Plaguelands / Epidemic in PvE
HoTM mobs are running out of any fields. so plaguelands is lolskill even in PvE
Epidemic is slow. If u wanna have u full usage of it. u need to focus only on 1 mob, cos aoe kills faster then epidemic drops on mobs. can be blocked.
Since Epidemic is now body blocked, I’m going to find something else to use.
Plaguelands in other hand, it’s great alternative for condi builds if you had to choose either Plaguelands or Chilled to the Bone. With Master of Corruption / Augury of Death they both have almost the same cooldown.
I guess the best use for it are champions or bosses, since they are mostly stationary.
golem… at least it moves to the target …
Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.
Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.
It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.
How in Balths name is that fine?
Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.
It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.
How in Balths name is that fine?
Because that doesn’t happen anymore. Check the latest patch notes.
Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.
It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.
How in Balths name is that fine?
Because that doesn’t happen anymore. Check the latest patch notes.
The post was made 6 hours ago lol. The patch was 10 mins ago. My argument still stands in reference to the poster.
P.S. They pierce now.
Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.
It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.
How in Balths name is that fine?
Because that doesn’t happen anymore. Check the latest patch notes.
The post was made 6 hours ago lol. The patch was 10 mins ago. My argument still stands in reference to the poster.
P.S. They pierce now.
Your post was 3 minutes before mine.
looking forward to test the piercing later today…. was getting annoyed the projectiles was being blocked.
but still it can be blocked by projectile block skills and terrain (walls and objects)….
I will give Epi a second chance, tomorrow. Piercing should help its… reliability.
Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.
It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.
How in Balths name is that fine?
Because that doesn’t happen anymore. Check the latest patch notes.
The post was made 6 hours ago lol. The patch was 10 mins ago. My argument still stands in reference to the poster.
P.S. They pierce now.
Your post was 3 minutes before mine.
I’m referring to the post i was responding to. Where the poster stated epidemic was still fine in it’s pre-patched state. When it was body blocked and unreliable.
looking forward to test the piercing later today…. was getting annoyed the projectiles was being blocked.
but still it can be blocked by projectile block skills and terrain (walls and objects)….
Anti-projectile skills won’t affect Epidemic, since it’s unblockable.
looking forward to test the piercing later today…. was getting annoyed the projectiles was being blocked.
but still it can be blocked by projectile block skills and terrain (walls and objects)….
Anti-projectile skills won’t affect Epidemic, since it’s unblockable.
Actually they do. block don’t effect it. Those are two different categories of skills.
looking forward to test the piercing later today…. was getting annoyed the projectiles was being blocked.
but still it can be blocked by projectile block skills and terrain (walls and objects)….
Anti-projectile skills won’t affect Epidemic, since it’s unblockable.
Actually they do. block don’t effect it. Those are two different categories of skills.
No, they really don’t. Unblockable projectiles ignore blocks, projectile destruction, and projectile reflection. If Epidemic is being affected by those, then it’s a bug.