Petition- Replace Plague

Petition- Replace Plague

in Necromancer

Posted by: Thor Rising.7850

Thor Rising.7850

With the recent update, Plague is by far the most useless elite I have ever seen. It was always my go to elite on condition spec but now it is a suicide button. Remove this broken and useless transform and give us something that condition specs can actually use.

Can we please get a rework on this awful ability? It never did much damage and was only useful for surviving, but now that has been taken away. I take 500 bleed damage per second now during Plague with a full condition build, roughly 8k to 10k self inflicted damage while being unable to use any of my abilities. Note that that isn’t even with the poison damage from Master of Corruption, which would roughly double the self inflicted damage.

Elites are meant to empower, but this nerf has placed Plague in the trash tier of elites. It was never strong to begin with, and now it isn’t worth the spot on your bar. At least give me the ability to take a 4th utility skill instead of that junk.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I agree, if we are suppose to transfer the condition to others as a corruption, give all playstyles (condi and power) access to a way to transfer it in plague, say a 4 skill. When in plague we are locked out of our weapons so no use there, we are locked out of ds so no shrouded removal, and bleeding ourselves with blood is power for instance at least gives us our weapons. Condi users may have plague sending, but if they only have 2 conditions on them or they just proced it they are toast as their condi is quite high, and hence is their damage.

Having plague be a corruption is just a very bad move for an elite, and although there are other options, NO elite should make it possible to kill yourself. CC was just as bad, but we have other (albeit all bad) options on healing (a non-elite).

As others have said having it act as a self centering well would be more in line, even if you have to fudge the numbers a bit to make it work. I still have it on my power build, but I generally just don’t use it; lich is useless on it’s 15 seconds duration spam 1 and flesh golem dies when someone sneezes on it.

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Posted by: Klaeljanus.7695

Klaeljanus.7695

Not signed.

It is unfortunate, but Condi requires you to take blood magic, with that on, and the minor trait for the lesser vamp signet, plague form doesn’t have any health drop(till combat ends, of course)

Now, if you want to compare it to mortar kit, It’s about as useful as Ax #1. Traited double blast finisher, Water, light, ice, poison and a guaranteed 100% projectile finisher on the autoattack. (For those keeping track, that’s AOE Heal, self-Condi removal, chill and poison.)

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Posted by: Kain Francois.4328

Kain Francois.4328

-signed

This is now a trash elite.

Just give a 20 second well that pulses blind That was the only reason to use this in the first place.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Ehhhhhh. signed. Easy to outrun, takes time to get the thing off. If it applied a copy of all conditions on you to all enemies in a radius it’d be great, and even befitting the name. I’m hesitant on making it a well. Too easy to screw up?", would rather have an elite signet.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: mordran.4750

mordran.4750

1)

Petitions are not allowed on these forums, so chances are the thread gets removed at all

2)

Anet don´t give a kitten and does not read that anyway.

3)

The guy who designed the changes for corruptions should be punished with playing them for at least 6 month.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Really? I find that Plague is best used when you’re suffering focus fire from multiple targets. In which case you also get a lot of conditions stacked on you which will proc Plague Sending.

I don’t think it needs to be removed. I don’t agree with the self bleed just like I don’t agree with the self vulnerablity from CC but honestly it’s not as bad in practice as it is on paper.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Bhawb.7408

Bhawb.7408

I’d really like to see plague changed. It was a boring as hell elite to use (pop plague, press 2, afk for 20 seconds), I’d love to see it reworked.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Kain Francois.4328

Kain Francois.4328

The guy who designed the changes for corruptions should be punished with playing them for at least 6 month.

I like this idea.

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Posted by: nearlight.3064

nearlight.3064

Not signed.

It is unfortunate, but Condi requires you to take blood magic, with that on, and the minor trait for the lesser vamp signet, plague form doesn’t have any health drop(till combat ends, of course)

Now, if you want to compare it to mortar kit, It’s about as useful as Ax #1. Traited double blast finisher, Water, light, ice, poison and a guaranteed 100% projectile finisher on the autoattack. (For those keeping track, that’s AOE Heal, self-Condi removal, chill and poison.)

First of all condition doesn’t require you to take blood magic at all. In fact you’re better off going spite for the signet traits that help you condi burst something better with SoS and plague signet transfers. If you knew how condition necromancer has worked for the past few years its more of a condition burst build than an attrition build by far. Still its an option, you can go spite/curses/sr spite/curses/blood or curses/blood/sr and still do well, but blood is in no way mandatory for a condition build to be funcitional, that much is plainly obvious.

