Please buff focus #4
You do know it does the same damage as mirror blade when weapons are taken into account?? All it needs it to be faster or home. It already does decent damage its getting it to land thats the problem.
You do know it does the same damage as mirror blade when weapons are taken into account?? All it needs it to be faster or home. It already does decent damage its getting it to land thats the problem.
This.
However, some important things to note between the two:
Mirror Blade 8s recharge:
Damage: 259 (0.700)?
3 Might (10s): +90 Power, +90 Condition Damage
3 Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
Number of Bounces: 3
Combo Finisher: Physical Projectile
Range: 1,200
Unblockable
Also summons clone
Reaper’s Touch 18s recharge:
Damage: 229 (0.750)?
Regeneration (5s): 650 health
4 Vulnerability (10s): 4% Incoming Damage, 4% Incoming Condition Damage
Life Force: 3%
Number of Bounces: 4
Range: 1,200
Changes I would make to Reaper’s Touch to bring it in line:
Projectile Finisher
Change Regeneration to something else, it used to be swiftness in beta, but honestly a lot of things would fit, maybe retaliation?
Unblockable
Other than that I think Reaper’s Touch is a solid skill, it is focus 5 that keeps the weapon from being used, but those changes would make focus 4 a lot more attractive.
You do know it does the same damage as mirror blade when weapons are taken into account?? All it needs it to be faster or home. It already does decent damage its getting it to land thats the problem.
This.
However, some important things to note between the two:
Mirror Blade 8s recharge:
Damage: 259 (0.700)?
3 Might (10s): +90 Power, +90 Condition Damage
3 Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
Number of Bounces: 3
Combo Finisher: Physical Projectile
Range: 1,200
Unblockable
Also summons cloneReaper’s Touch 18s recharge:
Damage: 229 (0.750)?
Regeneration (5s): 650 health
4 Vulnerability (10s): 4% Incoming Damage, 4% Incoming Condition Damage
Life Force: 3%
Number of Bounces: 4
Range: 1,200Changes I would make to Reaper’s Touch to bring it in line:
Projectile Finisher
Change Regeneration to something else, it used to be swiftness in beta, but honestly a lot of things would fit, maybe retaliation?
UnblockableOther than that I think Reaper’s Touch is a solid skill, it is focus 5 that keeps the weapon from being used, but those changes would make focus 4 a lot more attractive.
I think retal would be the way to go. Even more synergy with axe that way
Focus 4 and 5 need work.
Focus 4 needs to be a damage execute skill, like mirror blade is.
But, the base damage of the weapon (and coefficient?) is weaker, and, more importantly, it doesn’t proc a clone. (also focus nerfs shroud damage, and this ought to be taken into consideration by the skill balancers)
The clone provides all of the bounce that mirror blade needs to hit twice more. The necromancer only gets this bounce damage at point blank melee range against a non moving target. So the skills are very different.
Since the necromancer is using the skill in melee range, the extra listed range on the skill almost doesn’t matter. If ANET’s intent was to make focus a ranged weapon, this skill fails. The damage without bounces is awful.
Regeneration doesn’t work in shroud, this skill should give a boon that actually helps the necromancer when the necromancer swaps to shroud. Fury would be great. Vigor would be very interesting. Swiftness works too.
(edited by nekretaal.6485)
Really? Close range Reaper’s Touch can do VERY heavy damage. I’ve literally downed squishies with just RT alone if they’re close enough to me.
I can’t find the video but there used to be one of this happening. A Thief was right on top of this Necro slashing away at him, the Necro cast RT and the Thief was RIP. That was all it took.
So I don’t think it needs a buff at all. Maybe some tweaks like a different boon instead of Regeneration but the damage is fine.
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