Please fix deathly chill

Please fix deathly chill

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Posted by: Comprissent.3856

Comprissent.3856

Reapers are out of control right now (even more than they already were)

3 bleed stacks per chill = press all your shouts and get instant 30 aoe bleeds. Every fight is stack reapers and instakill eachother and try to win rally wars. It’s not fun at all

If you even read this forum, please nerf back to 1 (and make corrupts not random while you’re at it! thanks!)

GM – [Ark]ham

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Posted by: TenthLife.5724

TenthLife.5724

It’s ok, working as “intended”. The solution is out there, just blast your light fields and win. ^^

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Posted by: EremiteAngel.9765

EremiteAngel.9765

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

~Nefras~

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Posted by: EremiteAngel.9765

EremiteAngel.9765

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

I’m glad you agree that condi mes is broken and has been that way for a long time.
So…I would think that you agree that deathly chill is broken too.
When you put broken and broken together, you actually get what is known as balance.

Balance is a good thing.

You nerf deathly chill, reaper goes back to normal.
Condi mes remains broken.
You get unbalance.

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

I’m glad you agree that condi mes is broken and has been that way for a long time.
So…I would think that you agree that deathly chill is broken too.
When you put broken and broken together, you actually get what is known as balance.

Balance is a good thing.

You nerf deathly chill, reaper goes back to normal.
Condi mes remains broken.
You get unbalance.

Yes … if this game would only consist of condi mes and nec that would be true.
But we got 9 classes soo … its broken.

~Nefras~

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Posted by: Justine.6351

Justine.6351

I thought deathly chill was limited to skill chills only. They really did something so stupid as allow it to be any chill?

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Posted by: gebrechen.5643

gebrechen.5643

Fun thing is: It is broken
More fun is: They buffed guardians, ghost thief and still allow stealth stacking with trapper runes, overpowered warrior builds and things like condi mesmer or evade thieves and most people don’t even care about.

How about you stop focusing on a class that you don’t play and call for nerfs for classes you play too?

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Fun thing is: It is broken
More fun is: They buffed guardians, ghost thief and still allow stealth stacking with trapper runes, overpowered warrior builds and things like condi mesmer or evade thieves and most people don’t even care about.

How about you stop focusing on a class that you don’t play and call for nerfs for classes you play too?

Ofc people care about how much invuln war has, teef evade spam and that kinda kitten.
Bit this post ist about deathly chill and how op it is. Not nerfing it would hurt the balance of the game alot.
Edit: Im a nec main.

~Nefras~

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Posted by: Ruru.1302

Ruru.1302

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

I’m glad you agree that condi mes is broken and has been that way for a long time.
So…I would think that you agree that deathly chill is broken too.
When you put broken and broken together, you actually get what is known as balance.

Balance is a good thing.

You nerf deathly chill, reaper goes back to normal.
Condi mes remains broken.
You get unbalance.

I propose we gut both classes.

Also, condi mes does not even remotely fulfill the same role a necromancer does in large fights. Not even close.

mag
[Mada] Apocryfia

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

I’m glad you agree that condi mes is broken and has been that way for a long time.
So…I would think that you agree that deathly chill is broken too.
When you put broken and broken together, you actually get what is known as balance.

Balance is a good thing.

You nerf deathly chill, reaper goes back to normal.
Condi mes remains broken.
You get unbalance.

I propose we gut both classes.

Also, condi mes does not even remotely fulfill the same role a necromancer does in large fights. Not even close.

Ye condi nec is especially broken in large fights
Mes over the top in small scale

~Nefras~

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Posted by: babazhook.6805

babazhook.6805

Fun thing is: It is broken
More fun is: They buffed guardians, ghost thief and still allow stealth stacking with trapper runes, overpowered warrior builds and things like condi mesmer or evade thieves and most people don’t even care about.

How about you stop focusing on a class that you don’t play and call for nerfs for classes you play too?

One more time.

trapper runes add little to stealth stacking. The stealth stacked is via d/p. Many Ghost thief builds do not even use trapper runes as others are much more effective.

2 seconds of stealth off a trap on a 24 second cooldown can hardly be called “stealth stacking” and is hardly an issue. I suggest you put on trappers runes and try to maintain stealth for any period of time using just those runes and traps for yourself.

I have the feeling you never played it.

(edited by babazhook.6805)

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Posted by: Jski.6180

Jski.6180

I thought deathly chill was limited to skill chills only. They really did something so stupid as allow it to be any chill?

Executioner’s Scythe into Soul Spiral alone can do 20 ish bleeds. If you got eles frost field you do not even need your own ice field and these 2 skills time out well with each other (ele field and necro soul spiral).
There also frost aura effects and aoe chill sigil (dose better bleeds then the bleed sigil now).

