(edited by RLD.7439)
Please critique this noob build.
Hi bud, not a big deal if some parts of build making don’t make sense or what have you, learning how to do it is something everyone goes through, but it pays off when you can use your knowledge to make just about anything happen build-wise.
Ignoring power completely isn’t a bad thing at all if you’re planning to play a condition-based build. Something to understand about GW2 is that every statistic is based off of a points system, i.e. your helmet will have 43 points of toughness and vitality, and 60 points of condition damage. If you’re trying to get power onto your gear, it means that those points you’re investing into power have to pull away from a different stat to make up the difference. To get a build to do exactly what you want it to do within the points limitations, you need to balance out exactly how many of one point you need to get the desired effect, and then put all of the remaining points into the other stats you want. This is known as “stat-balancing”. So by not having any Power in your build, you’re maximizing just how much Condition Damage, Toughness, and Vitality you get instead, but since you aren’t trying to scale anything with Power, it doesn’t actually make a difference.
As of HoT, Condition Duration is actually considered a stat that can be affected by gear through an attribute called Expertise. If you want to get more condition duration, you can use gear with Expertise on it and/or use foods such as Rare Veggie Pizza, Tuning Icicles, and Toxic Focusing Crystals. Since you have so much Vitality, I might recommend stat-balancing some pieces of Trailblazer’s into your gear, which is like Dire but with Expertise replacing some amount of the Vitality and Toughness, as well as using whatever duration foods you can afford.
Minions only scale off of three player-based stats: Condition Damage, Condition Duration, and Boon Duration. If you were to plan on using minions, Condition Damage over Power is the route that you would rather take anyway.
While the terminology might be a tad confusing, % damage has no effect on your Condition Damage, so Close to Death and the Force sigils actually do nothing for you in this build. I would recommend replacing them with Spiteful Spirit and Sigils of Malice/Bursting (if you can afford them). I would also recommend Bitter Chill instead of Spiteful Talisman, as Vulnerability causes Conditions to scale.
Spite isn’t overly suited to Conditions builds, and I would recommend Curses/Death Magic instead, but I don’t want to completely overrule your major decisions; that’s half the fun of making builds.
Transfusion and Vampiric Presence are nice if you plan to run minions, otherwise you would probably get more value out of different traitlines, like running Curses for Master of Corruptions to be able to use your Corruption abilities more often for greater DEEPS.
~Bhawb.7409
…snip
Can’t thank you enough for the effort. I got some good insight and food for thought.
I made a few changes (also forced to take cost into consideration unfortunately).
…snip
Can’t thank you enough for the effort. I got some good insight and food for thought.
I made a few changes (also forced to take cost into consideration unfortunately).
Looks pretty good. Give it a test run, see what you like and what works, and what you don’t like and what doesn’t work, and go from there. Hope you find something you really enjoy!
~Bhawb.7409
Minions only scale off of three player-based stats: Condition Damage, Condition Duration, and Boon Duration. If you were to plan on using minions, Condition Damage over Power is the route that you would rather take anyway.
Is this accurate?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I’m quite a novice when it comes to making my own build.
Basically I want something for open world HoT with conditions and can take some hits.
I completely ignored power, is that a bad thing?
If I decided to do something else, with minions, do they scale off your gear and do they require power?
EDIT: How can I get more than the 30% condi duration that it shows?
Please look at my gear choices as well, thanks
Your gear is not meta for PvE. You will find Mordrem more difficult to kill so a Dire bunker condition build loses effectivity. Long fights can get you killed.
Usually, I run pure zerker roaming HoT. LF, shroud, and Rise keep me alive much of the time. Shouts’ AoE have a lot of sustain, if not damage. Dev’s did a good job making Necro melee playable.
Minions only scale off of three player-based stats: Condition Damage, Condition Duration, and Boon Duration. If you were to plan on using minions, Condition Damage over Power is the route that you would rather take anyway.
Is this accurate?
Entirely.
~Bhawb.7409