Pathetic minion AI

Pathetic minion AI

in Necromancer

Posted by: Otaking.4675

Otaking.4675

Flesh golem sat there mindlessly staring at a wall for a 5 minute duel today.

Charged off into space/ran in place for three charges as it never acquired target properly too.

Pathetic minion AI

in Necromancer

Posted by: Uberkafros.5431

Uberkafros.5431

What bothers me more, is that they draw aggro from a monster in miliseconds even though i am clearly doing the majority of the damage myself.
The mobs prefer to move in order to attack one of my minions that focus on me stabing them with my dagger.

Pathetic minion AI

in Necromancer

Posted by: emon.1863

emon.1863

Everybody know that minions/pets have AI problems, in upcomming patch they have improved it a bit (don’t get your hopes to high).
This is the reason why so many necros is pvp using them.

Pathetic minion AI

in Necromancer

Posted by: JoxerNL.3752

JoxerNL.3752

Everybody know that minions/pets have AI problems, in upcomming patch they have improved it a bit (don’t get your hopes to high).
This is the reason why so many necros is pvp using them.

Didn’t they specifically said the AI fixes during their Ranger talk?
Didn’t hear any mention this also counted for Necro Minions.

Pathetic minion AI

in Necromancer

Posted by: emon.1863

emon.1863

All pets have same AI.

Pathetic minion AI

in Necromancer

Posted by: Kravick.4906

Kravick.4906

All pets have same AI.

I don’t believe this. Not even for a second.

Stuff goes here.

Pathetic minion AI

in Necromancer

Posted by: emon.1863

emon.1863

You don’t have to, the diffrence is that Necro pets have more states as rangers, but basicly it is the same

Pathetic minion AI

in Necromancer

Posted by: Kardiamond.6952

Kardiamond.6952

@Emon

I really doubt.

Most others pet work correctly.

Ranger pet have some issue with attacking on the move, but that’s about it. Never had any AI issue with spirit weapon on guardian, or phantasm clone on mesmer.

I’m pretty sure it’s not the same AI.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Pathetic minion AI

in Necromancer

Posted by: emon.1863

emon.1863

Thats because they have much less state’s. My guess is that the issue is somewhere in in switching between then. Why do they made more State Machiens/ behavior trees if all pets have same basic class? Pointless isn’t it ?!)

Pathetic minion AI

in Necromancer

Posted by: lettucemode.3789

lettucemode.3789

Bas and Bhawb figured out how to get the minions to work every time, go listen to the podcast on it. sittingonacouch.com

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

Pathetic minion AI

in Necromancer

Posted by: Kravick.4906

Kravick.4906

Bas and Bhawb figured out how to get the minions to work every time, go listen to the podcast on it. sittingonacouch.com

Bone minions still fail to engage when I use axe auto attack. They also did a lot of their testing in the mists, where these bugs occur a lot less frequently.

Stuff goes here.

Pathetic minion AI

in Necromancer

Posted by: Kardiamond.6952

Kardiamond.6952

Bas and Bhawb figured out how to get the minions to work every time, go listen to the podcast on it. sittingonacouch.com

There solution doesn’t work. And like the guy before me said, they tested it in the mist.

If I remember correctly, the solution was to auto attack.

Oh yeah.

@Lettucemode, if you do WvW (Don’t remember if you do) you know there are bugged what ever you do.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Pathetic minion AI

in Necromancer

Posted by: Daxxter.8920

Daxxter.8920

The solution doesn’t work, some times I can auto attack with the axe 45 times the same mob and half my minions still stand there taking a coffee break and playing cards.

Pathetic minion AI

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

There solution doesn’t work. And like the guy before me said, they tested it in the mist.

If I remember correctly, the solution was to auto attack.

The video was done in Orr, so regardless of where it was tested, we showed it to work outside of the mist. WvW they seem to bug more often.

Bas and Bhawb figured out how to get the minions to work every time, go listen to the podcast on it. sittingonacouch.com

They don’t work 100% of the time, as much as I wish they did. They get stuck on pathing issues every so often (I caught flesh golem getting stuck on the way up to treb on Khylo on video).

But of Corpse – Watch us on YouTube
My PvP Minion Build

Pathetic minion AI

in Necromancer

Posted by: lettucemode.3789

lettucemode.3789

Alright, thanks for the additional info all. My understanding was incorrect. I do WvW a lot and have experimented using minions in my utility slots, but I haven’t done a full minion build since I hit 80.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

Pathetic minion AI

in Necromancer

Posted by: JoxerNL.3752

JoxerNL.3752

All pets have same AI.

From the patch notes :
Adjusted ranger pet AI when fighting enemies in PvE. Melee pets now attempt to move behind enemies as long as they are not actively being targeted by the creature.

So i guess, not all pets have the same AI eh?

Pathetic minion AI

in Necromancer

Posted by: Bas.7406

Bas.7406

It’s pathing issues, and not AI that cause a majority of the issues with pet AI. The same thing is absolutely true with Spirit weapons, they just have less of an obvious glitch because they are usually right next to you.

AI is not an issue, pathing is. When the pathing screws up, the minion stops attacking. This is why you can go 500 hours in pve and rarely see them not fight, it’s also why in all the MY MINION SUCKS videos you always see the ranged pets doing fine. Shadow Fiend should never be used right now. HE has zero health, pathing issues bug him out more often than even the flesh golem.

Bone minions should only be summoned to be destroyed. I did a dungeon stream with guru last night and I brought Minions into fractals. They did better than I did :P. They lived through 75 percent of the encounters, and only bugged out once. We did Fractals lvl 10 so there was some Agony, but it never even affected them. In fact, in several cases, the minions where amazing because they took the damage away from us.

TLDR: Minion AI is not an issue. Pathing for NPC related summoning skills is the issue. The major problem is pathing. It will always be a problem. You notice it less with Spirit weapons because they are attached to you on a shorter leash. You notice it less with clones because you can resummon them quickly. You notice it less on Rangers because you have active buttons.