Patch notes - Necro - 6/25/13

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Necromancer:
•Putrid Curse: Increased the poison duration from 2 seconds to 4 seconds.
•Necrotic Bite: Increased the life force gain from 4 to 6.
•Corrupt Boon: Reduced the maximum amount of boons converted to 5.
•Spectral Wall: Normalized the amount of protection gained to 5 seconds for allies. Replaced the vulnerability with a 1-second fear when enemies try to cross the wall. Added 4% life force gain on hit. Increased the recharge to 45 seconds. Reduced the base duration to 5 seconds and 7.5 seconds while traited with Spectral Attunement.
•Wail of Doom: Added an unblockable skill fact.
•Well of Power: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 50 seconds.
•Well of Corruption: Reduced the cooldown to 40 seconds.
•Well of Darkness: Reduced the cooldown to 50 seconds.
•Well of Suffering: Reduced the cooldown to 35 seconds.
•Unholy Feast: This ability now removes 1 boon from each target hit.
•Spectral Armor: Reduced the recharge to 60 seconds.
•Signet of Spite: Now applies 2 stacks of bleeding for 10 seconds, blind for 5 seconds, cripple for 10 seconds, poison for 10 seconds, 5 stacks of vulnerability for 10 seconds, and weakness for 10 seconds. Reduced the recharge to 60 seconds.
•Death Shroud: No longer removes the Spectral Armor buff.
•Death Shroud: No longer removes the Spectral Walk buff.
•Signet of Undeath: Increased the cast time to 3 seconds.
•Locust Swarm: Increased the radius to 210. Increased the animation size to better reflect its attack area.
•Grim Specter: This ability can now be cast while moving.
•Rigor Mortis: This ability is now instant.
•Necrotic Grasp: Increased the projectile velocity by 10%.
•Consume Conditions: This skill now consumes torment.
•Chillblains: This ability now has the appropriate cast time when traited with greater marks.
•Putrid Mark: This ability will now transfer blind to enemies it strikes, instead of missing.
•Deathly Swarm: Increased the projectile velocity by 30%.
•Crimson Tide: The bleed duration has been increased from 5 seconds to 6 seconds.
•Deadly Catch: The cripple duration has been increased from 3 seconds to 6 seconds.
•Wicked Spiral: The vulnerability duration has been increased from 6 seconds to 10 seconds per hit.
•Deadly Feast: The duration of feast has been increased from 6 seconds to 8 seconds.
•Death Shroud: Bone Fiend and Shadow Fiend now regenerate outside of combat. •New ability #5 – Tainted Shackles: This skill tethers all enemies within a 600 range, constantly dealing torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
•Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.
•Doom: This skill now scales based on range. If more than 600 units, it will apply 1 second of fear; If less than 600 units, it will apply 1.5 seconds of fear. This ability now lists the damage it deals to enemy targets.
•Life Blast (Underwater): Decreased the cast time and reduced the aftercast.

•Ghastly Claws: Increased the life force gain from 8 to 10.
•Feast of Corruption: Increased the life force gain from 2/condition to 3/condition.
•Necrotic Grasp: Increased the life force gain from 3 to 4.
•Shadow Fiend Haunt: Increased the blind duration to 5 seconds.
•Dark Path: Fixed an issue where the chill duration did not match the tooltip.
•Reaper’s Touch: Fixed an issue so that it now applies the vulnerability before the damage. Updated the tooltip to state the correct amount of vulnerability.
•Grim Specter: This skill is now unblockable.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Cont.

_Blood Magic _
•Dagger Mastery: This trait now grants a 20% recharge reduction.
•Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.

Curses
•Withering Precision: This trait now applies 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
•Terror: This trait has been moved to the Master tier.
•Focused Rituals: This trait has been moved to the Adept tier.

Death Magic
•Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds (up from 1 stack).
•Death Nova: Minions now deal damage when Death Nova is triggered.

