guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Perma regeneration
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
If the staff had a bigger range on its slow regen it would be good.
https://twitter.com/TalathionEQ2
A bit OP if I do say so myself…
Perhaps you should look into Transfusion (BM6) or even Deathly Invigoration (BM9)…
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
I have Transfusion http://tinyurl.com/bjne78d , but it doesn’t grant perma regen and it’s 40cd !!
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
MM Necro’s are already powerful. Pets with (who’s damage isn’t altered by our stats) would be come near perma with high healing and perma regeneration. It would be slightly ridiculous. A few of them already hit like trucks.
MM Necro’s are already powerful. Pets with (who’s damage isn’t altered by our stats) would be come near perma with high healing and perma regeneration. It would be slightly ridiculous. A few of them already hit like trucks.
Kinda true, they are powerful (just like phantasam mesmers), but (unlike them) minions are just as stupid as NPCSs in 99% of existing games, as in wall moonwalkers.
MM Necro’s are already powerful. Pets with (who’s damage isn’t altered by our stats) would be come near perma with high healing and perma regeneration. It would be slightly ridiculous. A few of them already hit like trucks.
Kinda true, they are powerful (just like phantasam mesmers), but (unlike them) minions are just as stupid as NPCSs in 99% of existing games, as in wall moonwalkers.
The the phantasms got too short cd ( traited > -40% ) and it starts after summoning them , while minions got long cd ( even when traited ) and the cd starts after their death . Minions skills should be affected from minion master trait ( at least ) .
Phantasms also hit like truck
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
They let Flesh Gol, heal out of combat. It’d be very nice if they let the others. I have a ‘pet hate’ for them being 3% life and knowing there going to die and go on CD before getting a attack in, having no way to heal them cept 2 heal wells (64 sec CD out of combat).
MM Necro’s are already powerful. Pets with (who’s damage isn’t altered by our stats) would be come near perma with high healing and perma regeneration. It would be slightly ridiculous. A few of them already hit like trucks.
Kinda true, they are powerful (just like phantasam mesmers), but (unlike them) minions are just as stupid as NPCSs in 99% of existing games, as in wall moonwalkers.
Phantasms are duelists intended to win any 1v1 fight,
On the other hand a phantasms build is helpless against two players, and they provide no support to the team,
I saw minion mancers hold a point against two players long enough until support arrives,
MM and phantasms cannot be compared,
Allowing them to regenerate out of combat ( like ranger pets ) will decrease this problem. We need a way to heal them all the time ( can’t via mark of blood as it forces you to use staff all the time and the trait is a waste ) as rangers do via troll and swapping pets .
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(edited by The Demonic Spirit.3157)