Plague Signet Bugged?

Plague Signet Bugged?

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Posted by: Frizz.6704

Frizz.6704

Before the patch plague signet removed conditions from you regardless of whether an enemy player was near you. The only difference was that no one would get your conditions if there was no enemy player. But post patch unless I have someone targetted the conditions are not removed. What I am unsure of is whether this is now working as intended or if this is bugged? It’s a pretty vital skill and I really hope this is not what it is supposed to do.

Plague Signet Bugged?

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Posted by: Stormy O.7025

Stormy O.7025

From the perspective of Pvp…

On one hand, before the patch, it was like literally a “must-have”, because it breaks stun and removes condition, so it saves you from nasty spikes. But it was also amazing in that it could also punish condition builds by transferring your conditions to them.

On the other hand, Necros really should be given a skill that can get them out of nasty spikes (e.g., invul or remove conditions + stun break), since every class has at least one skill that does that unconditionally.

Back to the topic, I’m not sure if it’s a bug or not, since it’s not listed in the patch notes.

Plague Signet Bugged?

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Posted by: digiowl.9620

digiowl.9620

Our spike avoidance skill is Death Shroud, or at least that is Anet’s thinking.

Plague Signet Bugged?

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Posted by: DoctorWhy.3847

DoctorWhy.3847

kitten… are you kidding me? I really hope this is a bug because this would really break me if it wasn’t (not that plague signet was really working completely in the first place). Seriously… if I have to turn around to cast this on the enemy that is chasing me (and freezes, limps, binds, or stuns me… which is nearly EVERY enemy), then I am screwed. Especially as a Necro, where we are squishy as hell to begin with. Are they really meaning to take away the only escape mechanism we have????

Plague Signet Bugged?

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Posted by: Frizz.6704

Frizz.6704

Yes I agree it was pretty much the strongest must-have trait we had. If this is not a big I really don’t like this change. I could completely understand that Necro’s didnt stack conditions as fast as other classes because we had skills like plague signet. But if they are going to remove our ability to transfer or remove conditions then they need to allow us to stack conditions faster.

Plague Signet Bugged?

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Posted by: DoctorWhy.3847

DoctorWhy.3847

Someone who played a lot of GW1 warned me that ANet does this type of stuff. I was reluctant to beleive him, and thought that, if we gave ANet time, they would fix the bugs that are really hurting us. But I was wrong. Sure, they might fix the bugs eventually, but they will continue to nerf them as they do it. Making Necros even more unplayable.

Plague Signet Bugged?

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Posted by: Andele.1306

Andele.1306

Well since its still bugged as kitten and just copies instead of transfering conditions onto you, i really dont care about it.

Edit: Found out, it works this patch, but since it now requires a target to remove conditions from you, gonna stick to spectral walk.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Plague Signet Bugged?

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Posted by: Aga.8641

Aga.8641

Before the last patch the skill was still one of, if not our best skill. Now it’s so unreliable, just pisses me off that necro’s get all these game breaking bugs.