Please make Close to Death affect condition

Please make Close to Death affect condition

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Posted by: DavyMcB.1603

DavyMcB.1603

Spite is a pretty good trait for condition build if you want to go heavy situational condi dmg spike through might stacking. With reaper incoming, the rest of the trait is in good place except all the grandmasters which have no place for condi outside pvp. Signets of Suffering is good for PVP as is but in open world PVE mobs hardly ever use boons so it would be really nice if Close to Death affect condition as well.

We have chill dmg that scales by enemies’ lower HP. I’m pretty sure you can tweak Close to Death to make other condition works like that as well.

Pretty please?

Please make Close to Death affect condition

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Posted by: Muchacho.2390

Muchacho.2390

I dont know if it is a good idea to make a good gm even better when we have gm traits that need more help.

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Posted by: Silv.9207

Silv.9207

Spite isn’t a condition damage based traitline, the reason why I don’t know the reason to make signets convert conditions, but it’s still a good trait both for direct and indirect damage builds to weak the enemy.

That traitline give you a lot of might, that’s true, making your conditions stronger, but it’s not a condition-delated trait. It’s a dps trait.

And there’s a lot of grandmaster traits that need so much more love than a trait that is still good enough to be chose by everyone

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Posted by: Elbritil.3817

Elbritil.3817

It is true, that Spite isn’t a condition based trait line, and it provides a lot of might and much more. But if u see, nearly all necro builds uses this line. A classic wellomancer, a pure DS, a RS, GS, all vatiant of condi build, and hybrid not mentioned yet. This trait provides advantage for direct dmg builds. It would be nice if the rest of the builds gets some effect from this, if not the whole 20% increase, but a 10% would be fine i think. And for more, i think all runes and traits could boost condi dmg too along with direct, at least with 50% of the direct’s increase. that would make a fair boost not only for the necros, but for all professions.

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Posted by: Lynnie.7213

Lynnie.7213

I don’t think it will fit the spite line theme, more power oriented, tho. But would be a nice change and it would be much appreciated. Would make my reaper build even stronger.

Yes pleassse!

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Posted by: Elbritil.3817

Elbritil.3817

My idea would be that all professions all damage increasing trait and rune would affect condi too, not only this one.

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Posted by: mazut.4296

mazut.4296

I say Spite IS condition traitline! Or all the might/vulnerability and more damage to foes with low hp doesn’t work in condi build?!
Its versatile traitline that can be used in any build

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Posted by: Onerios.4962

Onerios.4962

While we could do with some more condition modifiers to give us a good pve condition spec, I don’t think spite is the right place for it. The line is already mandatory for all physical specs, and kind of still feels that way even for condition builds, probably should be looking at moving stuff out of spite into other trees before adding more damage modifiers in.

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Posted by: Flumek.9043

Flumek.9043

Ehm, no?

Close to death is for direct dmg – and the 20/50% executioner traits are kiten good.

Spiteful Spirit rather needs a buff to make it an equally appealing GM for conditions.

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Posted by: Vorgryn.9145

Vorgryn.9145

I don’t see why there are so many naysayers in this thread. Of course it should effect condition damage too. To a novice player, text that says “increases damage by 20%” would of course be assumed to be all damage, condition and power. The fact that it only means physical hits isn’t stated, but is instead found out through trial and error.

Power necros already do more DPS then condimancers without the worry that their damage will be cleansed before it actually ticks. Updating traits like this and Spiteful Talisman(+5% damage against foes w/ no boons) would be a good start in addressing the fact that conditions are more risky to play yet have less reward.

I dont know if it is a good idea to make a good gm even better when we have gm traits that need more help.

The problem Muchacho is that the trait is only good for power users, meh for hybrids, and useless for condis. Making it effect all damage would make it a universally good trait, but wouldn’t have a big impact on the builds that already take this trait today.

The question is not if Spite is a condition line or not, because all lines have traits that are appealing to both condition and power users. I really would love to run a Close to Death that effected condition damage.

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Posted by: Muchacho.2390

Muchacho.2390

The problem Muchacho is that the trait is only good for power users, meh for hybrids, and useless for condis.

Well thats the point of the trait. It is intended to be for power build only. Its the same with traits like Parasitic Contagion, which is intended for condition builds only.