Soul Reaping
•Speed of Shadows: This trait now increases movement speed by 25% while in Death Shroud.
•Decaying Swarm: This trait has been removed.
•Near to Death: This trait has been moved to the Master tier. This trait now reduces the cooldown by 30% instead of 50%.
•New Grandmaster trait—Deathly Perception: Players have a 50% greater critical chance while in Death Shroud.

Spite
•Signet Power: This trait has been merged with Signet Mastery.
•Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
•Axe Training: This trait has been moved to the Master tier.
•New Grandmaster trait—Dhuumfire: Players can inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Time for ALL the theorycrafting.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

OMG JOYGASM…. a 3 second fear…. I have it…. its instant cast….

This is going to take so much time to process all this.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: prothorin.5849

prothorin.5849

Nerfs again
Conditionmancer do not get any new just nerfs again.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bellamy.9860

Bellamy.9860

Vampiric scales in leaching finally. Now we heal for an additional 6 points with enough healing power! Hooray for ultimate idiocy!

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Are you kidding me? Did you read the notes? Our base fear is .5 seconds longer…. that is something… fear on spectral wall….

Scaling on vampiric…. which is great…. no I am happy with this…. so much work to do though.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: TheAgedGnome.7520

TheAgedGnome.7520

Also:

  • All elite player transforms (racial and profession) now have a 1-second cooldown on leaving them. This was done to prevent unintentionally leaving through double-clicking.

So glad! Too often I would spaz-click F1 and just flash in/out of DS unintentionally.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Death Nova’s extra damage appears bugged, in that it doesn’t exist. Someone please test it out to see if this is true or not.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Iceflame.5024

Iceflame.5024

No greater marks merging or making them baseline T_T. Doom is amazing though but need a new build to make it work heh.

Poison on scepter is very nice.

(edited by Iceflame.5024)

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Sad Rabbit.9174

Sad Rabbit.9174

Also:

  • All elite player transforms (racial and profession) now have a 1-second cooldown on leaving them. This was done to prevent unintentionally leaving through double-clicking.

So glad! Too often I would spaz-click F1 and just flash in/out of DS unintentionally.

You can still jump in and out instantly (thank god).

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: DrMatt.9408

DrMatt.9408

weakness: 50% on all attacks

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Terok.7315

Terok.7315

Are you kidding me? Did you read the notes? Our base fear is .5 seconds longer…. that is something… fear on spectral wall….

Scaling on vampiric…. which is great…. no I am happy with this…. so much work to do though.

Well keep us informed. I’m interested to see how creative the builds get.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Liquid.9672

Liquid.9672

Wow Fear stayed on Spectral Wall. I didn’t expect that to be honest. The duration got whacked though. Almost cut in half.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Roe.3679

Roe.3679

I’m excited to try a 30/10/0/0/30 berserker build with axe training, near to death and the new DS grandmaster to see how much damage I can do with life blast.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bas.7406

Bas.7406

Wow I am wishing I was in town this weak!

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Odoakar.4759

Odoakar.4759

•Corrupt Boon: Reduced the maximum amount of boons converted to 5.

:(

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: prothorin.5849

prothorin.5849

Useless patch again. Conditionmancer necro get only nerfs again.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Azraeel.1238

Azraeel.1238

No greater marks merging or making them baseline T_T. Doom is amazing though but need a new build to make it work heh.

Poison on scepter is very nice.

I told you they will limit the spectral walls ability. They reduced the duration and increased the cooldown

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: TheAgedGnome.7520

TheAgedGnome.7520

Surprised that they didn’t merge Greater Marks with Staff Mastery or make it the default mark size.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Iceflame.5024

Iceflame.5024

If they put it that way it’s ok but it is still incredible. Here’s the build:

0
30
10
0
30

Weakening shroud, Terror, Spectral attunement
Greater marks
Spectral mastery, Master of Terror, Deathly Perception

Utilities: spectral wall, spectral walk, spectral armor.

Staff/Scepter with focus for example

Runes of the necromancer, Carrion amulet.
Sigils and elite of your choice.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: OmegaProject.9831

OmegaProject.9831

Death Nova’s extra damage appears bugged, in that it doesn’t exist. Someone please test it out to see if this is true or not.

