Path of corruption Reaper's shroud suggestion
Right, so, on a 6 or 5 second cooldown we have:
- Leap Finisher (FINALLY FFS)
- Blind
- Several small hits
- Projectile destruction (basically invuln vs certain opponents/weapons)
- Chill (if traited)
- Boon corruption (if traited)
- Vuln (if traited chill on blind and vuln on chill)
- Decent damage (again, not great, but you’ve destroyed ranged opponent projectiles so you’ve delivered it while effectively partially invulnerable)
Every 5 or 6 seconds, depending on your traits.
You want to remove the one thing (i.e. dodging the final hit) which means this isn’t hilariously overpowered?!
I was wrecking face with this. Absolutely going to town on chumps left and right. It needs nothing. It needs a valid counter, it has a valid counter, and even when countered we still get the leap and the projectile destruction and the other hits.
I’m not saying that its bad. In fact i like it a lot and as you say it really wrecks. I just think the behaviour is sometimes strange when the enemy moves away after the first hit. Thats not a matter of counterplay, thats bugged/weird movement
I disagree. Dodging the final hit is a fair counter. Boon corruption on the first hit connect would be nearly un-counterable.