One more time.

trapper runes add little to stealth stacking. The stealth stacked is via d/p. Many Ghost thief builds do not even use trapper runes as others are much more effective.

2 seconds of stealth off a trap on a 24 second cooldown can hardly be called “stealth stacking” and is hardly an issue. I suggest you put on trappers runes and try to maintain stealth for any period of time using just those runes and traps for yourself.

I have the feeling you never played it.

Few things first its the added stealth that you get from the rune set most ppl are not stealing off of one trap they are using all of there traps and stealth skills and leaps.The way your putting it sounds like trapper runes only lets you have one stealth ever 24 sec and only last for 2 sec and there no other way for the build to stealth. Also its not about just the stealth its about the super speed that combo of stealth and super speed is ungodly powerful its like giving thf added leaps.

Lastly just watch a ghost thf play realty all you need to tell you what is wrong.

This is about necro not thf btw and there are many other class who cant stealth nor can they condi like thf and condi like necro so if you want to get down to it necor and thf are the reason why this game is going to the meta it is now and the reason why ppl are quitting the game. Its bad and it needs to be fixed or your wvw just going to be mostly necro and a bit of support for thoughts necro with a few roaming thf only that cant see each other like the old culling days the ghost fights.

YOUR GAME PLAY IS KILLING THE GAME.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Jana.6831

Jana.6831

Few things first its the added stealth that you get from the rune set most ppl are not stealing off of one trap they are using all of there traps and stealth skills and leaps.The way your putting it sounds like trapper runes only lets you have one stealth ever 24 sec and only last for 2 sec and there no other way for the build to stealth. Also its not about just the stealth its about the super speed that combo of stealth and super speed is ungodly powerful its like giving thf added leaps.

Babazook is right. The stealth is because of D/P and not because rune of the trapper.
Today, while I was walking my newest thief on the new map, babou bugged me that I should go trapper thief to get to the top POI. I already did that, of course, but without runes of the trapper and I was pretty stupid and wasted some initiative while doing so, nonetheless I was 90% stealthed on my way to the top – and am positive that I’d reach 100% with some more practise. I might make a short video to demonstrate the stealth time a D/P thief without trapper runes has got – but it might take a bit as I first need to get used to D/P again, you guys would laugh about me otherwise.
But honestly: We need a video like that so that you guys stop blaming runes of the trapper.
We also need balance in wvw though and just because someone mentions a certain skill as a problem doesn’t mean there isn’t a load of other skills which need to be adressed – but that in return doesn’t mean that whoever opens a thread about a certain skill isn’t allowed in doing so.

Multiple edits because my brain is on vacation today.

(edited by Jana.6831)

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Posted by: gebrechen.5643

gebrechen.5643

What I don’t get is: Necro gets a buff – everyone and their mothers arrive to call for nerfs.
Guardian (most played class in zergs and the only one that can be stacked into oblivion) gets a buff – nobody cares
Thief (most played roaming class since beta and viable with at least three builds) gets a buff – nobody cares

How about we nerf all of this in one patch instead of “starting to cry” when necro gets a ridiculous buff? (after failing to get epidemic nerfed)

We also need balance in wvw though and just because someone mentions a certain skill as a problem doesn’t mean there isn’t a load of other skills which need to be adressed – but that in return doesn’t mean that whoever opens a thread about a certain skill isn’t allowed in doing so.

This is the wrong forum. There is a necro forum down below. And there is no separate balancing for pve skills in wvw.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: babazhook.6805

babazhook.6805

I thought deathly chill was limited to skill chills only. They really did something so stupid as allow it to be any chill?

Executioner’s Scythe into Soul Spiral alone can do 20 ish bleeds. If you got eles frost field you do not even need your own ice field and these 2 skills time out well with each other (ele field and necro soul spiral).
There also frost aura effects and aoe chill sigil (dose better bleeds then the bleed sigil now).

One more time.

trapper runes add little to stealth stacking. The stealth stacked is via d/p. Many Ghost thief builds do not even use trapper runes as others are much more effective.

2 seconds of stealth off a trap on a 24 second cooldown can hardly be called “stealth stacking” and is hardly an issue. I suggest you put on trappers runes and try to maintain stealth for any period of time using just those runes and traps for yourself.

I have the feeling you never played it.

Few things first its the added stealth that you get from the rune set most ppl are not stealing off of one trap they are using all of there traps and stealth skills and leaps.The way your putting it sounds like trapper runes only lets you have one stealth ever 24 sec and only last for 2 sec and there no other way for the build to stealth. Also its not about just the stealth its about the super speed that combo of stealth and super speed is ungodly powerful its like giving thf added leaps.

Lastly just watch a ghost thf play realty all you need to tell you what is wrong.