Not every trait has to be good for every build.

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Posted by: Vorgryn.9145

Vorgryn.9145

The problem Muchacho is that the trait is only good for power users, meh for hybrids, and useless for condis.

Well thats the point of the trait. It is intended to be for power build only. Its the same with traits like Parasitic Contagion, which is intended for condition builds only.

Not every trait has to be good for every build.

The larger point is that for the current builds that use this trait, including condition damage wouldn’t be much of a buff since they’re not conditon focused. It’s not really “making a good trait better” so much as making it more accessible and useful for other builds. Not every trait needs to be good for every build is obvious, but otherwise you’ve failed to provide a good reason to not include condition damage other then “It is intended to be for power builds”. Tell me why it should be intended just for power builds when at the end of the day, condition damage and power damage are both just “Damage”.

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Posted by: Bhawb.7408

Bhawb.7408

Spite is a condition traitline, not a condition damage traitline, those are very different. That said, it has always been weird that % modifiers don’t work on conditions, but I’m not sure its something we should change at this point.

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Posted by: Sororita.3465

Sororita.3465

But if u see, nearly all necro builds uses this line. .

Woot, I’m the 1%

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Posted by: Muchacho.2390

Muchacho.2390

Tell me why it should be intended just for power builds when at the end of the day, condition damage and power damage are both just “Damage”.

I think it is pretty clear that it is Anets intention to have a difference between direct damage (which sadly they only call damage hence the confusion) and condition damage. I admit they do a bad job in the tooltips in that regard but all damage modifer only effect direct damage and if they are meant to also affect condition damage it is extra written in the tooltip like with vulnerabilty.

So while you can criticize it as something bad, you cannot deny that the trait currently is intended only for power builds.

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Posted by: Sigmoid.7082

Sigmoid.7082

Spite is a condition traitline, not a condition damage traitline, those are very different. That said, it has always been weird that % modifiers don’t work on conditions, but I’m not sure its something we should change at this point.

It was originally power and condi duration wasn’kitten

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Posted by: mazut.4296

mazut.4296

I don’t see why there are so many naysayers in this thread. Of course it should effect condition damage too. To a novice player, text that says “increases damage by 20%” would of course be assumed to be all damage, condition and power. The fact that it only means physical hits isn’t stated, but is instead found out through trial and error.

“To a novice player…” pfffft really… but you don’t realize that full condition build still deal a lot of non condition, direct damage…

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Everything power/condition related is balanced around these damage modifying traits not functioning for condition damage. Changing that would create a major upheaval that just doesn’t do any good for the game, and so I don’t support it.

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Posted by: Nyth.3492

Nyth.3492

While we could do with some more condition modifiers to give us a good pve condition spec, I don’t think spite is the right place for it. The line is already mandatory for all physical specs, and kind of still feels that way even for condition builds, probably should be looking at moving stuff out of spite into other trees before adding more damage modifiers in.

Kinda agree with this.

If you allow damage modifiers to work on conditions (not considering the power/condition balance ramifications for a second), it would make spite required for condimancers and would make their builds very rigid.

I’d rather they spice up some of the other trees a bit more. I feel like some of the other trait lines miss a bit of spice.

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Posted by: Bhawb.7408

Bhawb.7408

Everything power/condition related is balanced around these damage modifying traits not functioning for condition damage. Changing that would create a major upheaval that just doesn’t do any good for the game, and so I don’t support it.

This is why I think this is unrealistic. At the beginning it might have been a good idea, but at this point too much balance has been put in with this trait functioning as is.

It was originally power and condi duration wasn’kitten

Yep. Specifically Spite should function as a power and debuffing conditions line, which it does quite well actually with a lot of direct/indirect debuffing in both every major tier and a minor.

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Posted by: DavyMcB.1603

DavyMcB.1603

Everything power/condition related is balanced around these damage modifying traits not functioning for condition damage. Changing that would create a major upheaval that just doesn’t do any good for the game, and so I don’t support it.

mes’s Compounding Power used to affect only direct damage. Then they change it to also improve conditions. I don’t see why they can’t make Close to Death affect condition as well. Plus, everyone here seems to assume that the trait can’t be separated for condi and direct damage. It could be 20% for direct dmg and 10% for condition or something.