Plague Signet...Working good!!
i guess there are not so many cond. necro anymore. ppl just stop’d playing thous build – at least in Eu tpvp. plague is not but, but it more like not so effective as other skills – for example Undeath signet.
People dislike our signets in general. I think it usually falls out compared to other utility skills, however I always use it underwater (synergizes really well with DS).
I think i mentioned it a few patches ago it works, 1 condi pre 3 seconds, stun break tends to be edgy but in general works, no surprize.
I had a post here about pros/cons of plague signet, but I wasn’t sure about it and mostly I’m just glad to see someone recognizing that plague signet is functioning correctly.
It’s pretty obvious, and nobody’s impressed.
I had a post here about pros/cons of plague signet, but I wasn’t sure about it and mostly I’m just glad to see someone recognizing that plague signet is functioning correctly.
As long as i know ,Signet was allways work’d correctly.
I had a post here about pros/cons of plague signet, but I wasn’t sure about it and mostly I’m just glad to see someone recognizing that plague signet is functioning correctly.
As long as i know ,Signet was allways work’d correctly.
Well it started off being a condition cleanse with stun break, then a transfer, then a targeted or nothing happens, then targeted, but stunbreak tends to work most of the time, the passive was pretty much copy all conditions onto you, copy 1 condition onto you pre 10 seconds, transfer 1 condition pre 3 from allies to yourself.
i guess there are not so many cond. necro anymore. ppl just stop’d playing thous build – at least in Eu tpvp. plague is not but, but it more like not so effective as other skills – for example Undeath signet.
I think the lack of condition builds is more a symptom of the stack limits, at that would be my guess in PvE.
Why risk fighting over Bleed Stacks and risk losing out on damage when you could just forgo the bleed stacking all together.
That all being said, I’m glad we have some hard numbers on Plague Signet, as it makes for a great support skill in places like TA where conditions run rampant.
I had a post here about pros/cons of plague signet, but I wasn’t sure about it and mostly I’m just glad to see someone recognizing that plague signet is functioning correctly.
As long as i know ,Signet was allways work’d correctly.
Well it started off being a condition cleanse with stun break, then a transfer, then a targeted or nothing happens, then targeted, but stunbreak tends to work most of the time, the passive was pretty much copy all conditions onto you, copy 1 condition onto you pre 10 seconds, transfer 1 condition pre 3 from allies to yourself.
Yeah, it’s had a history. But it has functioned correctly for months and people still tried to bring it up on the bug list. :/
Anyways, my favourite usage of plague signet is to collect duration-stacking conditions from allies, like long duration burns or especially poisons. If I pull an 8 second burn that they can’t handle while I’m already burning for 5 seconds and about to cleanse, it doesn’t actually hurt me if I cleanse the burn stack within 5 seconds. But it can save them from having to suffer through that burn because they can’t afford to use their cleanse yet because the boss has a nastier trick waiting.
Pulling big stacks of bleed (15+?) can be pretty o_o though.
It’s pretty obvious, and nobody’s impressed.
Yeah, it’s had a history. But it has functioned correctly for months and people still tried to bring it up on the bug list. :/
The active is still… suspicious, kinda like Swalk vs knockbacks/knockdowns, Plague Signet tends to kitten if you dont have a enemy targeted vs anything that isnt a stun.