Playing the engineer “as intended” is simply not viable.
Please redo Deathshroud
Playing the engineer “as intended” is simply not viable.
No. 9.9/10 would disagree.
There are things that need to be changed regarding DS but i dont think a complete rework is necessary.
The main complaint most people have concerning Death Shroud is that its defense doesn’t scale with multiple opponents. In some situations DS is meaningless compared to blocks, invulnerability or stealth.
However, you’re suggesting: get rid of our main defense completely and replace it with protection. Umm… really? Do you think a 33% direct dmg reduction to your regular hp is the same as having an additional lf bar to soak up all sources of damage?
Combined with the offensive boosts it looks like you’re trying to turn us into the glassiest glass canons ever.
NO
Commander Gammaburst, Warr 80 – IoJ
Headhunter Jaeger, Thief 80 – IoJ
If you want deathshroud to scale with the number of enemies then it should be an AoE life steal that scales with the amount of life force you have.
I don’t think Anet wants life stealing tanky attrition Necros though….
DS scales with opponents by having LF generation skills that scale with enemies. Notice that in WvW we are absolutely insanely tanky in the large groups because our defenses actually scale up in that size. The issue is more sPvP where the few scaling sustain tools we have are awful.
They need to buff our AoE generation, not just randomly start adding crap that we don’t need or doesn’t make sense.
LF generation might scale with opponents but our attrition doesn’t. And if Deathshroud is a Necro’s core feature, it should do more to make us the attrition class we’re supposed to be.
LF generation might scale with opponents but our attrition doesn’t. And if Deathshroud is a Necro’s core feature, it should do more to make us the attrition class we’re supposed to be.
Our attrition is based on boon removal, condition application/removal, and healing/LF generation. All of those have the potential to scale into AoE situations, but some need slight buffs in certain areas. We’ve shown pretty easily in PvE and WvW that when we have appropriate LF generation we’re actually just fine on defenses, its just a matter of getting to that point, and doing so through methods that have counterplay.
Deathshroud and Life Force as a mechanic isn’t bad. At all. It’s brilliant!
But it needs some work. It should be a resource, constantly used and generated over the fight.
Reducing the maximal amount of Death Shroud HP avalible, but increasing the generation of Life Force in general and putting this on more skills would be a first nice step foward.
[SALT]Natchniony – Necromancer, EU.
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The most important change that Ds needs is, in my opinion, to make bloodmagic (and the 2 spite traits) and Ds be able to work together.
this is a really bad idea, sorry.
Necro
CD-FA-TC-HoD-SoS-TC-FA-SBI-SoS-JQ-ET-SFR-FA-DR