(edited by lordnumskull.4856)
Pet vs Minion
I am a little confused. So do you want pets to degenerate health or no? I personally wish our pets were more like ranger pets, or at least had ranger pet AI. =(
One example of how this could be balanced so that necros don’t spawn an army outside of combat would be something like you have to either sacrifice your own health to keep them up, or lifesteal to heal them (meaning you need to be attacking something).
I’m saying they degenerate health. I know that would be a pretty unpopular choice, but of course it means they would have to be made much more useful (like improving AI, but they do more damage too). That way during a fight, if they allowed you to keep spawning more and healing them with lifesteal, a long fight might allow the necro to manage a sizeable army (with some reasonable limits… say < 10 minions or so).
I don’t mean to suggest they degenerate in 3s either. Say, 20s or so without any healing.
It sounds like what you’re suggesting is a version of the mesmer’s illusions, that fade when the enemy dies
Yeah, closer to a mesmer illusion. Except rather than focusing on the finishing move on an illusion, it’s more about managing their health and spawning more and of different varieties to match the fight (aoe, slows/stuns, etc).