This is about necro not thf btw and there are many other class who cant stealth nor can they condi like thf and condi like necro so if you want to get down to it necor and thf are the reason why this game is going to the meta it is now and the reason why ppl are quitting the game. Its bad and it needs to be fixed or your wvw just going to be mostly necro and a bit of support for thoughts necro with a few roaming thf only that cant see each other like the old culling days the ghost fights.

YOUR GAME PLAY IS KILLING THE GAME.

You do not have a clue as to what you are talking about. A Ghost thief does not take “all traps”. This is just nonsense. He takes NEEDLE trap and Caltrops as base. Caltrops is NOT a trap.

The other traps are tripwire, shadowtrap and ambush. Tripwire does nothing for a Ghost thief build. It pointless as all it does is a knockdown. Ambush does nothing as the theif called up will very oftn not act unless you initiate an attack. Shadowtrap adds no conditions.

There are only THREE spots available for “all of a theifs traps” Caltrops and needle take up two of those posistions. The third is very often Shadowstep , BP , SR , or Pain inverter.

So you are talking about ONE trap. You get more stealth off your HIS heal then you do off that trap.

Added to that something like runes of perplexity , balthazar or troment are superior as you can use the number 6 bonus to add more conditions when you heal, something which trappers does not do.

As to superspeed really?

Again that 2 seconds of superspeed on that one trap. This hardly defines the build or pushes it over the top. The ghost thief already has HIDDEN thief which allows for greater movement in stealth. Superspeed is not needed.

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Posted by: Digikid.7230

Digikid.7230

OP here is talking about condi necro in large fights, which has started to be stacked at least in T1 NA due to how strong it is, every fight is turning into which side has more condi necro cancer.

Some guy on a bunch of servers, mostly Mag
Former top 50 spvp engi main.

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Posted by: DeceiverX.8361

DeceiverX.8361

OP here is talking about condi necro in large fights, which has started to be stacked at least in T1 NA due to how strong it is, every fight is turning into which side has more condi necro cancer.

So it’s no different from boonshare, DH flooding, and the burn guard frontline we’ve been seeing for the past year or so. Just a diff profession.

Lots of things need nerfs.

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Posted by: Dawdler.8521

Dawdler.8521

I find it incredibly ironic that the patch that made one of the biggest changes to clear condis with light fields (and they are incredibly abundant due to guardian being meta) pretty much ramped up condis to the max.

I am noticing more condi necros in small scale as well – of course mostly in dire/trailblazers because kitten that gear stat.

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Posted by: Kirnale.5914

Kirnale.5914

Think about it guys.. When you think about a warrior, you know he has broken mobility+defense+dmg ratio. When you think about mesmers, you think about their portal+condi dmg and a massive amount of invul.+blinks+stealth, and then you think about the necromancer…. well what was the necromancer all this time ? “Team fighter”, or should we say, a burden to the team at the same time. You need to babysit him all the time, otherwise he is useless. No mobility, bad defensive skills, long casting times(almost no instant skills), and lots of counters. I think the original idea of the necro was to give him DAMAGE over anything, he was suppose to be the condi god, and yet, many other classes got ahead of us. Now we got damage and you want to nerf it already ? I mean, I understand the epidemic part, but deathly chill was realllly too weak. After season 2 spvp they nerfed our DMG, our chill duration, as well as unique damage ticks in deathly chill, and also, our defense such as “RISE!”. In other words, all areas were nerfed. I main a necromancer, and think anet was right to give us one deadly area back.

In short: Necromancer should be all about damage, while having low def and mobility. Deathly chill is fine right now. Epidemic is the real thing to discuss.

(edited by Kirnale.5914)

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Posted by: CrimeMaker.8612

CrimeMaker.8612

wasn’t that change only made in PvE tho? or is it also effecting WvW?

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Posted by: Crazy.6029

Crazy.6029

Deathly Chill was fixed, this patch. 3 bleeds isn’t that much of a buff considering how many counters there are to condis these days. DC was overnerfed at the begining of HoT. The problem back then was this, it basically applied 2 conditions in 1 application. Instead of balancing it by making DC a choice between damage or CC they just threw in a crappy 1 bleed stack that wasn’t a threat to anyone. The primary issue isnt DC. Its the abilites that apply it. Shouts for example they have low CDs if traited and spread AoE, which make it far to easy to spread and stack bleeds. If DC gets nerfed then Necros are back to crappy damage and nothing more really then a support dps ( which isnt fun). Which I know would make the former meta very happy but really its nothing when you compare how much burns can be stack by guards or torment/confusion by mesmers, or any other heavy condi spec/profession. However for the sake of argument they are still back to the core issue in the beginning of the expansion ( not nearly as bad though) which is they need to make it choice of either damage or CC if DC is traited, that way players can run away and heal when they condi clear the bleeds and not have to deal with the CC of chill or vice versa. That should clear up most of the qq. The rest is just people need to get builds and more experience countering them before making knee jerking decisions.

