceflame.5024

I just had a ranger or a thief jump into my spectral wall 3 times ahahahahaha.

Now I got condi damage with 1,5 k+ life blasts constantly critting cause of deathly perception and LF generation with DS sustain through spectral walk and armor ha ha ha ha.

Patch notes - Necro - 6/25/13

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Posted by: Kilger.5490

Kilger.5490

I wont have to change my spec at all… its just better

I wonder at spectral wall, do enemies run from it, or the player (as usual).

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

Patch notes - Necro - 6/25/13

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Posted by: Softspoken.2410

Softspoken.2410

Ok hold the phone… we only get Torment with DS?
How in the kitten am i supposed to epidemic this?

I feel somewhat betrayed really.
And can anyone give me a reason why anyone will use Life Transfer over DS 5 now?
Since this one targets EVERYTHING in its radius rather than just 5 like Life Transfer.

Torment lasts for 10 seconds base duration, I think. So there’s a lot of time to epidemic it. You can DS → 5 → DS and finish casting epidemic before Tainted Shackles finishes. And if you time it properly that also means using epidemic on an immobilize. (I think it’s 2 seconds long?)

Nothing* breaks the 5 target limit. It’s like the first law of battle dynamics or something.

*Walls do because they aren’t affecting 5 targets simultaneously.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Patch notes - Necro - 6/25/13

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Posted by: nearlight.3064

nearlight.3064

Ok hold the phone… we only get Torment with DS?
How in the kitten am i supposed to epidemic this?

I feel somewhat betrayed really.
And can anyone give me a reason why anyone will use Life Transfer over DS 5 now?
Since this one targets EVERYTHING in its radius rather than just 5 like Life Transfer.

Step 1: enter DS
Step 2: press 5
Step 3: Exit DS
Step 4: Press Epidemic
Step 5: Congratulations, now you can get 6 torment stacks on a group of mobs.
Bonus Step: Use Life Transfer on Tainted Shackle Cooldowns to be really kittening cool mwhahaha.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Patch notes - Necro - 6/25/13

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Posted by: ProxyDamage.9826

ProxyDamage.9826

OMG JOYGASM…. a 3 second fear…. I have it…. its instant cast….

This is going to take so much time to process all this.

I know the feeling bro… I know the feeling…. That + the new Spectral wall…. And Spectral armor being actually worth using…. We have protection! After months of being forced to face tank with vitality, we have protection!

I’m…. Sorry I need a moment.

Patch notes - Necro - 6/25/13

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Posted by: Oblivion.8307

Oblivion.8307

necro is broken op. hope you guys are happy.

Symbolic

Patch notes - Necro - 6/25/13

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Posted by: Iceflame.5024

Iceflame.5024

necro is broken op. hope you guys are happy.

I kind of get the same feeling.

Patch notes - Necro - 6/25/13

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Posted by: Bhawb.7408

Bhawb.7408

necro is broken op. hope you guys are happy.

Does this mean TP will let you play Necro again? Because I’ve been waiting for the day I can see some great EU Necros.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Patch notes - Necro - 6/25/13

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Posted by: krippler.9826

krippler.9826

What I’m really curious about with the burning trait is if it applies like the Water Ele 30 trait where it can happen for a single skill then goes on ICD or whether it applies to a single target and goes on ICD.

Example: If you aren’t on burn ICD and you use Putrid Mark and it crits on 4 enemies in the AOE, do each get the burn and then it goes on ICD after that skill? Or does only 1 of the 4 at random get the burn and then it goes on ICD? This is kind of make or break for how valuable it is.

Ah that’s true. I was thinking the ICD would apply on a per-player basis, but I guess it would not. So you could apply burning to only 1 enemy every 10 seconds (unless you epidemic it). Definitely has a huge impact on whether it is worth it to go for this trait.

Patch notes - Necro - 6/25/13

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Posted by: lettucemode.3789

lettucemode.3789

So the burning says it applies for 4 seconds, but to get it, you have to have 30 trait points in the Spite line. Does that mean that the base amount will be 5.2 seconds? Also, do crits from life transfer apply burning?

Yes, yes but the internal cooldown means that you’ll only get the burning on one target.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

Patch notes - Necro - 6/25/13

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Posted by: Brando.1374

Brando.1374

necro is broken op. hope you guys are happy.

yes very happy.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Patch notes - Necro - 6/25/13

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Posted by: Krilce.7864

Krilce.7864

necro is broken op. hope you guys are happy.

Could be true. I made 30/20/10/0/10 condi build with 4 Runes of Nightmare and 2 Lysa, and it’s really melting ppl down. Easy to maintain high amounts of different conditions to cover burning/bleeding/poison, as you get 50% condi duration, and with torment + epidemic, it’s making huuuge condi spikes, especially if you use a fear to counter their healing. I’m experimenting with using spectral skills for better survivability, along with epidemic, since CB and signet got nerfed.

