PvP R29 Necromancer
Level 80 Necro / Level 80 Thief
So I thought when in plague form I’m granted stability for the duration right?
http://wiki.guildwars2.com/wiki/Plague. So then why was I just feared 3 times in plague form. Has anyone else experienced this? It’s never happened before with fear, immobilize sometimes but not with fear.
The stability can be stripped from you.
Well now I feel like a kitten for not thinking of that first :P
meh, it’s basically the cause of the biggest underlying issue for necromancers, especially in WvW I’ve found. We really only have 2 viable forms of stability in the game, an elite with stability (that can be stripped real fast) that’s on a 3 minute cool down, or blowing a grandmaster trait for 3 seconds of stability. The 1 second off well of power I’m not even counting since tbh that’s basically like ANET joking with us about stability. Combine that with our frightening lack of escape skills and basically, especially in WvW, once you’ve caught a necro, you can just power him down fast cause he isn’t going anywhere. While there are those arguing Spectral Walk is an escape skill…it’s not…it’s a swiftness buff, and i’ve noticed recently as soon as someone see’s a necro in that green translucent form..they just insta stun him. It’s kinda kittenty…but…more and more people just want to play necromancers for massive conditions, so that’s what dev’s will continue to give us.
The 1 second off well of power I’m not even counting since tbh that’s basically like ANET joking with us about stability.
As said in various other threads the 1 sec stability is there to make sure u can cast a stun breaker with a cast time.
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