Necromancer:
•Putrid Curse: Increased the poison duration from 2 seconds to 4 seconds.
•Necrotic Bite: Increased the life force gain from 4 to 6.
•Corrupt Boon: Reduced the maximum amount of boons converted to 5.
•Spectral Wall: Normalized the amount of protection gained to 5 seconds for allies. Replaced the vulnerability with a 1-second fear when enemies try to cross the wall. Added 4% life force gain on hit. Increased the recharge to 45 seconds. Reduced the base duration to 5 seconds and 7.5 seconds while traited with Spectral Attunement.
•Wail of Doom: Added an unblockable skill fact.
•Well of Power: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 50 seconds.
•Well of Corruption: Reduced the cooldown to 40 seconds.
•Well of Darkness: Reduced the cooldown to 50 seconds.
•Well of Suffering: Reduced the cooldown to 35 seconds.
•Unholy Feast: This ability now removes 1 boon from each target hit.
•Spectral Armor: Reduced the recharge to 60 seconds.
•Signet of Spite: Now applies 2 stacks of bleeding for 10 seconds, blind for 5 seconds, cripple for 10 seconds, poison for 10 seconds, 5 stacks of vulnerability for 10 seconds, and weakness for 10 seconds. Reduced the recharge to 60 seconds.
•Death Shroud: No longer removes the Spectral Armor buff.
•Death Shroud: No longer removes the Spectral Walk buff.
•Signet of Undeath: Increased the cast time to 3 seconds.
•Locust Swarm: Increased the radius to 210. Increased the animation size to better reflect its attack area.
•Grim Specter: This ability can now be cast while moving.
•Rigor Mortis: This ability is now instant.
•Necrotic Grasp: Increased the projectile velocity by 10%.
•Consume Conditions: This skill now consumes torment.
•Chillblains: This ability now has the appropriate cast time when traited with greater marks.
•Putrid Mark: This ability will now transfer blind to enemies it strikes, instead of missing.
•Deathly Swarm: Increased the projectile velocity by 30%.
•Crimson Tide: The bleed duration has been increased from 5 seconds to 6 seconds.
•Deadly Catch: The cripple duration has been increased from 3 seconds to 6 seconds.
•Wicked Spiral: The vulnerability duration has been increased from 6 seconds to 10 seconds per hit.
•Deadly Feast: The duration of feast has been increased from 6 seconds to 8 seconds.
•Death Shroud: Bone Fiend and Shadow Fiend now regenerate outside of combat. •New ability #5 – Tainted Shackles: This skill tethers all enemies within a 600 range, constantly dealing torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
•Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.
•Doom: This skill now scales based on range. If more than 600 units, it will apply 1 second of fear; If less than 600 units, it will apply 1.5 seconds of fear. This ability now lists the damage it deals to enemy targets.
•Life Blast (Underwater): Decreased the cast time and reduced the aftercast.
•Ghastly Claws: Increased the life force gain from 8 to 10.
•Feast of Corruption: Increased the life force gain from 2/condition to 3/condition.
•Necrotic Grasp: Increased the life force gain from 3 to 4.
•Shadow Fiend Haunt: Increased the blind duration to 5 seconds.
•Dark Path: Fixed an issue where the chill duration did not match the tooltip.
•Reaper’s Touch: Fixed an issue so that it now applies the vulnerability before the damage. Updated the tooltip to state the correct amount of vulnerability.
•Grim Specter: This skill is now unblockable.