Plague Form & Stability
Both Lich and Plague have always given stability for the entire duration I’m pretty sure. Which is nice for sure, especially in Plague with almost constant blinds.
The only problem with that, and the stability in Death Shroud is we still have no stability for stomps
Both Lich Form and Plague Form grant 30 second of stability apon use. Plague Form’s Stability will be removed apon leaving plague form however Lich Forms will not.
The stability granted can be boosted in duration via traits and runes.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
What Ascii said: Lich Form’s stability will linger if you exit Lich Form early, but Plague’s won’t. 30s of stability is pretty nice.
@Levian: The stability from the Foot in the Grave trait – stability for 3s upon entering DS – lingers when you leave DS. If you take that trait, then get an additional +20% boon duration from either runes or the Death Magic line, you have just enough time to enter DS, immediately exit it, and start and complete a full stomp before the stability wears off.
It’s a free stomp every 10s (with a few exceptions). I spent a while testing it and came up with a fun WvW build based on it.
(edited by lettucemode.3789)
Well the stability in Plague Form is sorta bugged as I can be knocked down, which bugs me a bit.
Mesmers can remove the stability with Arcane Thievery, and necros can Corrupt it off…there are a few other boon removals in the game, too, maybe that’s what happened to you. I haven’t ever gotten knocked down in Plague or Lich form with stability up.
Wasn’t there some Ranger ability that ignored stability?
@lettucemode
WOW, I never knew that. That would be insanely helpful if I was still in the Death Magic trait line, but sadly I am not. I just chose 3s of stability over 50% quicker recharge on DS too as I was tired of getting batted around and having my entire life force eaten through while I’m just snoozing on the ground for 5s