Plague Signet is bugged as %#*@

Plague Signet is bugged as %#*@

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

I’m regularly getting instances of conditions not being transferred, even if I have clear, unobstructed line of sight and easily within range of my target. It’s very frustrating and it puts me on tilt, and I just wanted to find out if it’s also happening to other people or if ANet just hates me personally.

A bad necromancer always blames the corpse.

Plague Signet is bugged as %#*@

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s not unblockable. I’m guessing that you aren’t talking about it not transferring more than 5, but rather transferring none at all?

I have had zero issues getting it to transfer.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Plague Signet is bugged as %#*@

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Posted by: Anchoku.8142

Anchoku.8142

Could it be lag, cast time, or the tell?

Plague Signet is bugged as %#*@

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Posted by: Reh.5986

Reh.5986

Terrain issues with los can really screw certain skills up for me. Could look perfectly flat and direct los and screw up. Some skills I end up turning into melee skills if I have any doubt at all. Plague sig is one of those that will just full cd if it doesn’t land. Very annoying.

Plague Signet is bugged as %#*@

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

Yep, I’m definitely talking about it not transferring any conditions at all. I know it’s not meant to work through obstructions, and I know about the recent change to make it not work on targets behind you. I’m talking about it failing over open ground at a target in range and not blocking. I think I might start filming my matches just to save this when it happens (which is normally once, twice a game at most), and compile them into a long “Anet Halp!” youtube video.

A bad necromancer always blames the corpse.