Please Don't Break Sigil of Paralyzation
Fear is a control effect, not a stun. Yeah, stunbreakers are a misleading name, “control effect-breaker”.
A stun in gw2 is a control effect in which you cant do anything and you are rooted. There arent many skills that stun.
http://wiki.guildwars2.com/wiki/Stun
So it is a fix.
(edited by knyy.6427)
I kind of agree that we as necros just got brought up to some degree, but I’m also in agreement with knyy that fear is a control effect, not a stun. You’re not really using fear properly if you’re trying to play it that way.
I’m not using Fear correctly if I’m trying to keep the enemy from using skills and moving on their own?
Afaik fear, even if makes you unable to react w/o stunbreak/istancast skills, is treated as condition. So yeah, this sounds like a fix.
But then i’d expect them adding in a specific sigil for fear… (which won’t happen because ppl cry on necs so it’s nerf time).
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
If they fix sigil then runes of melandru need to work in the same way and not reduce fear by taking the stun duration into account since it is not a stun.
This is a good fix. But like others said, fix Melandru to not double scale against fear.
Apollo hit it right on the head, if you make the sigil not work anymore for fear then you have to do it across the board for everything. Currently melandru inhibits fear twice. That means stun reducing food should also not hit fear, or the change will be very unfair.
I know this will probably not be a popular opinion but if they do nerf the sigil fear then i dont think stunbreakers should break fear as a result, as it isnt a stun at that point right?
play pvp with me
If they fix sigil then runes of melandru need to work in the same way and not reduce fear by taking the stun duration into account since it is not a stun.
Yeah, I agree. I don’t mind Sigil of Paralyzation not working as long as it’s consistent with similar effects.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Fear needs to be broken by stun breakers or it will see nerfs; we can chain fear someone for quite a few seconds easily.
If they fix +% stun duration increasing Fears duration, they also need to fix -% stun duration reducing its duration (Melandru, SD foods). It would be a joke if they nurf +15% but keep -25%.
Personally i think should be left alone (and no i do not use them). It doesn’t matter how you class Fear (condition control, control, light stun, control effect) its removed universally by a stun breaker and thus should be increased/ reduced by stun duration effects.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Isn’t it already broken by stunbreakers?
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Isn’t it already broken by stunbreakers?
That’s my point.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Right, that comment was directed to Bhawb.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Right, that comment was directed to Bhawb.
Yes, I was responding to the comments to make it not broken by stun breakers. If it were not removable by stun breakers, you could easily find yourself in situations where you would get feared until you were dead, with absolutely no counterplay. You couldn’t stun break it, so your only option is passive removal (good luck getting it to remove it), or relying on teammates (1v1? nope).
Unfortunately besides runes and food we have no non-trait ways to increase our overall condition/fear duration. I would like them to either replace Sigil of Paralyzation, or add a sigil that increases overall condition duration by 2-5%. Either that or have the damage from Terror go through Stability.
Besides, if they do decide to make SoP work specifically on stuns, then I don’t think anyone would ever use it except maybe a Hammer warrior
I’m agree it should be fixed and other stun related issues as well, like melandru.
The main problem right now is sPVP, because people loves to exploit every little bit of OPness and this game is not meant to be ‘CC to death’ like WoW.. So I’m really on board if they fix this rather than other necro abilities/traits.
don’t break it? its already broken. It should effect stun only, and unique to stun. IT has no business increasing general CC unless they come out and say we intended it for all CC.
don’t break it? its already broken. It should effect stun only, and unique to stun. IT has no business increasing general CC unless they come out and say we intended it for all CC.
yes it’s a bug.
the secound problem is that fear is a condition and also a cc. that#s the reason why melandru is affect by both.
anet should decide is it a cc or a condition?
(edited by Jeddite.8620)
If they fix +% stun duration increasing Fears duration, they also need to fix -% stun duration reducing its duration (Melandru, SD foods). It would be a joke if they nurf +15% but keep -25%.
Personally i think should be left alone (and no i do not use them). It doesn’t matter how you class Fear (condition control, control, light stun, control effect) its removed universally by a stun breaker and thus should be increased/ reduced by stun duration effects.
It is better to have fear be affected by melandrus that to see the base numbers nerfed to teh ground.
That way everyone can rune against fear if they are afraid of it and their class or faceroll zerk build can’t accomodate stun/condi breakers.
That way everyone can rune against fear if they are afraid of it and their class or faceroll zerk build can’t accomodate stun/condi breakers.
So what you’re saying is, the only thing to fear is Fear itself?
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I’m going to have to side with Arena Net on this one. Sigil of Paralyzation probably shouldn’t extend the fear time. Seeing as that fear is effected by external sources already that extend condition duration, It doesn’t seem right that they have that on top of extending stun duration.
It’s clearly a broken sigil. Using this sigil in combination with a skill that has a 2 second daze takes it from 2 seconds to 3 seconds. Warriors using mace daze and thieves love this sigil for that purpose. Instead of gaining 15% daze duration they gain 50%.
They need to place Fear firmly in one category or the other for what affects it. Allowing both condition and cc effects to apply both positive and negative is what is causing all the issues. It is either feast or famine when it comes to balancing that.
If they decide to keep Fear as a condition with the associated damage and duration scaling, they need to change the nature of fear to not be a hard cc and not be affected by stability and stunbreaks.
If they decide to classify Fear as a control effect only; then only stun breaks and stability should negate it, but it should give up the scaling it currently gets from cond damage and duration.
I feel the ideal state of Fear would be that it is only counted as a condition (no stun increases/reductions), but stunbreakers can still remove it. I think this is the intended state of the condition, but is not currently the case.
Stunbreaks have to remove it as there are very few condition removals that can be cast while CC’d. A necro focusing on Fear has enough access now to push it through past stunbreaks anyway (and if they run out of fears, Warhorn setups can get you 4 seconds of daze to work with).
(edited by Drarnor Kunoram.5180)