I’ve tried using new Spectral Wall, and it can definitely be useful, especially if you get 20% cd on spectral skills, but I’m still not sure if I want to use it.
Spectral armor is great on the other hand, again, with 20% cd. With Spectral Walk, you now got 2 stunbreakers, along with high swiftness uptime on 48 sec cd, which is a huge improvement to our survivability.

Still want to create a power build for 90% crit change in ds, which coupled with Life Blast buff, along with might stacking and piercing, can get pretty nasty, at least in theory.

Patch notes - Necro - 6/25/13

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Posted by: Dietzen.6127

Dietzen.6127

Full knights armor, 2x cavalier acc and amulet, 2 knight rings.
I tried a few builds including 30 in soul reaping. I quickly found my so far favorite.
30/20/0/0/20
focused talisman, axe training and dhuumfire
weakening shroud and terror
either spectral mastery or path of midnight and master of terror.

I use axe/focus and first tried dagger/wh (or dagger) but have switched for a more defensive set. Now I use axe/focus and scepter/dagger for cripple and 5+ sec poison :P

Consume, wall, spectral walk and locust, plague.

dmg dmg dmg

Patch notes - Necro - 6/25/13

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Posted by: sorrow.2364

sorrow.2364

necro is broken op. hope you guys are happy.

Kinda.
Mesmer has been (and probably still are, have to see what the patch did to them) broken OP since release.
So I see nothing strange if Necro has its period of glory.

Patch notes - Necro - 6/25/13

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Posted by: Dietzen.6127

Dietzen.6127

necro is broken op. hope you guys are happy.

Broken op? The patch has been out for like 2 hours, and already you’ve decided that necro’s are now OP?
What is it with people, it’s like they scream everytime someone get’s a buff. And tbh the necro needed it!

Patch notes - Necro - 6/25/13

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Posted by: Nemesis.8593

Nemesis.8593

I LOVE YOU ALL !…

Incoming builds… many… many… many…

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

Patch notes - Necro - 6/25/13

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Posted by: DrMatt.9408

DrMatt.9408

enfeebling blood on entry to ds def has internal cooldown now

Patch notes - Necro - 6/25/13

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Posted by: Luke.4562

Luke.4562

Necromancer, lord of conditions, better boosting lackluster power based builds.
Wake up.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Patch notes - Necro - 6/25/13

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Posted by: Dietzen.6127

Dietzen.6127

enfeebling blood on entry to ds def has internal cooldown now

always did. Around 15 to 20 seconds.

Patch notes - Necro - 6/25/13

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Posted by: manveruppd.7601

manveruppd.7601

A little disappointed by the shorter duration on Spectral Wall, but definitely still a massive improvement to what it was! One problem for me though is I’m colourblind so I can’t tell apart my own Wall from the enemy Necro’s. Is there meant to be a red outline when it’s an enemy wall? Cause I can’t see anything!

Another thing I like is how well fear synergises with torment, especially now that we have another source of aoe fear with spectral wall (and possibly well of corruption if you get lucky): forced movement ensures they’ll be taking the higher damage.

I’m EXTREMELY relieved and grateful that DS5 isn’t a channel!

A bad necromancer always blames the corpse.

Patch notes - Necro - 6/25/13

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Posted by: Loyo.8526

Loyo.8526

Anet. Why you gotta make someone cry tears of joy. Oh hell, Im enjoying this and Ive only been home for 10 minutes.

Khloe Deschanel – Human Necromancer/ Ami Ginju – Human Ranger [DOLO] -SBI
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”

Patch notes - Necro - 6/25/13

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Posted by: DrMatt.9408

DrMatt.9408

ah ok fair enough, would have been insane without one I guess :p

Patch notes - Necro - 6/25/13

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Posted by: Dietzen.6127

Dietzen.6127

A little disappointed by the shorter duration on Spectral Wall, but definitely still a massive improvement to what it was! One problem for me though is I’m colourblind so I can’t tell apart my own Wall from the enemy Necro’s. Is there meant to be a red outline when it’s an enemy wall? Cause I can’t see anything!

Another thing I like is how well fear synergises with torment, especially now that we have another source of aoe fear with spectral wall (and possibly well of corruption if you get lucky): forced movement ensures they’ll be taking the higher damage.

I’m EXTREMELY relieved and grateful that DS5 isn’t a channel!

The funny thing about is, people always move, regardless of conditions. Maybe in a while they will stop with the new condi, but in the next couple of days I can guarantee that there will be people who just run and run
But it’s a good combination, DS#2 to DS#5 and finish with DS#4 is just lots of dmg