Plaguelands versus spikes

Plaguelands versus spikes

in Necromancer

Posted by: Huskyboy.1053

Huskyboy.1053

So it’s not a well-kept secret that necros get kittened frequently furing matches. Looking at plaguelands, it actually seems like a great way to ward off melee attackers (or at least take them down with you). Thieves, revs, and warriors really can’t afford to cleave inside it, especially if you’re a power necro. That’s the upside I’m seeing here.

Plaguelands versus spikes

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Posted by: Silv.9207

Silv.9207

If I see a necro using axe/x and that elite, I can only fear the blind, nothing more. You will die easy and fast anyway and I will recive more or less no damage (how much condition damage can you recive from a similar skill used by a direct damage class?)
or I can just active resistance if I’m a war, making all that elite a joke.

If I really think that it’s a problem, I can also kill you by range, expecially if I’m a thief and use P/P or similar builds.

It’s a good skill for condi builds and for the blind spam. Not for shure for a direct damage build.

Plaguelands versus spikes

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Posted by: Khailyn.6248

Khailyn.6248

I agree with parts of both points. It might ward off melee attacks going into your ‘space’ for awhile (or at least until they get used to dealing with it), if it isnt out ranged or as silv said, negated completely from resistance. I think it lends itself more towards condition builds (being a corruption skill no less), though I would consider it a mediocre elite.

‘Death smiles at us all. All a man can do is smile back.’