Secondly you’re delusional if you really think that using siphons from a traitline justifies having an ELITE skill deal damage to yourself. You shouldn’t be forced to take a traitline to make your elite skill kill yourself. Do you understand what you’re saying? Becuase its literally absurd.

The point of corruption skills is to hopefully be able to transfer conditions back to an enemy, but when you’re in plague you can’t do that. So the ideal solution to keep it as a corruption would be to auto-transfer conditions placed on you to enemies in the plague cloud. That would make it an actually useful and interesting elite skill for once.

You’re comparison to the stuff the mortar kit can do is fitting though, so you’re not totally delusional!

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

(edited by nearlight.3064)

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

playing devil’s advocate here:
what? on my zealout’s necro, plague’s self-bleed ticks 44 damage a second on me. out of a 50k health pool…

Plague applies 1 stack of bleed, for two seconds, and applies it every second. that means you have 2 stacks of bleeding on you for the duration. (keep in mind that’s default condi duration, and zero condi damage)

if you die while using Plague, it’s not from the self-bleed (unless the self-bleed scales really high with your high condi damage build…. i haven’t tested for this, since my necro doesn’t have condi gear) if the self bleed does scale very high in a condi build, then i can see the problem.

PS: i actually really like the idea of Plague transferring condis from you to the enemies in your cloud. at worst, that should be added to the corruption trait. at best, it should be baseline for the elite skill in the new system.

– The Baconnaire

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Posted by: Neandramathal.9536

Neandramathal.9536

All 3 elites could do with an overhaul imo… and above all I’d love an elite that gave us stability in some form without losing our regular abilities. Dueling friends in sPvP yesterday to test builds and every time the Warrior would run Rampage or Ranger would use Rampage as One… and there’s nothing can be done. Can’t CC them due to their pulsing stab, going Plague and spamming blind essentially just slowed it slightly but still resulted in me on low hp. Tried Lich a few times, but it died before it could do any real damage (and often got CCed due to it’s single stack of stab!). Stab would give a bit more of a fighting chance vs CC chain Wars or Headshot spam thieves also.

I’ve always been of the belief that Elites should be game-changing abilities with longish CD’s that make you have to think about its use, such was War Banner. Lich can change a fight very well IF they don’t simply focus you, but there are plenty of elites now with short CD’s that are basically used any time they’re up (Binding Roots, Feel my Wrath for ex.), so would there be harm in Necro having one? Perhaps something supporty? I guess the effect on Reaper would also have to be taken into consideration.

Plague, asides from being easy to walk out of, is simply counter-intuitive. It’s the condition elite yet using it in a condi build to get more use from it is actually more harmful to yourself :/

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

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Posted by: TheDevice.2751

TheDevice.2751

There are benefits from this effect if you run WoP. Probably about 30 seconds of vigor which means even further dodges / damage mitigation.

I won’t say it’s a good thing outright since you really have to put far more thought into your build before running it but to say it’s absolutely bad is not true.

Plague was incredibly strong before since you mostly spent most the time blinding while active meaning it was incredibly strong during teamfights.

The whole range of balance must be taken into account when looking at what our elites have become. Yes, they are less impactful but the power budget is still the same and has just shifted into our traits.

Our importance during a fight has been veered off from plague or lich (for those builds) and poured directly into our core gameplay. I much prefer it this way and it still doesn’t mean our “transform” elites are useless.

(edited by TheDevice.2751)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I still think plague is good. Lets us get resses and stomps. Still a good elite. No need to remove it

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Sagat.3285

Sagat.3285

When the only reason to use Plague is stab it’s deserves a change or just make it a movable well. Lich could use one as well I thought of a 90 sec signet for it, passive summons jagged horrors active gets lich’s #5,I’m not sure what can they do for the golem. Sooo signed.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Roe.3679

Roe.3679

If they just made it long conditions that could be dealt with or removed, it would be a lot better.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

The guy who designed the changes for corruptions should be punished with playing them for at least 6 month.

-Signed for this instead.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Thustlewhumber.7416

Thustlewhumber.7416

I like using it in EOTM for when there isnt a cliff close enough to suicide off of. “You think you can kill me? BAM! I killed myself instead! Ha!”

Devs, please change Plague to Applies 10 stacks of burning and 3 seconds of self stun on use; transfer all allies conditions to yourself; all nearby enemies cast /laugh emote (1500 range); fireworks light off.

WvW Necro