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Posted by: Comprissent.3856

Comprissent.3856

You guys are out of your minds if you think DH/burn guard/trapper thief are anywhere near as broken as deathly chill right now. It’s only barely catching on in t1, it will be more unbearable than the day leg specialist had its ICD removed if this is not reverted. And necro is already the most powerful class in blob fights already, sans this trait.

We all know there’s other overarching issues with these classes and traits mentioned, but this is going to get out of control so fast.

And why did this get moved to necro forums? Necro is still trash tier dps in raids with only 1 gimmick utility (epidemic). This is a wvw-primary issue

GM – [Ark]ham

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Posted by: Moriens.2871

Moriens.2871

Deathly Chill: Increased bleed stacks to 3 for 5 seconds in PvE only.

You guys are stupids really…

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Posted by: Famine.7915

Famine.7915

Deathly Chill: Increased bleed stacks to 3 for 5 seconds in PvE only.

You guys are stupids really…

It affects WvW.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Digikid.7230

Digikid.7230

One thing I notice here with people saying to “counter and play better”, the counters to necro stacking work for small groups and roaming, but starts to get real shaky when you’re up against 30+ condi necros, theres only so much cleanse you can possibly have, and the moment you have no resistance is the moment you explode ( also resistance means you can stack condis extraordinarily well till it runs out.)

Some guy on a bunch of servers, mostly Mag
Former top 50 spvp engi main.

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Posted by: Crazy.6029

Crazy.6029

One thing I notice here with people saying to “counter and play better”, the counters to necro stacking work for small groups and roaming, but starts to get real shaky when you’re up against 30+ condi necros, theres only so much cleanse you can possibly have, and the moment you have no resistance is the moment you explode ( also resistance means you can stack condis extraordinarily well till it runs out.)

I have yet to see 30 necs in any zerg. I do hear what your saying but I still see more guards and heralds stacked than necs. I guess what people could do, is post what profession they are running with there build and I and others I’m sure would be happy to help with some counters, but It might be too early for players to have tried out some other ways to play the new meta. Purely from a zerg perspective, i would need to know what zerg comp you are running. Give it some time players will figure it out.

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Posted by: Vitali.5039

Vitali.5039

Please fix deathly chill

really deathly chill

Fixed.

Bring more condi revenant.

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Posted by: Avigrus.2871

Avigrus.2871

3 bleeds for a GM trait… doesn’t seem that excessive. Personally, i would rather have Chill damage back, which would be a non-stacking, non-ramp up constant DPS. Could not be stacked – this could be for PvP & WvW. PvE can retain the Bleeds if required.

Sure stacking Necros and hitting bulk chills will cause havok, but so would stacked burn guards or anything else.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: felincyriac.5981

felincyriac.5981

Yes we all know that what necro needs right now is a nerf.

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Posted by: Anchoku.8142

Anchoku.8142

I thought about this thread the last day, or two, and, finally, after a few beers, decided that complaints about conditions inflicted by a power weapon on a hybrid build trait (instead of taking another major master trait) just do not earn enough sympathy.

First, the power weapon is crippled by condi gear. There is a definite trade of power dps for condition dps.
Second, if the bleeds on greatsword are killing you, sceptre would own you even more. You should blame death on bleeds and poison and corruption but you blame it on just bleeds.
Third, face-tanking a Necromancer without condi cleanse and CC is not supposed to be easy, according to the dev’s.

Re-evaluate your build to take conditions more seriously. Necromancer mains do, believe it or not, because of the Corruption skills where we inflict conditions on ourselves.

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Posted by: Axl.8924

Axl.8924

Reapers are out of control right now (even more than they already were)

3 bleed stacks per chill = press all your shouts and get instant 30 aoe bleeds. Every fight is stack reapers and instakill eachother and try to win rally wars. It’s not fun at all

If you even read this forum, please nerf back to 1 (and make corrupts not random while you’re at it! thanks!)

I’l trade you chill for warriors invuln and blocks please? thanks. I don’t mind if its back to 1 bleed if i can survive longer.

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Posted by: Methuselah.4376

Methuselah.4376

So we can finally stack a decent amount of bleed stacks without needing a lot of ramp up time and that’s a kittening problem now? Whereas condi ranger has been stacking kitten loads of bleeds in no time at all but that’s ok? kitten off will ya -_-

It’s funny really when in one post we’re the worst class and have the worst dps then the next post says we are OP cause of X and Y. Like the Epidemic issue; so necro gets to be in the limelight in one (very situational) case of gameplay and everyone loses their kittening marbles cause they didn’t bring enough condi cleanses. Just leave necro alone!