Please delete this.
A mix of baseline buffs and trait changes / buffs for pve only would do the trick.
They could add a traitchange, or even a second trait effect to an existing trait that would increase damage by 20% if the target has no boons. This would be a straight buff to all PVE scenarios, you can limit it PVE only.
Fleshgolem could get an additional effect: 150 ferocity to allies or 10% condi duration for all allies.
A trait that increases your damage against targets standing inside your wells / darkfields by 10% and an additional 10% for yourself and allies.
A trait that lets necromancers get 1,5% damage increase per stack of vuln instead of 1%, for an easy 12,5 % overall damage in all scenarios. They could turn all these into PVE only without breaking anything.
Apart from that simple number buffs, i feel that the animations and attack speed of all weapons are okay now, its just the base values of the damage / conditions applies that keeps necros back.
They could add a traitchange, or even a second trait effect to an existing trait that would increase damage by 20% if the target has no boons. This would be a straight buff to all PVE scenarios, you can limit it PVE only.
So you just want Spiteful Talisman buff, then?
They could add a traitchange, or even a second trait effect to an existing trait that would increase damage by 20% if the target has no boons. This would be a straight buff to all PVE scenarios, you can limit it PVE only.
So you just want Spiteful Talisman buff, then?
Like a highly powered up PVE only version of it, yeah.