Thanks for pointing this out! I took a quick look and, at the moment, the damage only takes effect when the minion dies from “natural” means. That is, presently popping Bone Minions doesn’t apply the Death Nova. However, letting a minion die to damage does tick about 1.1k-1.4k damage. This also applies to Jagged Horrors, whether they die by decay or by damage

HUZZAH!

Addendum: I’m not sure if this has always been true, but Bone Fiend and Shadow Fiend supplies 10 Life Force upon death (either by summoning and swapping skills or by natural death). Fun times!

(edited by OmegaProject.9831)

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Terror…VVTF are these dev’s thinking…they give this ability to two of the most mobile classes in the game…oh wait…every class other than necro is very mobile….

They really need to rethink that one…we have a hard enough time dealing with the g’dam thief and mesmer class….

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: flow.6043

flow.6043

I can’t believe they really changed Spectral Wall… seems so op :/

Vampiric: what does “6 points” mean? 6%??

And in case anyone read all of the patch notes:
•Weakness: Changed from 50% fumble on regular attacks to 50% fumble on all attacks. Now only stacks up to 5 times (still stacks duration).

Is this a typo? Or is it really 50% for all attacks now?

Anyway, overall I’m a happy chap, looks really sexy so far.

(edited by flow.6043)

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Is anyone else getting ridiculously low vampiric procs? I’m getting 27 damage and 19 healing…

But of Corpse – Watch us on YouTube
My PvP Minion Build

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bas.7406

Bas.7406

Is anyone else getting ridiculously low vampiric procs? I’m getting 27 damage and 19 healing…

Because it scales now. I am guessing the base is lower!

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Mindx.9610

Mindx.9610

•Death Shroud: No longer removes the Spectral Armor buff.
•Death Shroud: No longer removes the Spectral Walk buff.
•Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.
Pure win

[Apex] – Zero Entity 80 Necromancer
Blackgate Apexprime.enjin.com

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: shizo.5698

shizo.5698

Death Nova’s extra damage appears bugged, in that it doesn’t exist. Someone please test it out to see if this is true or not.

sad panda

hoped to get double explosions on bone minions

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Pendragon.8735

Pendragon.8735

Death Shroud is brutal now. Place wall behind, torment, fear through wall.

We are going to be annoying as all get out now. People will hate us, maybe as much as mesmer. Heck I fought some 1v1s today pre-patch, and the guy hated how much CC I had already.

Can’t figure out if I want burning or not though, lol.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: flow.6043

flow.6043

Terror…VVTF are these dev’s thinking…they give this ability to two of the most mobile classes in the game…oh wait…every class other than necro is very mobile…

*Torment

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: shizo.5698

shizo.5698

minion regenerating health seems to be set after fixed time after leaving combat and it fills the health bar VERY quick yay

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Iceflame.5024

Iceflame.5024

Hm is bunker possible now with fully traited spectral abilities + near to death + stability on DS?

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

A little disappointed in the Death Magic changes, a little saddened by Withering Precision got changed to a once-in-20s rather than a ‘a little bit all the time’ trait, but generally pretty happy with changes otherwise. The skill reworks are pretty great, too.

Edit: Oh yeah, and spectral buffs work in DS now. I’m still amazed that was real. And deathly perception because dang.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Brando.1374

Brando.1374

time to start running a 30/30/10/0/0 build for that burn

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Is anyone else getting ridiculously low vampiric procs? I’m getting 27 damage and 19 healing…

Because it scales now. I am guessing the base is lower!

So, I have over 1k healing power, and 2.6k power. It hits for 27, and heals for 19, I think they messed up the formula, or they decided Vampiric was too good and nerfed it.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: OmegaProject.9831

OmegaProject.9831

Did anyone else notice the new Skill Facts on wells?

Wells are unblockable

(Also Bone Fiend and Shadow Fiend give 10% LF)

@Bhawb — In the Mists, I’m receiving the proper amount of additional damage and healing. Where is this issue occurring for you? (Make sure you’re not down-leveled in PvE )

(edited by OmegaProject.9831)

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Terror…VVTF are these dev’s thinking…they give this ability to two of the most mobile classes in the game…oh wait…every class other than necro is very mobile…

*Torment

Aye, thanks.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: ShadowMaster.5708

ShadowMaster.5708

Cont.

_
•Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.

So, does healing power now affect the ammount of healing i get? i dont get this.. Im from norway, sorry

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Brando.1374

Brando.1374

Did anyone else notice the new Skill Facts on wells?

Wells are unblockable

(Also Bone Fiend and Shadow Fiend give 10% LF)

Attachments:

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Unblockable wells so stronk, love this change (28 second unblockable suffering).

Anyone worked out what this means:

“Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.”

also, +0.5s to DS-3 Fear WOO.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Blaine Tog.8304

Blaine Tog.8304

Holy kitten on a kitten stick.

“Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.”

This both terrifies and delights me.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: OmegaProject.9831

OmegaProject.9831

Unblockable wells so stronk, love this change (28 second unblockable suffering).

Anyone worked out what this means:

“Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.”

Vampiric does the same amount of damage/healing it traditionally does. BUT if you have:

  • High Power & Low Healing: You will do 31 damage and be healed for 25HP
  • Low Power & High Healing: You will do 25 damage and be healed for 31HP
  • High Power & High Healing: You will do 31 damage and be healed for 31HP

Now what constitutes “High”, I have no idea!

Take care everyone! I’m super-pleased with the patch

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Their numbers are messed up then. I have 1k healing power, and am healing for 19.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Batlav.6318

Batlav.6318

why the F they changed corrupt boon it’s single target with long enough CD
some good changes but overall nothing
DS still needs atleast 2 sec of stabilty on cast and with the trait to be longer.

SFR

(edited by Batlav.6318)

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Hrmmm…in re-reading the patch notes…it seems as though Torment cannot be removed by any other class…is this correct?

If that is the case, and only Necro’s can remove it, that is a win…

I make the above statement because Thief and Mesmer can apply it…but nowhere in the patch notes does it say that any other class can remove it, except for Necro’s…unless other classes have “Consume Conditions”…

Anyone able to verify this?

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Pendragon.8735

Pendragon.8735

Hrmmm…in re-reading the patch notes…it seems as though Torment cannot be removed by any other class…is this correct?

If that is the case, and only Necro’s can remove it, that is a win…

I make the above statement because Thief and Mesmer can apply it…but nowhere in the patch notes does it say that any other class can remove it, except for Necro’s…unless other classes have “Consume Conditions”…

Anyone able to verify this?

Too good to be true. If so just blew my mind.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Ascii.9726

Ascii.9726

with 200 healing power, my vampiric is doing:

28 damage, 27 healing.

and traited with 50% im doing;

42 damage, 41 healing.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Blaine Tog.8304

Blaine Tog.8304

Hrmmm…in re-reading the patch notes…it seems as though Torment cannot be removed by any other class…is this correct?

Most other classes have “remove condition” skills or traits that don’t specify what they can remove. My guess is ANet didn’t specifically mention that all those can remove Torment because Torment is a condition and interactions like those shouldn’t need to be mentioned.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Oldbugga.7029

Oldbugga.7029

Well Well….I do eat my words (and I am so happy to do so) and congrats to the devs for finally giving us some much needed love.

Despite the individual changes, and they are not all perfect, this can only add to the diversity of builds which will be more enjoyable to play rather than have to select from a few cookie cutter standards just to compete. Much appreciated.

Now to download the game and reinstall it……………..

(edited by Oldbugga.7029)

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: Liquid.9672

Liquid.9672

Hrmmm…in re-reading the patch notes…it seems as though Torment cannot be removed by any other class…is this correct?

Most other classes have “remove condition” skills or traits that don’t specify what they can remove. My guess is ANet didn’t specifically mention that all those can remove Torment because Torment is a condition and interactions like those shouldn’t need to be mentioned.

This is the way I read it as well. I bet Consume Conditions has a list of conditions it will remove, and the patch note was the addition of Torment to that list.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate